Author: NGA-Henkry

Written in front: From the beginning of the service to the present two seasons have been using the twin card deck to play the ladder, last season encountered a rare gem, this season except for a very small number of turtle multi-ice twins, but also rarely encounter peers. So I stayed up all night from Legend 1 to Master 1, and decided to share it after determining that the high-segment environment still maintained its intensity.
One of the reasons is that solo music is not as good as crowd music, Gemini echo in addition to the PVE shine, in PVP, especially in single-player duels, it is indeed the pearl dark shot is not valued; and the game understanding required by this set of cards does have a slight threshold, I myself built this set of cards at the beginning of last season to this week, before and after a total of 7 times on this set of cards, so what is taken out is the latest version.
The characteristics of the Twin Echoes determine that the flexibility of the deck is very large, and the guide written today will be adjusted in the next week (Kevin?). converter? Or fire crab? It can't be a water prison, right? Of course, no matter how the environment changes, I should not choose to play other echoes in single-player mode, probably because until now, only Gemini can make me feel the dual fun of different construction and actual decision-making and operation, and Gemini is me.
So I will try to introduce the card deck, the idea of the battle and the way of playing in detail, and add some more experience in construction, after all, "twins have no fixed method", teaching people to fish can really play this echo. Less gossip, let's get to the point.
First, the characteristics of gemini reverberation
1. Strong pressure. The benefits of twin echoes are due to the short refresh time of the partner card and the addition of three additional partner cards in the middle and late stages (probability to choose one of the three). In fact, the reason why most people are reluctant to study gemini is actually that they think that this echo effect is too ordinary, ordinary to play what imagination space, as if there is nothing that can play out of the flower except for multiple ice family parties, not to mention that it is random, intuitively very chicken ribs.
But in fact, in the middle and late stages of a match, especially after the double speed back to the blue, an additional partner card is often fatal to the scene or the opponent's card release cycle, it can be said that the later the duel, the more pressure your extra followers have on the opposite side. Imagine that after the two sides began to shed blood, the opponent tried to empty his milk, and suddenly found that a strong man who called himself Glopp stepped on the face, and this oppressive force was a nightmare in the endgame.
2. Strong rhythm. Because the partner card refreshes quickly, often your second companion will refresh before your opponent, and you will have a great deal of initiative. If it was an advantage before, it can now be converted into a winning trend; if it is a disadvantage, this is a signal to return to the market. Therefore, in the middle of the game, the rhythmic battle game brought by the twin second entourage refresh is very helpful.
3. High fault tolerance rate. The key partner card is one less for others, such as the other party's fierce fire + spider overlap, and the fierce game accidentally Eats the wrong Ivy, I am afraid that the mentality is unbalanced on the spot. But for all of you Twins do not need to panic, the big deal this fierce fire I personally out of the horse, sacrificing the amount of blood to forcibly fight it, wait until the opponent of the next fierce fire out I took out a Ivy, at this time the wrong in and wrong rhythm is firmly controlled by you, such a fault tolerance rate for such a short period of time is simply open and hanging.
4. Great flexibility. The construction of the twin deck depends on the ladder environment, and the reasonable construction can be quietly divided under any forbidden card restriction.
I'll give you a few examples here: for example, last season's Three Books Bella, which was a famous ladder cancer at the time, but in fact, by eating the three books of the points my twins rushed all the way to 5200 without resistance, because since the main opponent is the pressure of the two Death Eaters and the Three Books that are summoned, then the construction of a Shenfeng without a shadow to perfectly solve the Death Eater, a spirit cat to block the drill heart spell, a bad woman bird defense three books to earn money is necessary, the other cards are to strengthen the summons of the scene, the three books Bella relies on more rhythm, the scene will definitely be sacrificed, It is good to simply rush with him on the scene, so it must have an advantage to take partners Kaglope and Malfoy, who help the scene a lot;
For example, late last season's play ball Bella, relying on the multiple damage caused by batting and lightning, refreshing the Death Eaters under the premise of ensuring the ability to solve the game, then flying sand and stones, and the spirit cat + a classic combination of books that is difficult to be solved by the ball is a must-have card, and the partner card with a meat to the outrageous corner Harry let him play slowly, an offensive big meat shield Gropp gives him sufficient pressure is a reasonable construction;
Take the recent week as an example, Snape dominated the ladder (5200+), grabbed his turtle shell followed closely behind, then our construction should be at least one of them, but do not let go of the other, and strive for five or five to open such an idea. My choice is to eat the king's eight shells and steal the chicken Snape (I have to say that Snape is too strong now, I am not afraid of offending people, this time strengthening Snape makes the scene exchange completely a joke). Since the fireworks are banned, the multiple ice is the best choice, if you specialize in catching turtles, the water prison is of course good, but considering also stealing chicken Kevin, multiple ice is definitely more appropriate.
