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Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

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preface

Shadow Samurai 3 is a first-person shooter developed by Flying Wild Hog and the third in the Shadow Samurai series, the previous two being Shadow Samurai 1 in '97, the 13-year reset, and Shadow Samurai 2 in '16. However, the player's evaluation of the three generations is generally lower than that of the second generation, and the most criticized by the player is that the game process is too short, the whole process of the game is about five hours a week, as a game that costs nearly two hundred, it is indeed a little short (may be bad with the card bitch?). )。 As for other places, I personally feel that this game is actually not as bad as the player said.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

The feeling of Jackie Chan's Adventures

Seriously, when I first entered the game, the background sound and drawing style made me feel a bit like "The Adventures of Jackie Chan", especially when the mask appeared, I was full of "The Adventures of Jackie Chan". Of course, the game itself has nothing to do with "The Adventures of Jackie Chan", and the biggest reason for my feeling is because there are more Chinese elements contained in the game, and Lao Wang's crazy spit also makes me feel very similar to Uncle Long in "The Adventures of Jackie Chan".

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter
Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

Linear cool tour

Shadow Samurai 3 is fundamentally different from the second generation, that is, it is directly made into a linear game, and the player can no longer explore the map like the second generation (of course, the game itself has no place to explore, and if it is not correct, there will be air walls or cause death). Any design has two sides, such a strong guidance form is naturally no exception, and such a strong guidance form gives me the biggest advantage is that I don't have to worry about getting lost, and I really won't get lost with my eyes closed.

There is only one way to go in the whole game, there is no fork in the road, there is no shortcut, and even the road to the next scene will be sealed with something yellow, only when the player finds and attacks the seal, can they successfully enter the next scene. The disadvantage is that naturally the player's autonomy becomes very weak, like being held by a rope, and can only complete the game according to the established route and track. It is no exaggeration to say that the appearance of any other element in the game, except for the addition of points that may be different, is exactly the same for the players present here, and one word is the same.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

Although the design of strong guidance can not bring mobility to players, but fortunately this is a "cool" game, in the game the player pursues "cool", the production team provides players with "cool", whether there is autonomy relative to "cool" is secondary. Moreover, personal feelings do not get lost to play is actually more "cool", from a map to another map of the sudden protrusion, do not need to use the brain, do not need to have too much thinking, how to "cool" how to come very good. So as a linear design of a "cool" game, I think there is still something reasonable about it, and the way to replace the second-generation open play is not as bad as many players say.

It's not just about secreting adrenaline while shooting

Shadow Samurai 3 added a grappling hook feature to the third generation after removing the exploration map available in the second generation and changing it to a linear game. And it is the addition of the grappling hook function that enriches the parkour elements of the game, and the chapters that use the parkour elements of the game should be when chasing the ancient dragon, and a large section of the road needs to be moss and scratch hook. Of course, as a "cool" game, the parkour difficulty in the game is actually quite low, compared to the 505 "Ghost Walker", which is simply a child's home. Although I know that the difficulty of the game is limited, in many cases it will be forcibly pulled into the orbit by the system, but in the process of parkour, you can still feel the secretion of adrenaline in the body. As a handicapped party, I still like this, not difficult but exciting parkour element to add to the game.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter
Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

There may not be anything wrong with simplicity

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

Another thing to mention is that Shadow Samurai 3 has also reduced the variety of weapons. The reduction of weapon types still has a little impact on the game experience, and the reduction of weapon types will directly lead to a reduction in gameplay. However, fortunately, there are killing weapons to supplement, which can also be regarded as solving the problem of fewer types of weapons in a certain aspect.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

A variety of execution effects, but still a little less

Shadow Samurai 3 has ten common monsters, all of which have their own execution effects, and the weapons that players get after executing them are completely different. The most basic is that the direct health of the "Brain Tonic" obtained from the mob becomes two hundred. After the execution of the puppet, the "brain freeze" is obtained, which is equivalent to a frozen grenade, and the execution effect is very emotional. However, because there are too few types of monsters, there are indeed not many weapons that can be obtained, which is also an unsatisfactory place in the game.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

Quite Chinese flavor of Sinicization

"Shadow Samurai 3" has a strong Chinese flavor and plays a lot of terriers. The little raccoon directly translates into crisp face jun, if you don't understand the local culture, you will be confused when you see the four words of crisp face jun. And similar to this kind of Chinese in the game is very much, the original English translation into a more in line with our habits of the Chinese, so that Chinese players can also feel these jokes in the game, than a 2077 blown Chinese give me a more grounded feeling.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

Funny plot and short flow

The plot of "Shadow Samurai 3" is quite nonsensical. When Lao Wang snatched the mask, I thought of Spider-Man in the Marvel Universe, who also snatched the box of sealing spells from Doctor Strange's hand. And the plot after that also developed in the direction of the hero's homeless plot, the good brother Baozhi fiercely pit lao wang and then ran away. At first, when I contacted Marvel, I thought it was my own sentimentality, but when I later let the crisp face learn Iron Man to carry a mask to blow up the cologne, I learned that the production team was actually paying tribute to Marvel intentionally.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

The bridge section where Baozhi was resurrected contracted my laughing point, this mosaic is really joyful, and it is okay to directly buckle the picture. As soon as poor Hoji was resurrected, he was forced to feast his eyes (hot eyes).

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

The flow of the game is still very short in general, the plot is not so up to scrutiny, and many places are hastily ended without being clear. It can be said that the narrative ability of the whole game is very weak, and the process is very short, but I feel that it is just right. The game's weapon types and monster categories are not rich enough, and if the production team forcibly piles monsters in order to build the time, the game may seem to be a failure.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

Encountered a bug

This bug is a bit outrageous, the same wave of monsters has been refreshed, brushed after the fight, and finally I solved it by reading the file. The main reason for the card bug is that I fell down and fell before the card wear mold, and then there was an endless monster in the reset, the specific principle is not clear, written here for other players to learn from.

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

summary

The price and process of Shadow Samurai 3 do have the problem of mismatch, and you still need to think twice if you start with the original price. As for the game content, a lot of cumbersome things have been cut out and the game has become simpler. Personally, I feel that this design makes the game back to basics and easier to get started, but there are still good merits. On the whole, this design is a good attempt for the Shadow Samurai series, and it does not copy the experience of the second generation and chooses to open up a new way of thinking, which is still worth affirming. Although this time", "Shadow Samurai 3" is not perfect, but I am still looking forward to the next encounter with Lao Wang!

Shadow Samurai 3 Review: The Adventures of Lao Wang, experience a decent first-person shooter

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