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Some of Blizzard's answers about the difficulty of the P3 phase

When P3PTR was first opened, some players said on the US service forum:

1. Heart of Darkness was added to Seamount drops only after 2.2 in the original TBC, but it can already be found in PTR that it fell in Seamount, was this the case when P3 was officially launched?

2. The mother's fatal attraction and prism aura are both nerf after the damage, since you launched the Pre-Nerf version in P2, why did you give a Post-Nerf damage in P3? Was it deliberate? (Pre-Nerf's fatal attraction is 3k damage for each jump, while Post-Nerf is 1k for the first two jumps and 3k for the start of the third jump.)

Today, Blizzard officials gave a reply

To clarify

clarify

There weren’t many adjustments made after these raids released in Original Burning Crusade, other than a few very minor tweaks and bug fixes.

In the original TBC, apart from some very minor tweaks and bug fixes, the two groups didn't make much of an adjustment after opening.

Therefore, the versions of the raid encounters we’re testing on the PTR are the only versions we intend to release. We do not intend to make adjustments later.

Therefore, the beta version we gave on PTR is the only version we intend to officially go live, and we do not plan to adjust it after that.

It’s probably worth acknowledging here

It is worth mentioning that

We are working on providing pre-nerf and post-nerf versions of the Sunwell Plateau raid. We like the concept and intend to return to it after Tier 6.

We are working on the Pre-Nerf and Post-Nerf versions of Sun Well. We plan to continue using this model after the T6 copy.

In short, the P3 is a bento version. The difficulty is the same as on PTR.

However, Blizzard avoided 2 questions without a positive answer:

1. Some of the Rush Honor equipment, gems, and supplies that were originally added only in 2.4 were added to PTR in advance, and some of the items that were added to the game earlier than the above items in the original TBC did not appear in PTR, see my previous post: [Some items related to Rush appeared in PTR "prematurely"]

2. Blizzard mentioned in TBCC BETA that the ability to teleport the Cave of Time will not be added to the game prematurely but will be considered at the "right time", since the seamounts have dropped the Heart of Darkness, when should this npc appear?

Digression

Regarding SW's Pre-Nerf and Post-Nerf, a simple example of Muru is used:

The boss of Muru underwent 2 modifications during the TBC era,

1 - On March 25, 2008, Patch 2.4.0 was added to the game

2 - On May 13, 2008, Patch 2.4.2 The negative energy skill of Muru and entropy no longer causes spells to rewind/break

3 - On July 15, 2008, Patch 2.4.3 The health of Muru, Entropy Demon, Dark Oath Fury, and Dark Oath Fury Mage decreased (I don't remember how much I cut, welcome to the big hand to add)

In previous interviews, Blizzard has made it clear that the version given by Muru will be the version after the first weakening (i.e., negative energy continuous bar). Then combined with today's remarks, it can be known that under normal circumstances, the difficulty of Mulu's online line will be the difficulty before cutting the amount of blood.

In that era, CNWOW only had the Star Guild fighting the first weakened Muru, and the number of guilds killed before the second weakening of the Muru, the NGA had a war record of 13 guilds, counting the stars and the seventh heaven, that is, 15.

Some of Blizzard's answers about the difficulty of the P3 phase

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