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Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

The 2021 KPL playoffs have entered a white-hot stage, and the return of armor to the KPL after a year has become a major focus in the recent past, and it has been used by professional players in three consecutive games.

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

As a wild game, Armor is not as flexible as several other mainstream assassins in this version, and the unique "damage blocking" mechanism of the three skills is the core reason for Armor's recent highlight performance in the KPL field.

In this issue, we will comprehensively explore the "damage blocking" mechanism of the armor, and share with you the appearance inscription and playing techniques of the S25 season armor!

1. What is the "Damage Block" mechanism?

Armor 3 Skills: Enhances self-gain attack power, movement speed and damage blocking effect for 8 seconds, and the value of damage block is 70/100/130 points (grows with the level of the three skills)

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

Mechanism: The Block effect works for all damage types

Blocking takes effect on physical, spell, and true damage, whether it's a general attack, skill, or armored orb effect, all of which include the Counter-Wound Thorn Armor, the Red Lotus Cloak, the Pain Mask, and the Doomsday Passivity.

Mechanism: The block effect is calculated after the resistance reduction

Calculation rules: First reduce damage according to the armor's object resistance & magic resistance value, and then subtract the damage blocked by the three skills.

Since the blocking effect is calculated last, that is, the passive settlement of equipment such as anti-injury stab armor is in the front, so the rebound damage will not be affected because of the blocking effect.

Mechanism: Blocking effects are reduced by the number of damage segments

For example, Marco Polo came out of the end of the world + electric knife to take the red BUFF, and the general attack dealt four pieces of damage to the armor:

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

535 General Attack Base Damage + 493 Doom Passive + 223 Electric Knife Passive + 153 Red BUFF Damage.

Armor then turns on three skills to get a blocking effect, and Marco Polo's Attack will cause:

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

405 General Attack Base Damage + 378 Doomsday Passive + 93 Electric Knife Passive + 23 Red BUFF Damage, you can see that the blocking effect will reduce all four pieces of damage once.

【Conclusion】

Since the armored three skill's block is reduced by the number of damage segments, it will be very meaty when facing multi-segment damage, but it will not be obvious when facing single-stage explosive damage.

Let's review the lineup options for TTG vs. RW:

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

TTG chose two multi-segment damage heroes, Yingzheng + Mengzheng, a total of 90 flying swords in the three skills of Yingzheng, and 32 bullets in the mengzheng one skill, so RW Man took out the armor in the rear position.

It is equivalent to the RW man's one-handed armor directly restraining the double C position of the TTG, and the armor that returned to the KPL after a year also successfully won the MVP, contributing 30.6% of the output and 23.8% of the injury-bearing data.

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

It should be noted that the damage blocked by the armor three skills is not counted in the injury data, and if it is counted in this game, the damage data of the armor will be higher, which is definitely a cary full field.

2. Which heroes have multiple damages?

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

(1) Assassin warriors: Liu Bei, Pangu, Yun Zhongjun, Charlotte, Mi Yue

Liu Bei has four shotgun shells per general attack, which is equivalent to 520 damage blocked by the armor grid in each general attack in the later stage, so Liu Bei is not an opponent of the armor at all under the same economy.

Pangu and Yun Zhongjun's general attacks are both continuous bloody damage, so they can't move the armor with damage block, but Pangu can also disarm the armor, so the two heroes are mutually restrained.

Charlotte's Passive Seven Star Radiance Sword and three skills all have seven levels of damage, and mizuki's passive skill can summon up to six shadow minions to automatically attack enemies, and the number of damage segments for these two heroes is also very large.

(2) Shooter Heroes: Meng Li, Marco Polo, Hou Yi

There are 32 bullets in one skill, 11 bullets in a skill and 19 bullets in three skills when Marco Polo attacks at 180 speed, and 3 arrows are fired at each passive attack.

Among them, the restraint effect of armor on Meng Li is the most obvious:

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

When the armor is full, the ability to open three skills to eat Meng Li can block 32 × 130 = 4160 damage points, even in the middle and late stages of meng Li can not open the armor of the three skills.

(3) Mage heroes: Yin Zheng, Chang'e, Milaidi, Shangguan Wan'er, Yi Xing, Wang Zhaojun

There are many mage heroes with multiple damages, among which the most headaches encountered by armor are Yin Zheng and Chang'e, Yin Zheng's big move has 90 flying swords, and Chang'e's big move releases 16 bullet screens per second when chang'e is full.

After the armor opened the big move, it had a blocking effect of up to 8 seconds, which was completely enough to carry Chang'e and Yin Zheng's big move to the end, so that these two mages could not effectively output.

3. Armor outfit recommendations and practical skills

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

Inscription collocation: 10 Curses, 10 Eagle Eyes, 10 Hunts

Due to the very high blue consumption in the early stage of armor and the long CD of large moves, it is difficult to compete with the version of the mainstream Battle Tank Hero during the confrontation period.

Therefore, the current version of armor is more suitable for playing wild positions, which develops faster than fighting against the road, and has a red and blue BUFF blessing, and the big move CD is shorter and more sticky.

Tips: A skill hit rate is the key to playing armor well

Armor uses a skill to increase its movement speed by 30%, slowing down by 80% for 1 second on the first target and 30% slowdown for 2 seconds for subsequent targets.

In the case of medium and close range with the enemy, first use the second skill + enhanced general attack to close the face with the enemy, the general attack hits the latter skill does not need to aim, and the direct quick double-click release is 100% hit.

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

When encountering a very flexible C position, you can use a skill to attack the creeps around the enemy, causing a 30% slowdown after ejection, and gaining 30% acceleration combined with the two skills to pursue.

Tips: Two-skill enhancement general attack can be stored for up to 5 seconds

Armor to make Shadow Tomahawk + Blue BUFF + Ten Layers of Red Wild Knife Passive, the medium can have a 40% cooldown reduction, and the two skill CD only takes 3.6 seconds.

Therefore, when the support arrives at the battlefield immediately, you can first use a two-skill rush, and after entering the field, you can play a strengthened general attack with a sudden displacement, at which time the second skill has also been refreshed.

The same is true, including crouching grass, using two skills in advance to save a booster ambush, followed by a 3A2A1A combo that instantly hits a wave of explosions.

Tips: Proficient in accurately locking enemies with avatars

Open [Lock Enemy Avatar Display] in the operation settings, click on the enemy avatar = general attack target in actual combat, and avoid hitting the tank when the enemy position is dense.

Glory of Kings: The KPL arena shines, do you really understand the power of the blocking effect?

If you can't master the avatar lock enemy's small partner, you can set the priority attack target to "the least absolute health", so that in most cases you can also attack the enemy C position.

If you want to know more about the Glory of Kings Raiders teaching, please remember to pay attention!

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