Secondly, we must consider Snape's doppelganger, the current spell card is still too few to choose, and the best spell to solve the doppelganger is good, but the actual situation is that if the opposing unicorn cooperates with the fen attack, the ten thousand bullets may not be able to play the desired effect, not to mention that the choice of Snape often has a doppelganger +1+2 in the echo, and it is even more unreliable to have a level difference.
So it's more reliable to choose between the damage that the evil bird lets out, and Snape will definitely occupy the midfield and try to pull us to fight him, so we have to firmly block our own second half, and at the same time have summons to block the other party's flying spell. In the crab and fireworks I chose fireworks, because one is the low cost and flexibility, and then the single shot damage increases after the fireworks are strengthened, and the pressure on the doppelganger is very large, so that the other party does not dare to choose to force the attack in the case of their own fireworks stuck in the middle midfield, slowing down the rhythm.
In the choice of partner cards, in order to improve the fault tolerance rate, Malfoy No. 1 can multiple ice card sister and Kevin, no. 2 Frey brothers as planB to prevent the attempt to solve the card sister, and No. 3 Hagrid needless to say. The above examples are actually in the ladder environment after the adjustment of the card deck, the twin is too flexible, so that every week the card deck has to be greatly changed, so after understanding the characteristics, you can really master the method of twin construction, so want to play the gemini echo is actually a high threshold, but copy is probably difficult to score.
Therefore, I will take this week as an example, the construction ideas and the on-the-spot play style will be explained clearly below, but it is really limited to this week, the environment changes, our deck adjustment is not hidden, or we need to think independently (not willing to study it is indeed not recommended to play Gemini, the field and the field have to use their brains, tired).
2. This week (no fireworks) construction sunshine deck 7.0
1. Deck matching
2. The card deck acts on the target and a single card
Environment and target: 5200-6200 environment is mainly nearly half of Snape, king eight second, Flitwick and Harry about 20%, the rest of Hermione (Awada) Newt, etc., here we build a card group to choose the target, this set of cards is mainly to grasp: to win half of Snape, most of Newt (this is an exception), all the king eight shells, all Hallivih Hermione. In this way, it can basically guarantee a winning rate of at least 60% or more, coupled with the fact that the other party is relatively unfamiliar with the Twins, and the winning rate is much higher.
Single card function and skills: This part is not only helpful in this set of cards, no matter what card deck actually has commonalities for the use of single cards, how to use the restraint relationship to maximize the cost of a single card, the experience and awareness accumulated by these practical operations are more important, and then classify one by one.
Spell card (+n indicates the fee earned)
Flying Sand Walking Stones: Break the Water Prison +4; Pop up King Eight's Fire Crab and some of the unplaced Kajie + ∞; Fog Bomber +0; Kill The Ranged Centaurs +1; Interrupt Harry's Blood Return +1; Bounce Snape into the Small Fireworks Range without the Evil Bird +3; Handle Flivi Demote the Evil Bird (less use, depending on the situation) + ≤3; Patch knife (it is best to use less Flying Sand Stone to mend the knife, unless there is a lot of monster blood);
Multiple Ice: Seconds Card Sister + ∞, Seconds Kevin (must Malfoy) + ∞; Seconds Fire + 4; Seconds Newt's McGonagall and the summoned Stone Pier + ∞; Great Bad Scene Clearance; DeathLy Killed;
Summon cards
Civet Cat: Inverted hand; Block lightning; Block monsters (such as Three Books, Grey Cat, Stone Pier, Fireworks Box, etc.); Coordinated Attack (this set of cards does not have a single book, so it is often paired with air units or Frei Brothers to attack on both sides); Flanks sneak attacks on the opposing side of the unprotected rear unit (requires the opponent's mistake);
Evil Woman Bird: Single-solution Snape Twin (close and release, knocked out by a momentary damage); Control monsters (Glopp, Li Huo, Protein Dragon, Mud Truck that did not rush over); Fire Group Mobs (Spirit Cat Twin, Teleported Fire Crab Pile, Sanshu, Malfoy, etc.); Raid the back row of the opponent (the Evil Woman Bird's AI is too comfortable when it floats to the opposite back row);
Tail snail: corner stable high attack output; block Arvada (only when placed in front of the body);
