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Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

As a new game, "Magic Tower" is relatively high in terms of game completion, and the overall quality is acceptable, but if you experience it deeply, you will still find some problems.

In this issue, we bring you the first review of the public beta of the new game "Magic Tower".

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

Personally, I believe that although the public beta performance of "Magic Tower" is not "stunning", the overall quality belongs to the "playable" level, and it is better than the test suit performance in terms of screen performance and game stability.

But it is undeniable that compared with other excellent domestic two-dimensional mobile games, "Magic Tower" still has some hard wounds in game design. Below, I'll share some of the issues I've personally encountered in the game.

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

The style of painting is not uniform

The biggest problem with "Magic Tower" is still the inconsistent character painting style!

For example, female characters like Sally belong to the common two-dimensional painting style, with big eyes, small noses, small lips... The design of the facial features is biased towards virtualization; the main male characters like Xia Zuo belong to the domestic anime style, with a full face, the facial features are more realistic, handsome and flamboyant; and like some unknown NPCs, it belongs to the completely realistic style, which is different from the first two.

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

The movements are uncoordinated

During the plot dialogue, the NPC's movements are very uncoordinated, giving people the feeling of "hands don't know where to put them".

In fact, not only the movements, but also the NPC's demeanor is also very uncoordinated. For example, the picture above is after entering the game, after the protagonist wakes up in the shelter, Sally's expression and language, I don't know how everyone feels, but I can't see any concern in Sally's movements or looks.

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

In addition, there is a very strange point that the character can actually pass through the body of the NPC, and when the character passes through the NPC body, the NPC will have a "pushed" action feedback, which has a feeling of being pierced by the "Soul Eater".

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

The plot has a hard wound

Personally, I think that the quality of novice guidance of "Magic Tower" is not good!

The general two-dimensional mobile game is to gradually introduce various characters to the player in the plot, but "Magic Tower" is different, after the player enters the game, Sally will take the player to find the main characters again, and then each NPC will arrange a task for the player, which leads to many players do not know who is who and where is the end, which should be the novice guidance of traditional MMO games.

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

In addition, the plot of "Magic Tower" itself has problems.

For example, when Sally comes to Sister Fanny with the protagonist, she mentions that Sister Fanny is the best cook. I thought that Sister Fanny would show her cooking skills and make us a steak at this time, but she said "because the folding door is not repaired, we can't buy fresh ingredients", which means that if we don't repair the folding door, the people in the base will not be able to eat?

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

There is also a very embarrassing setting, after the player obtains the weapon imitation, it can be imitated into other images, but the plot dialogue is still the player's initial image, and the character image inside and outside the plot changes back and forth, looking very twisted.

Personally, I think that "Phantom Tower" can completely cancel the face pinching system, and then directly make the mimesis into a skin, and the character image inside and outside the plot is unified and clear.

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

The operation feels average

Personally, I think that the blow feel of "Magic Tower" is not as bad as others say, but there are some problems!

The biggest problem is that the operation lacks a sense of rhythm, the character does not have the feeling of depression when attacking, and the blow feel of different actions such as stabbing, cutting, splitting and so on is almost exactly the same, the feeling is... Chop chop chop chop chop

Magic Tower: How does the new tour perform? The overall quality is acceptable, but there are still 4 hard wounds

The above are the problems I encountered in the short experience, there are big and small, such as the quality of the plot, the character actions in the dialogue, the demeanor and other issues that affect the game experience, and issues such as the style of painting can be slowly accepted, which mainly depends on everyone's acceptance.

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