Last night, the experience suit was updated with multiple heroes.
(1) Huang Zhong
Passive: Effect adjustment: When the passive buff effect expires, it is not immediately emptied, but changes to a rapid layer-by-layer reduction
Passive: Effect Adjustment: When entering or exiting the Turret state, the buff will not be cleared, but will be replaced with a buff effect in the corresponding pattern and refreshed
Three Skills: Effect Increased: Entering the Turret State refreshes the skill cooldown of one skill
Three skills: Hand Feel Optimization: Increased skill response speed and reduced the stiffness time to enter the turret form
【Interpretation】Huang Zhong's changes are divided into three parts.
In the first part, Huang Zhong can increase the critical strike chance and 12 attack power by 1.5% after the general attack hit, a total of 5 layers can be stacked, if there is no continuous general attack hit, the passive will be immediately emptied, and now it is reduced layer by layer, so that Huang Zhong's passive gain is greater and the damage is more stable.
In the second part, Huang Zhong will not immediately empty the passive when setting up the cannon and closing the turret, but will replace the value and refresh time, which will also improve the output stability of Huang Zhong, so that he can always be in a state of high attack and high critical strike rate.
In the third part, Huang Zhong will refresh a skill immediately after setting up the cannon, and at the same time, the forward shake of the gun is shortened, which makes Huang Zhong's life-saving ability qualitatively improved.

I tested it in the experience suit, the gun speed is really much faster, almost instantaneous, I feel that it is good to use the big move as a day by day in the future, you can harvest the residual blood, A two clicks on the slip, especially flexible.
To sum up, Huang Zhong's damage and survivability will be strengthened, not as sluggish as before, and can make good use of the advantages of long-range shooting range, to fight and grab the rhythm, and to cater to the environment of the S25 season.
Everyone can expect that perhaps Huang Zhong can really become the shooter of the new version that is most suitable for "prison innings".
(2) Zhen Ji
3 Skills: Cooldown: 50(-5/Lv) → 40(-5/Lv)
【Interpretation】 Zhen Ji lowered the 10-second CD of the big move, which made her fault tolerance rate increase, and after the CD was full, even if the later stage was empty, she could put another one at the end of the team battle and harvest it.
It is a small and medium-sized reinforcement, although it is a good strengthening plan to increase the stability of Zhen Ji's skills by reducing the CD, but it is still that sentence, for the flexible hero, Zhen Ji's skills are indeed too easy to be hidden, even if it hits the enemy, it is likely to only hit the front row, and the deterrent cannot be deterred.
(3) Zhang Fei
Three Skills: Skill Damage: 500 (+250/Lv) (+0.65Ad) → 500 (+300/Lv) (+0.65Ad)
Transform after the second skill: Skill Damage: 380 (+50/Lv) (+0.94Ad) → 500 (+100/Lv) (+0.94Ad)
【Interpretation】 S25 season has added a new mechanism for the gift buff, and I have emphasized before that in the fast-paced version, the fast attack attributes added by Polar Shadow and Benwolf are obviously stronger than the frank attributes of guards and redemptions, which also reduces the priority of defensive assists a lot.
Obviously, Zhang Fei, as the backhand Tanfu's brother, is the one who has been most affected, so this experience suit update will increase Zhang Fei's overall damage, making his offensiveness a little stronger, which can better cater to the rhythm of the version.
(4) Liu Bang
Temporarily roll back all adjustments to collect data. Subsequent reopening of testing
【Interpretation】 Before the experience service was semi-reshaped for Liu Bang, his single-handed ability was strengthened a lot, and now he has all reverted such changes, I don't know if it will be online again in the future, but it is certain that Liu Bang will not be adjusted in the near future.
(5) Ukyo Tachibana
One skill: Feel optimization: Improve skill response speed
Second skill: Feel optimization: Improved skill response speed, fixed the problem of mismatch with the size of the indicator
Two Skills: Effect increased: After the use of two skills, one/three skills can be used to interrupt the skill in advance and shake back
【Interpretation】 The feel of Tachibana Right Kyo has been fully optimized, and the response speed of one or two skills has been improved, which means that when using skills, they can be released immediately by pressing, which can make Tachibana Right Kyo play combo moves faster.
In addition, the back shake of the second skill can also be interrupted by one or three skills, which is helpful for Tachibana Right Kyo's consumption and ability to catch people, allowing him to use the smoother 121 or 1231 combo to start the rhythm, so that the controller can play a more comfortable set.
(6) Yu Ji
Second skill: Feel optimization: Improve skill response speed
Three skills: Improve the stability and fluency of skill combos
【Interpretation】Yu Ji's feel is also optimized, the reason is the same as Tachibana Right Kyo, which can make Yu Ji's feel no longer constipated, and in an emergency, she can make faster response measures.
(7) Mozi
One skill: Feel optimization: Improve skill response speed
Second skill: Hand feeling optimization: Improved the skill response speed, fixed the problem that the Mozi second skill could not hit when the target was hit, and fixed the problem that the second skill was released when the displacement was aimed at the wrong direction
Three skills: Effect optimization: Optimized the control stability of Mozi's big move
【Interpretation】In addition to optimizing the feel, Mozi also fixed the bug that the two skills could not stun the flying target, which proved that the glory of the king is a 2D game, not 3D.
(8) Displacement optimization of 6 heroes
Adjust the effect of some hero displacement skill landing points in the block, the specific list is as follows
【Interpretation】 This point can be simply understood as an increase in the displacement distance, so that the above heroes can better penetrate the wall when facing the displacement of the wall.
No longer like before, it will only hit the wall and lead to being killed.
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