Recently on the Internet often see someone ridicule, the peak of 2400 wild king can not play a Angela, it just so happens that I personally like to play Angela, play well, so today to give you a version of Angela's simple teaching.

First of all, let's take a look at her skills and passivity
Passive—Spell Flame
Angela's skill will burn enemies, and each layer of burning effect will deal 11 (+2% spell bonus) spell damage, and the burning effect can be stacked by up to 10 layers
(Angela's damage in the early stage is low, the main damage comes from her passivity, and I will give you more details later)
One skill - Fireball
Angela summons 5 fireballs to attack the designated location, each fireball deals 350/390/430/470/510/550 (+30% spell bonus) spell damage to enemies, when multiple fireballs hit the same target, it will deal only 30% damage from the second fireball, and stop moving and destroy when the fireball hits the enemy hero
Two skills - Chaos Fire
Angela unleashes chaos fire in a specified direction, which splits into a vortex of flames when it hits an enemy or travels to the farthest distance, and the flame vortex will continue to fly slowly forward and deal 130/145/160/175/190/205 (+17% spell bonus) spell damage to surrounding enemies every 0.5 seconds for 3 seconds, while enemies in range will reduce their movement speed by 50% for 1.5 seconds, and stun them for 1 second when the fire directly hits the enemy
(Angela's only control skill, burst seconds people rely on it)
Three skills - fiery brilliance
Angela guides her magic to unleash a fiery glow in a specified direction for 3 seconds, dealing 150/190/230 (+21% spell bonus) spell damage to enemies it touches every 0.3 seconds and receiving a fiery shield that deducts 700/1050/1400 (+88% spell bonus) point damage, the shield will not be controlled during its existence, and releasing the spell again after casting 1 second can cancel the guide
Runes and outfit recommendations
Rune recommendation
Ten Hunts, Ten Eagle Eyes, Ten Nightmares
Outfit recommendations
When facing the regular lineup, choose this outfit, the Secret Boots are the core equipment of Angela's early stage, passively returning to the blue while also increasing the effect of spell penetration. Most Angela players will not like the Blood Book too much, but angela's early CD is longer, and the blood book provides a blood-sucking effect at the same time, but also comes with a ten percent cooldown reduction, which can provide a lot of bonuses for Angela's early catching and dragon fighting.
If there are more assassin-type heroes on the other side, give priority to synthesizing blood books, and then make a big book, 800 life bonus of god eater + 1600 life bonus of sage book, which can also greatly improve your team battle survival possibility in the middle and late stages, after all, living can be exported.
If the opposite is more frank, the last piece of repair can not be staffed or the sunset, if it still cannot be moved, you can do two pieces of law wear without making a big book.
Passive and trick-and-click explanation
Angela's skill will leave a mark on the enemy when it hits the target, and the one skill or two skill hit will only be half painted.
When one or two skills hit at the same time, the passive mark is painted, and at this time, when the big move is opened, the damage of the big move and the passive damage are superimposed, angela's damage can be maximized. That's why some people say that in Angela's eyes, there is no tank.
When Angela's skill is released to the far end, it will converge into one point at the end, and when released towards the front, it will scatter and hit out, achieving the effect of rain and dew.
Angela will receive a shield that reduces damage when she opens a big move. During the shield's existence, Angela is immune to control skills such as Han Xin's flying, descendants, and Lanling King's stun.
Match ideas
Angela is a hero who clears the line quickly, after the basic second level, the two skills are lost on the two soldiers in the back row, and then the one skill is OK, and the early set of one or two skills is thrown on the enemy, half of the enemy's health is gone, so after the early clearance of the line, try your best to move around, support more, do not stick to the middle road. If you catch someone, try to wait for the enemy to finish handing over the displacement skill before handing over the second skill. Persimmons specialize in soft pinching, and the same is true for catching people, and where the road is good, catch that road. Try to choose a hero with less displacement to grab. When you are upgraded to the fourth level, you can be a grass old six, observe the mini map more, predict the grass that the place may pass, basically two or one three heads, squat on the road, squat on the middle road, squat on the lower road, if you are brave, you can also squat in the opposite wild area. Let the person across from you dream tonight, and all that appears in the dream is Angela!
Hero Summary
Overall, Angela is a hero with simple operation and explosive damage, but in high-end matches, opponents will use the position dodging skills, which is very prejudged. Only when you have prejudged its prejudgment can you play with it in the palm of your hand.