When it comes to The Matrix, many people's first reaction is that classic Keanu Reeves dodging bullets at the waist.

This shot has indeed become a classic in film history, and it has also made people around the world remember "The Matrix".
The domestic release date of "The Matrix 4" is also set for January 14th, and the recent online discussion of this series of films has risen again, giving Shichao a sense of renaissance.
But compared to the movie, Shichao recently discovered something related to The Matrix, but more exciting than the movie itself, called The Matrix Awakens: An Unreal Engine 5 Experience.
Just by looking at the name, this is a linkage between The Matrix and Unreal Engine 5, which is a demo demo, a somewhat similar demo version of the game, which can be downloaded for free on PS5 and Xbox Series S/X.
But unlike the game demo, this demo is more about showing how much Unreal 5 is hanging, and the player can actually control very little space.
The demo is divided into two parts, the first part is a very intense chase in the action scenes, mainly showing the level of image quality of Unreal 5 in the real-world demo.
Shichao uploaded a small part of the demo screen recorded by himself here, and those who are interested can feel it for themselves.
I have to say that this picture quality can indeed be fake, whether it is character modeling, dynamic effects, vehicle details or glass shards, you take this paragraph out and say that this is the "Matrix 4" trailer Estimated that there are people who believe...
But here you can only choose a few fixed positions to shoot, no need to operate, the explosion is finished.
Whether it's the vehicle rolling over and exploding or the details of mars splashing around, the effect is exceptionally good.
And the picture of the man in black suddenly shadowing the lord of the stream in the car did not make Shi Chao feel very dramatic, and achieved the picture of the special effects level of the movie.
The tense and exciting car chase scene made Shi Chao quickly enter the drama, and the scene that was almost hit in the traffic several times was very visually impactful, and the proper Hollywood blockbuster had a visual sense.
Later, there were too many enemies, we could directly use machine guns to shoot explosions, don't care about anything, it was a surprise!
Don't be afraid to come to the helicopter, just shoot you down.
In the middle, when encountering a vehicle oncoming, the character will naturally retract the gun to avoid it, and then the player can continue to press the dead trigger to shoot the explosion, and the whole switching process is extremely smooth.
After the chase, the Unreal Engine 5 logo appeared on the screen, and the chase demo ended.
This demonstration gives Shi Chao's feelings in one word to describe - real.
There are no blunt movements and expressions, no abrupt transitions and black screens, and the whole experience is like personally participating in the trailer of the movie, or more like the opening of a movie.
But this is just the beginning, and the animation after that can switch the screen at will, and this switch is not a random change of scene, but...
Visualize Mass AI directly.
Mass AI is able to process large volumes of models quickly and efficiently, making it ideal for use in transportation systems.
This feeling is like ripping off the coat of a complete scene and seeing the internal structure, a design that Shi Chao has never seen before.
As soon as you open this thing, you will find that the traffic on the road is generated by Mass AI, and a bunch of small squares look strange and interesting.
In addition to traffic, you can also switch between day and night scenes with one click, which is quite cool.
There's also Nanoe, mentioned when Unreal Engine 5 was first announced, which is simply used to optimize textures, buildings and items that can be displayed to players in an unusually fine way.
Nanite's processing footage was shown in demos prior to UE5, but it was only a matter of time, and now you can switch between Nanite visualizations at will.
After opening it, it can be seen that the whole city is indeed composed of dense triangles, and the more complex the place, the denser the place, and the place like the window will be very regular.
In addition, you can also turn pixel rendering on or off, and the distance of the picture will be more delicate and soft after opening, and there will be obvious aliasing after turning it off.
But you think that's the end of it?
You can also move freely in this open world!
The operation of this part is no different from the usual open-world game, you can control the character to move around at will, and it doesn't matter if you run around the street.
But this is a demo of Unreal Engine 5, and by opening the menu, you can change the angle of sunlight at will!
The Lumen lighting effect mentioned here should be used earlier, which can reflect real-time light instead of using preset light, so it can make the light of the entire game time very delicate and realistic.
The previous demonstration can only be seen, and now Shichao can personally get started through this demonstration, and take a picture wherever he wants.
In addition to light, you can also change the density of people, traffic and roadside vehicles at will, and all of them are real! time! target!
Different options also have different switching levels, and the screen will stutter during the switching process, and then the vehicle will magically disappear.
You can also turn off all the people and cars, and you're the only one on the street.
The best thing is that the car on the side of the road can still be driven, this Nyima live off the high-end version of the GTA ah...
The collision effect of the vehicle is also very real, basically where it hits, where there will be a depression.
But there are also a lot of bugs here, sometimes they will directly shovel other vehicles over, and the feel of driving is really poor, too dramatic...
But the flaws are not hidden, and when driving in the world, I have already got a very NB visual experience, which is extremely close to the real world.
In addition, there is no need to worry about hitting pedestrians, who will become a pile of digital fragments.
In addition, you can open the Nanite view in the menu, and then you will walk in the Nanite world in real time...
Unreal has also added more than one view, and the world has supernumerized a total of 5 views: elements, instances, clusters, triangles, and material IDs.
How to say it, each view is very wonderful, only seen in the development screen before, but Shi Chao has never personally entered such a world.
This is also the most hanging place for this demo, you enter not only a simple demo, but also to be able to experience for yourself what technology Unreal Engine 5 uses to build a real virtual world.
Some people thought that Nanite was bluffing, well, I directly put this option public in the demo, are you convinced?
Unreal also predicted that some people would say that this is a good script, so I will let you directly operate the shooting line yourself, right?
Overall, the Unreal Engine 5 demo was a big surprise to the world, and once there is a game that can achieve a similar effect to the demo, the sense of immersion brought to the player is very sufficient.
This is also the best advertisement Unreal has ever played, which means telling the developer: Do you see that I am hanging on to the quality of this picture? Isn't the technology great? If you are moved, hurry up and use it!
In the end, Shi Chao still couldn't help but want to step on it, instead of engaging in that broken meta-universe and pulling some that were not, it was better to take out real things like unreal and tell everyone what the future game world should be like.
So, take the initiative to take a look at the R star, you look at this GTA6.