Small fireworks box: Fight Snape to occupy the second half of his side; solve the monster (can solve the monster alone, including the spirit cat, the elf, a book, etc.); block the three books (but can not solve it alone, you need people to go up and eat some damage to do it); the corner single eats the ball to earn money (so as to protect the tail snail from being beaten, and people are not prostituted); play king eight or Harry Hermione controls the midfield; block the transformed Avada; block the lightning (the amount of blood is not low); block the three bites of the dragon that hatches the egg;
Snitch: Earn money (as for whether to catch or not, my suggestion can catch as much as possible, because if you don't catch our card set, you also have to brush the number of steps to put the tail snail, and if you catch it, you can also add a moving card to continue); block the lightning (don't underestimate its health); invert the hand;
Protein Dragon: After releasing the body to coordinate defense to prepare for counterattack; prostitute Sister; kill the group of monsters; coordinate the attack (there is always a clear water to relieve the dragon without looking at the shadow);
Partner card
No. 1 Malfoy: Multiple ice to solve Kevin Kajie (it is best to pick up a flying sand after the removal to let Malfoy mark the opposing wizard); mid-term refresh to give pressure or disadvantage multiple ice return;
No. 2 Frei Brothers: Multiple Ice Re-UnlockIng Sister (if Wang Bahu has experience, he will pinch a shield to block the weight of Malfoy's first time); the key retinue of the interpreter, McGonagall, Hermione, Li Huo and other backhands; the two wings attack in concert; sneak attack on the enemy rear row; explore the fog;
No. 3 Hagrid: Immune control (water prison, flying, floating, etc., so play these decks as soon as possible to ride your little motorcycle); Drag Racing Monster (Evil Lady Bird this bullish position is a little lower, don't underestimate our deck Hagrid's monster ability, you are likely to hold four Hagrid purely by racing to eat the opposite monster); Supplement the mobile card (for the tail snail!). Sometimes the late move card is exhausted, refreshing Hagrid, even if you are still on the motorcycle, you can directly get on the car again, and the later stage is worth five move cards); knock off monsters into the small fireworks box range or knock the enemy unit in the midfield to their own half-time to solve; block Avada; Dodge Control skill (Hagrid has a delay in entering the field, so if you find that you are about to go to the opposite control skill range and there is no move card, you can release Hagrid before reaching the end of the action route, he will pull you back to the car)
3. Fight against various genre ideas
Snape: 46 open, eight steps
The first step is to start by looking at the hand, and if you see multiple ice in the 5 cards, then congratulations on your five-five opening. If not, take the snitch, flying sand, fireworks box as soon as possible to brush out, if the 7 pieces have not been seen, this game unless the opposite major mistake, otherwise it is difficult.
In the second step, Malfoy untied Kevin, it is best to take the flying sand and stones to mark the opposing wizard after the solution, and buy time for himself to arrange his own second half.
In the third step, Weasley's small fireworks are placed in the back position of their own midfield, not allowing the opposite A to arrive, while also leaving a position for people to hide and fly in the back, and in the whole battle, the three fireworks boxes are in a line to control the ribs of the second half, so that the other party is not easy to put, while avoiding the corner of the pile to prevent yelling letters.
The fourth step, the backcourt brush WeChat steps, put the fried tail snail in the corner as soon as possible, while the person goes to the other corner, and pinches the good and evil bird in the hand.
The fifth step, when the mana value is high, the entourage is free to release, but to ensure that there is a cost to release the evil bird at any time, and undoing the body is the core work of our whole battle. The Frey brothers can just release the monster when they are under pressure (such as the mud car, Glopp, hermione double), without them to cooperate with the frozen spell, you have to make sure that you have the cost to fight the evil bird.
In the sixth step, Hagrid rides as soon as possible, where there is a doppelganger, there are you and your evil bird, and you can untie it in seconds!
Seventh, wait for the other party to be sucked by your little stray hair and fried tail snail (daddy) to the bottom of the blood, brush what the companion throws, this is the time for you to counterattack. (This stage is usually around the beginning of bleeding on both sides)
In the eighth step, when Snape was forced to retreat to the second half of your bunkbed summons and newly swiped partner cards, congratulations you can't lose the game.
