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Play table tennis with your brain, and the tactical statistical ability that amateurs should have in actual combat

author:Table tennis balls

Table tennis games seem simple, just two people pushing back and forth, when you understand the essence, you will find the mystery of it. With the rational use of tactics and techniques, it is entirely possible to achieve the goal of defeating the strong with the weak. This requires amateurs to have a certain tactical statistical ability in actual combat, and to play table tennis with their brains. Without using your brain, it is difficult to play table tennis well.

Play table tennis with your brain, and the tactical statistical ability that amateurs should have in actual combat

If you are a professional table tennis player, you can completely ignore this problem. What awaits them will be a higher level of confrontation. Because professional table tennis players have practiced to the extent that no matter how the opponent changes, there is a fixed routine to cope with. It's like a set in Go, a layout in chess. If a professional chess player can't even memorize a simple "head cannon to screen horse" layout, it is completely unimaginable. This is the biggest gap between professional and amateur. In order to make up for this shortcoming, amateurs must have a certain tactical statistical analysis ability.

The so-called tactical statistical analysis is the process of increasing the score, reducing the number of points lost, and finally winning the victory by calculating the results of the analysis.

Play table tennis with your brain, and the tactical statistical ability that amateurs should have in actual combat

The score generally consists of four parts:

1. Serve rush attack score (including direct point of serve)

2. Holding score (forehand score, backhand point)

3. Luck ball (wipe the net, wipe the edge)

4. The other party mistakenly sends points

Lost points generally also consist of four parts:

1. The opponent's serve rush score (including direct score of the serve)

2. Opponents hold scores (forehand points, backhand points)

3. Opponent's luck ball (wiping the net, wiping the edge)

4. Send points by mistake

Play table tennis with your brain, and the tactical statistical ability that amateurs should have in actual combat

11 points per game. All amateurs need is to increase their serve scoring, hold scores and avoid making their own mistakes. Other aspects are beyond your control.

For example, after a round, he lost five or six points when he made a mistake on his own initiative. Does this show that he is too fierce and unstable? Before someone else could hit you, you lost to yourself. At this time, you can take a more conservative way of playing, rub more to control the rhythm. Don't be too fierce when pulling the ball, and rub more on the platform as the first goal. Fight with your opponents more often, and don't rush to exert your strength.

For example, if you count four or five serves directly after a game, then the ball is difficult to play. You should consider whether there is something wrong with the method of receiving the serve. For the same serve of the opponent, the original rubbing is high, whether it should be blocked back or attacked back. In short, there must be a change in the serve in order to have the possibility of winning.

For example, in a round, you lose the most points in a matchmaking, which shows that the opponent's basic skills are better than yours, which is the opponent's strength. Then you need to increase the change of serve rush attack, strengthen the quality of the first three boards, and fight more and play less to hold the ball.

For example, if the opponent scores the most points in the backhand match in a round, then the opponent's backhand is very strong. At this time, you can consider returning the ball to the opponent's forehand to reduce the opponent's backhand threat. The reverse is also true. If the opponent's forehand attack is accurate, then don't test the opponent's forehand anymore, and suppress the opponent's backhand.

For example, a game down to count the opponent's frequent sideways offensive scores. Then it is necessary to increase the ball for the forehand, and the angle when pressing the backhand should be larger. Or take the initiative to attack first. In short, the opponent cannot be comfortably attacked.

For example, in one game, the opponent's luck is bursting, and there are four or five luck balls that wipe the net and wipe the edge. Then you have to calm down and stick to your tactical play. The opponent's luck will not necessarily be better. When his good fortune disappears, that's when you win.

For example, a game down to count the opponent's active mistakes sent you four or five points. At this time, you have to be careful. Because once the opponent reduces the number of mistakes, it means that the score increases. Don't take it lightly because you are leading by a big score and blindly confident.

The game changes rapidly, and the tactical statistics are constantly changing. Pursuing advantages and avoiding disadvantages, giving full play to their own characteristics, limiting the strengths of opponents, and using objective and rational calm analysis to control the rhythm and process of the game is the style that a master should have!

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