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At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

Hello everyone, I am Dr. X.

As a veteran action online game listed in 2009, "Ninth Continent" relies on a refreshing lockless battle mode, a fist-to-flesh sense of blow, and a unique chaotic and guild battle design, which is still very "able to fight" in the current online game market, and has a good heat.

The current market performance of "The Ninth Continent" also shows us how advanced the action genes and design ideas created by South Korea's first game producer Kim Dae-il more than a decade ago.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

(Silky and smooth "The Ninth Continent")

But what most players don't know is that behind the development process of the "Ninth Continent" game, there is also a legendary story of a post-80s school dropout teenager who overturned the Korean chaebol and punched the face of the game manufacturer.

Next, Dr. X will take everyone to review the experience of Kim Dae-il from a poor boy programmer to the "open and hanging" experience of becoming the first game producer in South Korea.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

(Kim Dae-ni)

Key point one: teenagers who dropped out of school taught themselves game programming, relying on 007 overtime to set off the first action game revolution

When it comes to Kim Dae-il, the game producer, Dr. X believes that most players are still quite ignorant, even if it is in front of his name, plus the title of producer of the Ninth Continent, it will not attract much attention. But if we want to talk about "Black Desert" and "Red Desert", two amazing global action online games, both from the hands of Kim Dae-il, I believe that everyone will be interested immediately.

However, for the Japanese of Jinda, the coolest thing he has done in this life is estimated to have developed the "Ninth Continent" to successfully achieve "changing his life against the sky".

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

It is no exaggeration to say that before the advent of "The Ninth Continent", in the eyes of other game developers, Kim Dae-il was just a hitman who dropped out of the computer engineering department of Hanyang University and returned home, and then relied on the inner-volume 007 overtime operation to win the favor of superior leaders.

At that time, Kim Dae-il had no ideals and ambitions, nor could he talk about a bright future, and his most likely ending was to be abandoned by the company at the age of 35 because he "couldn't move".

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

However, after the launch of "The Ninth Continent", the recruiting "inner volume" temperament of Kim Dae-il, who was only 28 years old, immediately became the fighting spirit that made people in the industry clap their hands and applaud, and became the first producer in the Korean game industry.

One of the main reasons for this is that Jin Dari relies on the 007 overtime work day and night, and is stunned to lead the team to figure out the introduction of lockless combat in the 3D action game, so that players can bid farewell to the boring station pile operation of "you take a look at me" and experience the sense of fist to flesh for the first time in the field of online games.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

It should be known that in 2006, when "The Ninth Continent" was officially established, it was the golden age of the traditional MMORPG station pile output mode of "World of Warcraft" and "Aion"; and in 2009, when "The Ninth Continent" was officially launched, it was 3 years away from the public beta of the famous action online game "Sword Spirit".

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

(The Spirit of the Sword)

Therefore, from a certain point of view, this "Ninth Continent" "rolled out" by Kim Dae-il himself is the grandfather who created the unlocked action online game method, and it is also the leader who set off the "first action game revolution" in the game circle. Its emergence has provided some design ideas for the research and development of a number of action online games, including "Sword Spirit" and "Black Desert".

So, the question arises, why does Kim Dae-il devote himself so desperately to the cause of inner volume?

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

Key point two: post-80s workers vs South Korean chaebols, he debuted with "The Ninth Continent", self-developed engines to overturn the big factory

In fact, Kim Dae-il's reason for such desperation is also very simple, that is, one word - poor!

For Kim Dae-il, who came from a well-off family in South Korea, the poverty dilemma he faced was not more on the material level, but on the spiritual level.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

Thanks to the relatively favorable family environment, Kim Dae-il was exposed to computer games in elementary school, and when he was in junior high school, he learned about the high-paying profession related to game development through his teachers, so kim Dae-il set his goal of becoming the first game producer in Korea at a young age.

But just when Kim Dae-il successfully entered the computer engineering department of Hanyang University and sat on a relatively bright future for game development, his dream was shattered by relentless reality.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

(Kim Dae-il as a young man)

In his freshman year, Kim Dae-il learned through exchanges with teachers and seniors that although he can enter a relatively good game company and develop related work with a college diploma, the promotion channels will be controlled by Korean chaebols, and Kim Dae-il wants to become the first game producer in South Korea, which is no less difficult than the "banknote ability" of the face game circle.

After learning that in the second half of his life, he will most likely become a busy code farmer like a senior who graduated, rather than the actual producer of the game project. After a long period of calm thinking, Kim Dae-il decided to "stud" for his dream, he submitted a suspension application in his sophomore year, joined a slightly famous game studio Gamesoft under the introduction of a certain senior, and started the work of a code farmer in advance.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

However, Kim Dae-il chose this code farmer to work, which is still quite different from the average code farmer, because Gamasoft was suffering from the slow development progress of the online game RYL at that time. After the simple induction training, Jin Dari took out the motivation of 007 work, with the super high efficiency of one top and three, he was looked at by the leader at a glance, and was promoted to team leader before he was regularized.

What is even more exaggerated is that Jin Dari relied on his super ability to roll inside, and also rolled up the team members he was responsible for, and his colleagues in other departments with him were tearless, forcing some old employees who were unwilling to work overtime in 007 to leave directly. As a result, Kim Dae-il also became the development director of the RYL project as he wished, and also gave up his university diploma (choosing to drop out).

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

(RYL online game)

Relying on the support of RYL's online game release and his fame as the king of the industry, Kim Dae-il successfully jumped from Gamasoft to NHN, the largest korean game manufacturer at that time, and became the development director of "Ninth Continent", single-handedly creating this epoch-making work that set off an action online game revolution.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

Unfortunately, after the success of "Ninth Continent", Kim Dae-il sadly found that some things may be doomed from birth, and he can't change a series of operating plans thrown by Korean chaebols in order to induce players to krypton, if he continues to stay in NHN, he still can't be the first game producer in Korea for a lifetime.

Then, Kim Dae-il "studded" again, he took advantage of the "Ninth Continent" hit the internet, with a group of developers who really wanted to make games, founded the Pearl Abyss studio with only seven people.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

This time, it wasn't just Kim Dae-il who chose "Stud", but he took out his savings with the remaining six members of Pearl Abyss Studios and pooled a million dollars to develop a new game engine while completing the spiritual sequel to "Black Desert" for "The Ninth Continent".

Finally, with the popularity of "Black Desert" throughout the Internet, Kim Dae-il broke down the class barriers in South Korea by personal efforts and became the first game producer in South Korea.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

It is worth mentioning that after counterattacking the face chaebol and overturning a number of large factories, Kim Dae-il did not become a new chaebol, but still adhered to his original intention of 007, struggled in the front-line research and development position, and devoted himself to the development of the new engine Blackspace.

The benevolent brother also spent $425 million to acquire "EVE" series developer CCP Games in 2018 to help people maintain the operating model of an independent studio, while "EVE" only accounted for a pitiful 13% of Pearl Abyss's revenue, and it was far from returning.

It can be said that this investment is Kim Dae-ri spent 425 million yuan and bought a "EVE" to relieve the boredom.

At the beginning of South Korea's first game producer: self-developed engine dry flip factory, spend 400 million to buy an EVE to play

Post-lesson summary:

In fact, whether it is for game practitioners or for players in front of the screen, what everyone hates is not the overtime of 007, but the fear of goalless struggle.

If we could have a detailed plan for our own life like Kim Dae-il, and could "stud" for what we loved, Dr. X believes that no one would want to lie flat.

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