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Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

Author: YANER

preface

Shadow Samurai 3 is the third in the Shadow Samurai series, and players who haven't played the first two titles can easily get started, and I can say that they haven't touched this series before.

Of course, as a first-person shooter game, in addition to a variety of long-range firearms, as well as knife and knife cutting meat melee rushing kill, it can be said that the overall "bright" flesh and blood blurred and even limbs flying, the player will play the protagonist Wang Luo and the big snake Qila to embark on a journey together to solve the ancient dragon released by Wang Luo.

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

First

This work uses 3D scene modeling, red bamboo bridge, bridge Buddha statue solitary characteristics, character modeling is also very own style, for monsters and BOSS settings are very distinctive, simply face jun's translation also makes people feel very grounded, of course, the picture still has to adjust the gamma value according to their own habits.

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

The picture show is very eye-catching, the protagonist is more talkative, some nonsense spoofs are displayed in it, of course, the player controls to show from a first-person perspective, but also integrates parkour elements, players can use sprints, two-stage jumps, the use of tree vines to climb the wall, hook locks, etc. Free movement, and even release a variety of gorgeous final skills for cruel execution, in addition to a variety of firearms and samurai swords, the combat can be said to be very refreshing, and even the use of scene mechanisms.

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

The battle can be said to be quite violent, you can see yourself shooting through the enemy's intestines and stomach rot, the samurai sword is like chopping melons and cutting vegetables, not to mention the close-up display of different finishing skills, it is really a headshot, breaking the demon's arm to use as a hammer, it can be described as flesh and blood!

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

experience

The first-person perspective of this work really makes people have a dizzy feeling, can only say that it is not a loss to the official reminder to rest the game, the video screen in the overall quality of the setting of the overall brightness, there is a sense of light pollution, but in the rock wall wooden board using hook jump interspersed, it can be said that the parkour design that can fly the cornice wall is really handsome.

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

Of course, the weapon background story and so on can be viewed in the inventory, and you can even carry out some mission challenges, such as the red bull (grenade gun) to kill more than two enemies to reach the specified number of times, the samurai sword to kill 100 enemies of the last sword saint, etc., and at the same time, you can use the collected upgrade points to upgrade the character and weapon capabilities, such as qigong wave, katana dragon tail, long-range weapon ammunition pack capacity and so on.

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

There are some mechanisms in the scene that can be used to destroy the enemy, such as the King Kong Not Bad Dam, where there is a section where you can use the rollers on the ground and the hanging ring above to hit the enemy, and I died here twice.

Shadow Samurai 3 Review: Flesh and Blood! "Brightly colored" first-person shooter

epilogue

The scenery of this work looks very beautiful from a distance, the scene shaping is very distinctive, the Chinese translation is very grounded, all kinds of fusion spoofs make the plot more interesting, the combat aspect is a long-range melee can be, the plot can be said to be a linear process, feel the different charm of the violent aesthetics, different finishing skills are also the characteristics of this game, the parkour of various platform body methods plus the first-person perspective, may cause a certain sense of dizziness, the battle is relatively simple, these need to pay attention.

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Source: Game console fans

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