Turtle Shell: You can't lose, four steps in total
The first step is to find the snitch and determine if the other person is a turtle (just look at the skilled crouching corner walk)
The second step, seeing that Ka Jie can directly Malfoy multiple ice, if the other party puts the shield to block it, don't be discouraged, he is stealing joy and you have been prepared (find an opportunity to wait for the shield to drop a little blood left when you can Frey brothers multiple ice); of course, you can also wait to throw a protein dragon to deceive him shield first, and then the shield blood Malfoy multiple ice is taken away
The third step, how to deal with fire crabs? Ka sister without him will rely on crab defense, at this time you do not hurry, take the stray hair to send to death on the line, the loss does not lose money do not care, mainly to find a small fireworks box, placed in its corresponding side of the midfield, generally two is enough, of course, your fireworks must not hit his crabs, he can not hit you, and so on after the random throwing of some strange past, once the crabs stand up immediately fly sand stones into your fireworks box range, untie his early few good crabs, with your scene pressure, he wants to lay crabs later is a dream
Step four, press on your creatures and refresh the Malfoy army, and get ready to show affection
Flitwick: The 90% win rate of the paving type Flitwick, the spell type has disappeared, even if there is a stable win.
In the first step, the snitch is released when the whole field is available, he returns the magic faster than you, and the snitch is the only way for you to ensure that your resources will not be too bad.
In the second step, the release of minions and spells is performed strictly according to the rules for the use of single cards above (this is difficult and requires awareness and reaction)
The third step, McGonagall is the only unexpected situation, if the other party has brought a must multi-ice to unravel, the pressure you give can not be small but must be persistent, McGonagall will let you slow down, absolutely can not let him comfortable down the snitch
The fourth step, Hagrid is very important when cleaning up the creatures, must be bold to crash into it, I believe that I can still brush out if my car is destroyed, even if I don't brush it out, there are at least three sets of multiple ice clearances, afraid of a P
The fifth step is to try to occupy the midfield after accelerating back to the blue, at this time your newly refreshed entourage is the straw that crushes the camel, and the rhythm is in you
Bella: All that's left is playing, and if you win, it's two steps
In the first step, small fireworks are placed in the corner of the wall, and the tail snail is placed on the same side and the forward point
The second step, occupying the midfield consumes his snitch sniffing, properly dodging lightning, doing nothing to occasionally fly sand to break his ball, individual water cells also pay attention to flying sand to interrupt, and the rest is the paving to let him hold his head and squirrel
Harry and Hermione Arvada: It's all a sure win, just to put it simply
First of all, Harry, your attack timing is increased after the mana level is increased, so just mix it up in the early stages. Encountered the king eight shell Harry a lot, you can play the king eight shell in the front of the idea of the early to solve the card sister, and so accelerate back to the blue after putting the tail snail, the front creatures and partners to give enough pressure, pay attention to the flying sand to explore the fog to interrupt the reply
Arvada Hit Zoo... As long as you're not stupid, it's okay. Don't care about his stacked number, is full of also let him flash to nibble on it, you just don't move the place of the entourage on 3 boxes + 1 tail snail, plus a lot of strange things, can let him find the angle of proficiency is his own dish, nothing to say, not to mention if you want to refresh Hagrid... He could only despair
Newt: Newt Zoo is one of the few decks in the current version that can give us a lot of pressure on the scene, and to be honest, the mid-term wave of explosions is really likely to make him roll up, six or four, five steps
The first step, the normal entourage exchange, his entourage are small stray hairs, it is very important to put a small fireworks box with the protein dragon, the WeChat steps of the fried tail snail can not be so anxious to brush, he cut the back row is very easy, you go to the rescue on the wind
The second step, Malfoy can be used in the early stages, but the Frey brothers must stay well, multiple pinch in the hand to untangle McGonagall
The third step, pay attention to the centaurs, fly the sand in time to untie, do not covet the small stray hairs in front, the dissolution of the stray hairs is the fireworks box, the evil bird and the protein dragon, the centaurs You only have the flying sand to earn the puzzle
The fourth step, McGonagall will soon summon the stone pier, at this time must not panic, the angle of the Frey brothers must be found well, let the triple ice overlap at the same time to untie The stone pier + Stone Pier, there is a little mistake after the uncomfortable
The fifth step, after the solution, stabilize the situation and prepare for a counterattack, at this time, each of your brushed entourage is a huge pressure for him, and the balance of victory is pulled back
Third, the potential of Gemini echoes
An echo that can refresh the partner card, if there is a stronger partner card in the future, it will greatly enhance the gemini, so although it is tiring to play at this stage, it can be said that the intensity can still be guaranteed, but it is more necessary to understand the game than other card groups, but maybe the appearance of a partner in the future will directly hold him on T0? The future can be expected.
P.S. stayed up all night a little tired, wait for a good rest I will look at some battle video, I hope that the Twins echo more people to join, at this stage is buried is a pity.
Suo Feng drilled the heart cage cloud, And Wu Zhu was rarely naïve.
Bai Bi's three offerings were also killed, and the pearl twins were in the spring.
「Link」