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DNF three reworked professions, which one meets your expectations?

DNF's changes to professional characters, both in size and frequency, are smaller than in other games.

The most common is the simple numerical change, occasionally there will be individual skill fine-tuning, if it is a complete rework of the entire profession, since the DNF is on track, there are three professions that have had such experiences.

Ghost crying

DNF three reworked professions, which one meets your expectations?

The ghost cry before the redo can be said to be inseparable from Jigg, more as an auxiliary identity, what pickpocket, roaring ghost. The release of skills is not fast enough, and the skill form is also very general.

After the Devil Cry rework completely abandoned the grandmaster Jig, Jig only appeared in the form of a formality, no longer linked with the Devil Cry, and the new passive addition made the Devil Cry skill only need to roll the keyboard, and in a few seconds, the skill was completely black, and the Devil Cry skill form after the redo was one of the best in the whole class.

After that, everyone knows that Devil Cry made a lot of money in the slow repair of bugs and small reinforcements, and the time-space version broke out.

ammunition

DNF three reworked professions, which one meets your expectations?

The ammunition before the rework is a relatively refreshing but deformed way to play: try your best to get a Dragon Heavenly Punishment, just to be a sniper. Collect a body of Alien and Fire Independent Attack Equipment, see the monster crouch, and open the mirror to kill.

After the ammo redo, he completely abandoned the previous grenade and sniper gameplay and became a real ammo expert. And the reworked ammunition is extremely strong, becoming a full-class illusion, only need a round of flat A, close to the damage of other classes, which monster can withstand it?

Later, the ammunition has also been weakened, which can be regarded as repaying the debt of the year.

summon

DNF three reworked professions, which one meets your expectations?

Summoning has always been a powerful profession, and before undergoing a major change, summoning is slower to play, and it is a pure "summoner".

The summoner after the revision can even change a title, called the Spirit Attacher. Summoning is no longer won by crushing the screen-filled babies, but has fewer and stronger babies, ending the battle in an outbreak, summoning is also the same as other classes, need to consider the release of skills, more active skills, from the previous summoning to watch the movie character transformation successfully.

The redoing of these three professions has been 17 years, 4 years have passed, 5 regiments have also passed, and there has been no such complete career change. Maybe the homogenized group doesn't need to change the profession, or maybe the design team doesn't have that idea, or maybe the current profession is already perfect.

Of these three reworked careers, which do you think has met expectations? Would you like your profession to do it like this too?

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