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Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

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Warcraft Nostalgia Suit This is the reason why you don't like thieves, the restrictions are too big, and the berserk war has no scruples!

Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

Thieves are limited by the energy constant mechanism, so dps are relatively stable, of course, this has to be guaranteed to be enough hits. The Rage Trigger mechanism of Berserk Warfare has no rules at all, and once the Critical Strike Anger instantly rises. So berserk warfare is more arbitrary than output.

Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

However, some people say that berserk warfare is stronger than thieves by relying on A, especially now that T6 weakens the BOSS blood less, and the short killing period depends on whose outbreak coverage. Now the accuracy of the thief must reach the standard, otherwise the damage is not going up, before the TBC period to fight SW I thieves DPS are the top three, and there is no double knife, the late double knife set to play cloth fat has not fallen in the second place!

Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

A large part of the current nostalgic suit version of the Thief's output comes from flat slashing, but a large number of skills are limited by energy and cannot be thrown out. Now whether the berserk war can beat the thieves mainly depends on whether it can be a monster and the length of the killing time period. While thieves without aoe are hard wounds, now all require efficiency. Thieves mainly can not A. When 9.0 gave the thief enough A ability, dps only grouped thieves, and 9.1 instantly came down to the bottom. Energy limits the thief's output, but the better the warrior's equipment, the less angry he is.

Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

As far as the current team configuration is concerned, instead of creating gods, DZA berserk warfare eats the same resources in a team, and the single high probability of thieves is a little higher, AOE is even if it is, the AOE of thieves is too bad. It is not that the version pits the thieves, but the so-called racing competition of WCL, who has always wondered what the meaning of this racing is, and there is no prize. And this deformed nostalgic suit, the core skill damage of berserk warfare has been adjusted by 20%, and DZ also goes to compare to what.

Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

World of Warcraft used to have a killing feast for thieves and a flashpoint, and now there is no 80 talent. The minion has no dignity to play anything, only faith, understand nature and understand. When playing formal clothes, my earliest dwarf fury was pulled into Ben, a month almost graduation, the weapon was sw claws, the ring of the one, and then almost to my egg knife, the result of a few months, until the opening of 80!

Warcraft Nostalgia Suit: This is the reason why you don't like thieves, the restrictions are too big, and the berserk wars have no scruples

World of Warcraft Nostalgia Suit tbc Why is the melee output ability not good? The same example, after the same three knife critical strikes after the monster, the warrior ot directly lies down, the thief dodges anti-physics, the shadow cloak resists the legal system, disappears to clear the hatred, can continue to output, dead there is no output, life is the king, the fury battle is also a wooden stake Boss has a chance to output, but think about it, tbc has several standing piles?

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