laitimes

Shadow Samurai 3 Demo Report: A strong contender for a refreshingly violent aesthetic

For the Shadow Samurai series, whenever we mention it, it is labeled "Doom Imitator", slightly exaggerated and bloody fighting style, and some seemingly untimely but enough to adjust the atmosphere of the mouth cannon that comes out from time to time during the adventure, coupled with a "beautiful and serious oriental style", making this series form a rather unique effect. Today's latest game in the series, Shadow Samurai 3, is about to be officially launched this year (probably).

During this ChinaJoy, we were also fortunate to experience the early version of this game, although there were not many things to play, coupled with some straightforward and unpolished basic frameworks, so that the intuitive experience did not seem so good, but the game still with its unique gameplay and refreshing combat form, do our best to show me a "grumpy" journey that can be expected in the future.

Shadow Samurai 3 Demo Report: A strong contender for a refreshingly violent aesthetic

Shadow Samurai 3 has made few drastic changes to the gameplay of the previous game, and if you've ever played the second generation, then at least there's no problem getting started. The protagonist only has a knife in his hand at the beginning of the game, and as the process progresses, you can gradually unlock a variety of ranged firearms.

Shadow Samurai 3 Demo Report: A strong contender for a refreshingly violent aesthetic

The mode of combat is basically to use the way of constantly switching weapons to kill all the enemies you can see in front of you, this kind of wanton combat routine in the lower middle difficulty, can directly bring a kind of "peerless" pleasure with a thousand, but once the difficulty is increased to a higher level, the main supporting role of this "peerless" is likely to be reversed...

Switching between weapons is fairly smooth, and although there are occasional brief stutters during combat as an early version, officially said that in the official version, this situation will be greatly avoided, and the final presentation of the game will bring a kind of immersive refreshment to the player from beginning to end.

All kinds of strange enemies must be another highlight in "Shadow Samurai" in addition to weapons, which is the same in three generations, in fact, as mentioned before, from our point of view to the art of this work, it is a typical "American oriental style", which will be somewhat verified in the enemy's body, at least in their equipment can only be seen as a tribal ritual, to be said to be only some film and television déjà vu.

Shadow Samurai 3 Demo Report: A strong contender for a refreshingly violent aesthetic

In the process of this experience, although the overall situation is not long, the enemies that appear during the period are quite diverse, from the most traditional melee creeps to the "bombardiers" who fall from the sky behind, each enemy has its own characteristics. Depending on the enemy, each of them will have some different abilities, and when you defeat them in some special way, you can even have some effects on the current battle situation, such as breaking the bomber's blue balloon, which will explode with a freezing effect, which will freeze most of the enemies below the balloon, bringing some respite or more output time to the battle.

In addition, the classic execution elements of the series have also been retained, and as before, the effect animation of the execution is quite direct and violent, and the staff also mentioned to me in the process of experience that a "live broadcast mode" will be set up for this work in the future, which will appropriately reduce some too violent bridge sections and let the pleasure occupy a higher level.

If the biggest change that this game can experience so far, it should be a return from the previous open world to the traditional one-way mode, but this is not a heavy news under the premise of today's game promo.

The presentation of the level is the same as many high-skilled and fast-paced works today, from the initial aerial sprint to the later hook and lock climb, and whenever the protagonist gets a new piece of equipment, the subsequent operations you have to go through will usher in an advancement. However, despite this, as long as you master some skills of each equipment, basically most of the level settings can be done easily. (For example, compared to the switch between different operations, this experience is difficult for me to find the corresponding keys on the keyboard during the operation)

Shadow Samurai 3 is expected to launch within this year, landing on PS4, Xbox One and PC, corresponding to Chinese.

Read on