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Glory of Kings: Controlling mages have become mainstream, doesn't this leave the team without spell damage?

Hello everyone, I'm Bells~

Now the glory of the king, the control mage has almost become the mainstream, such as Mozi, Zhang Liang, Xi Shi, the middle road of the military line to the field and confrontation road, they even go to follow the shooter, as the second auxiliary, this style of play has almost become the most common way of playing in the high segment now, but everyone has thought of a question?

We all know that the glory of the king this game can be without shooters, but it can not be without mages, because the position of the mage is spell damage, if all are physical damage, the opponent directly anti-armor + ominous signs, almost can not play, so can not be without the mage, to be precise, can not be without the mage's spell damage, but the control mage will not let the team lack spell damage?

Glory of Kings: Controlling mages have become mainstream, doesn't this leave the team without spell damage?

If there is a lack of spell damage, the opposite side does not need to target you to produce a witch cloak or magic armor, the shooter can make ominous signs, the tank hero can produce multiple physical armor, we know that the space of the equipment is limited, when only need to defend against one output, the opponent will become more meaty, and the damage can be higher, it is difficult to win the opponent.

So many players will be confused about this, if the mage is a controlled hero, and other positions are physical output, in this case, whether there will be a lack of spell damage, after all, the control mage is not the main output, and even let the development to teammates, it will inevitably make people worry about this.

Glory of Kings: Controlling mages have become mainstream, doesn't this leave the team without spell damage?

In fact, this kind of worry is completely unnecessary, as long as you have played the control mage, you will not have this worry, because it seems that although it is mainly control, it even comes out of the meat suit, such as the extreme cold storm, and even out of the witch cloak, out of the two pieces of meat suit, the development is still relatively poor, but it will not lack spell damage, on the contrary, the damage will not be much lower.

Heroes like Xi Shi and Mozi, it seems that the development is slightly better than the auxiliary, but after the fight, you will find that their output will be around 20%, and even if they play well, the output will be higher, even if they play poorly, the output will be close to 20%, the output of 100% of the five positions, the control mage can play 20%, in fact, this is enough.

Glory of Kings: Controlling mages have become mainstream, doesn't this leave the team without spell damage?

Why? First of all, the overall output of the mage is the highest position in the game, because most of the mages have a certain consumption ability, assuming that the bell is playing Shen Mengxi, if the opponent is not out of the witch cloak, the average output per game is estimated to be 40%, when the opponent will be out of the witch cloak, then the average output will be about 30%, enough to see how high the output ability of the mage is.

Even if you are using a control mage, or a tool man mage, your development is very poor, the main control, but the opponent will not be out of the witch cloak early, so even if you are out of half meat, even if you are poorly developed, but your output will not be low, it will not make the team lack spell damage.

Glory of Kings: Controlling mages have become mainstream, doesn't this leave the team without spell damage?

But this kind of control mage, to be honest, even now, there are still many players who can't accept this kind of play, after all, it was once the main output position, and now the game has become the second auxiliary, and the player definitely doesn't like it.

Just like many players are still very resistant to teammates to rub the line in the middle of the road, in fact, Bells personally feels that there is no need to care, because the version has been changing, the gameplay has been changing, the fact is that this style of play is now easier to win, only to keep up with the change of the version, in order to better score in the version, this is the same thing.

Glory of Kings: Controlling mages have become mainstream, doesn't this leave the team without spell damage?

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