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The development of game technology is good news for the intervention and treatment of cognitive diseases

Nandu News On December 15, the "2021 China Game Industry Annual Conference Science and Technology Symbiosis Forum" hosted by the China Audio-Visual and Digital Publishing Association, the Game Working Committee of the China Audio-Digital Association and Tencent Games was held in Guangzhou. The forum aims to showcase the innovative achievements of the game industry driven by science and technology, imagine the new scenarios spawned by scientific and technological progress, promote cross-border exchanges between the game industry and chip research and development, aerospace, intelligent manufacturing and other fields, and jointly help the integration of digital reality.

The development of game technology is good news for the intervention and treatment of cognitive diseases

The scene of the 2021 China Game Industry Annual Conference Science and Technology Symbiosis Forum

Promote the high-quality development of the game industry with scientific and technological innovation

Zhang Yijun, first vice chairman of the China Audio-Visual and Digital Publishing Association and chairman of the Game Working Committee, pointed out that the progress of science and technology has promoted the occurrence and development of video games; games are also promoting the continuous iterative upgrading of science and technology. The new technologies accumulated in the game industry are now widely empowered in different fields such as construction, medical treatment, industrial manufacturing, and film and television production.

The development of game technology is good news for the intervention and treatment of cognitive diseases

Zhang Yijun, first vice chairman of the China Audio-Visual and Digital Publishing Association and chairman of the Game Working Committee

In this regard, Zhang Wei, vice president of Tencent Interactive Entertainment, said that China's game industry has always been symbiotic and common development with the Internet and software and hardware technology. Almost every wave of technology is reshaping the appearance and form of the game; the game has also become an important accelerant of scientific and technological innovation, and many high-tech "pilot" application scenarios have further enhanced the efficiency of scientific and technological innovation while driving the rapid development of many high-precision technology industries.

In Zhang Wei's view, at present, the game is becoming a "super digital scene" with more possibilities. Game companies need to jointly refresh their knowledge and understanding of the essence of games, continue to explore the greater value and possibility of games, and fully release the technical energy accumulated by the industry, connect more diversified application scenarios, and expand a broader space for innovation.

The development of game technology is good news for the intervention and treatment of cognitive diseases

Zhang Wei, Vice President of Tencent Interactive Entertainment

Yu Jiang, professor and doctoral supervisor of the Institute of Strategic Development of Science and Technology of the Chinese Academy of Sciences, mentioned that the new generation of digital content technology represented by game technology has the outstanding characteristics of high intelligence, high interaction and high authenticity, and enterprises need to grasp the new trend of digitalization, creatively use and integrate digital technology to create wonderful new services and new products, to empower more new digital formats, and truly release the powerful scientific and technological innovation potential of digital content technology.

The further combination of games and AI can change production life more broadly

At the "Symbiotic Development" theme roundtable forum, Xie Ning, associate professor of the School of Computer Science and Engineering of the University of Electronic Science and Technology of China, said: "Games are a closed-loop, feedback-based interactive real-time environment. This feature provides a very effective verification scenario for many of us today, such as human-machine collaborative intelligence and large-scale multi-agents. "When games and AI are further combined, they can not only serve commercial games, but also change production and life more extensively, bringing a broader positive impact to smart cities, medical health, intangible cultural heritage protection and other aspects."

At the "Scene Rebirth" theme roundtable forum, Hao Haisheng, founder and CEO of Jinghang Weitai who participated in the Chang'e Aerospace Project, said that games can provide great help to the country's science and technology strategy, and game engines based on high rendering and high simulation capabilities have been widely used in various industries. "In the future, if the game engine wants to better help the development of various industries, it should be better integrated with the scientific research field and develop in synergy."

The development of game technology is good news for the intervention and treatment of cognitive diseases

"Scene New Life" theme roundtable forum scene

Ku Yixuan, professor and doctoral supervisor of the Department of Psychology of Sun Yat-sen University, shared his thoughts on applying game technology and gamification design to cognitive training and daily teaching work, and expressed his recognition of the development prospects of digital drugs. He believes that with the development of game technology, new scenes with stronger immersion and interactivity will be born, which is "great good news for the intervention and treatment of emotional and cognitive diseases."

Liu Yang, a research scientist at the Tongji University-MIT Urban Science Shanghai Laboratory, said that the root cause of the current urban construction decision-making is the lack of a public platform with a good communication and feedback mechanism. Through gamification and game technology, intuition-based visualization systems can be established to achieve real-time feedback on multiple performances of the city, so that non-experts can also participate in an easy-to-use, collaborative and evidence-based urban decision-making process, greatly improving the level of urban governance.

At the forum, the "China Game Social Value Research Center" was established. The center is a branch research institute of the China Game Industry Research Institute, which aims to actively promote basic research in the field of game social value and facilitate cross-industry exchanges and industry-university-research cooperation.

Written by: Sun Xiaopeng Cheng Xiaomei Correspondent Kwong WeiDan Lü Zimo

Image: Courtesy of the China Game Industry Conference

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