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King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

author:AG Super Play will dream of tears

The new season of S22 is finally officially launched, and the new hero Sikong Zhen has also met with us! Presumably everyone is very curious about him, today Teacher Meng came to tell everyone how Sikong Zhen played!

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Sikong Zhen's skills are still very easy to understand, through the general attack to stack passive lightning power, after stacking 6 layers can trigger a chance to strengthen the general attack and additional release of skills. One skill is a displacement, and the second skill explodes and knocks back when it reaches the maximum range or touches an enemy.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment
King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Big move is the most important skill of Sikong Zhen, jumping into the air for 1.5 seconds after transforming, gaining hegemony during transformation, gaining 2 lightning power for each general attack after landing, and obtaining a larger range of enhanced general attack, while the long-range general attack will catapult among multiple enemies.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Sikong Zhen is a mage with both displacement and control, so whether it is a good ability in team battles, the early superimposed attack speed uses the enhanced general attack to quickly clear the line, and then support the side road. After joining the teleportation mechanism, the early tyrant group will be particularly important, so after clearing the line in the early stage to join the tyrant group, you can grasp the early advantage and invade the group with your teammates to snowball.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

However, if you fall into a disadvantage, it will be more difficult, and the line clearance will be slower, so in the case of disadvantage, call your teammates to defend the tower, and use the big move to fight back in the case of the opponent's flaws.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Five-layer passive case: 2a12

Before the big move, this is the best combo to use. First stack five layers of passive, and then use two skills to deal damage to the enemy, while quickly connecting flat a stack of 6 layers of passive triggers to strengthen the general attack, at this time use a skill to approach the opponent, and then release a second skill against the face, which is the highest set of damage in the early stage

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Group Combo Moves: Sikong Zhen Strike Group does not have a fixed combo move, but the idea is to use the big move to continuously use the long-range general attack to consume health and stack passive, during which one skill is used to evade the fatal control, the second skill pushes away the melee hero, and the mechanism that can release the additional skill can consume the opponent's health and cooperate with the teammate to kill.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Inscription: 10 Hunt + 10 Hearts And Eyes + 10 Red Moon

Sikong Zhen is a mage who needs a lot of attack speed, the attack speed and movement speed provided by the hunt increase the mobility of SiKong Zhen, and the Heart Eye and Red Moon can also provide a certain attack speed bonus. Of course, you can also change the red moon into a nightmare, so that although there is less attack speed but more mana strength in the early stage, the specific depends on everyone's choice.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

Equipment: Boots of Resistance + Golden Sword + Vampire Book + Hat + Ominous Sign + Resurrection Armor / Luna

The Golden Sacred Sword can provide an attack speed bonus, the Vampire Book provides endurance, the hat increases damage, and because Sikong Zhen needs to rush in to attack, it needs an unknown amount of frankness, and when there are more mages on the other side, you can also produce a witch. Resurrection armor is a must, if dragged to the late stage can produce a luna, if the pursuit of pure output can be replaced by ominous magic staff, increase the damage of the general attack.

King Glory New Hero Sikong Zhen Teaching, with its own displacement control overlord body, control the whole field of Thunder and Lightning King I, Skill Analysis II, Game Idea III, Combo Recommendation III, Inscription and Equipment

What else do you not understand? Or do you have any understanding of your own? You can leave a message in the comment area to interact with Oh~

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