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Only 5% of students can enter the youth training, do you think you can become a professional player? The "e-sports persuasion" training class is coming: if you can't do it, you will retreat in spite of the difficulties

Only 5% of students can enter the youth training, do you think you can become a professional player? The "e-sports persuasion" training class is coming: if you can't do it, you will retreat in spite of the difficulties

"In the circle, I'm the one who plays the best game, and I think I can play professional esports..."

In an e-sports educational institution in Chengdu, more than 100 students can be enrolled a year, 90% of whom are such "scrappy" teenagers. Among them, there are more or less problems such as boredom and addiction to games. After professional training and various simulated competitions, most people can finally recognize the gap between themselves and professional players and return to reality.

Such training has a special name, that is, "e-sports persuasion" business. Some netizens joked that "teenagers feel that they can play professionally at their level, do not want to go to school, and let their parents send them to play games as e-sports players to discourage business."

It is understood that the current "e-sports persuasion" business market prospects are good, parents are getting higher and higher in this voice, in recent years almost has become the main business of e-sports educational institutions.

Let's start with the case

Juvenile obsessive games are suspected of autism

After the training, I know what level I am

"My child has autism." This is the reason why Xiao Shuai's parents have been looking for famous doctors in recent years, and for this reason, the couple has spent half or six hundred thousand yuan before and after. They don't understand their son, why he doesn't love words so much, why he hates school so much, why he's always stupid, and why he only loves games.

What fascinated the 14-year-old was the game called Overwatch, a first-person shooter that swept the world. This game, set against the backdrop of a future Earth, tells the story of the entanglement of humans, Overwatch members, and intelligent machines. Each battle hero has their own signature weapons and skills.

Among the many young players in China, overwatch game scores of about 4200 points can participate in domestic youth training (youth professional training), and Xiao Shuai is keen on this, with a lot of time and energy supply, his game score can be close to 4000 points.

Watching the child's words and deeds go farther and farther, the couple could no longer do anything. In the last attempt, through the introduction of friends, they found the Wing Dream E-sports Education in Chengdu. This is a third-party educational institution that provides e-sports training, and high-quality talents who have been trained and selected will have the opportunity to become professional e-sports players.

During the training, a full day of super intense training and simulation competitions filled the time of the little marshal. After a training, Xiao Shuai's parents had a surprise discovery. "The child is finally talking to us!" They shared this with Hou Xu, the head of the agency.

The long-term training did not allow Xiao Shuai to get the results he wanted, and Xiao Shuai slowly doubted his "level". A basin of cold water, Xiao Shuai gradually had a clear understanding of himself and the industry.

Third Party Agencies:

90% do not reach the professional level

The market demand for "e-sports persuasion" is very large

90% of Dreamwing's business belongs to this kind of dissuadment business, which according to Hou Xu's words is a business that "correctly guides the values of youth e-sports".

The emergence of the e-sports dissuadment business was an accident. Hou Xu, who is also the secretary general of the Chengdu E-sports Industry Association, recalled that about 3 years ago, the idea of Yizhimeng was relatively simple, that is, to create a professional training base for young people in need and improve the level of ordinary people.

Slowly he discovered that most of the people who signed up were teenagers between the ages of 13 and 18. They generally want to reach the club's youth training standards through a period of training, so as to embark on the path of professional players.

"But in reality, esports is brutal. Your physiological response, awareness, teamwork ability, and overall personality cooperation are a comprehensive quality test. Hou Xu said frankly that the mentality of many children is that I am strong in my circle (school, community, etc.), but there are people outside the sky, at least more than 90% of the children are unable to reach the level of professional players, many children are not very able to understand this.

"Our role is to make him accept a social beating, let him know what his position is, and let him correctly understand that he is indeed untalented." Hou Xu said.

"We mainly do short training, give a report similar to a physical examination within two or three months, and give a conclusion - whether this child is really suitable for a career." The time is not long, but it can make children and parents recognize the reality, so many parents are willing to come to us. Hou Xu told reporters that at present, the mentality of many parents is that their children like e-sports, so they give him a chance. If he has talent, go, and if not, he wants him to know correctly and choose his right path.

Hou Xu introduced that their institution was established in 2017 and enrolls more than 100 trainees every year, of which more than 90% are teenagers, and only 5% of the trainees have the opportunity to enter youth training.

In communication with most of the parents of teenagers, Hou Xu learned that these children who are full of enthusiasm and think that they can become professional players are more or less bored with school, lonely and other issues, but the degree is different. After "persuasion", 90% of the students were able to recognize themselves and the success rate was high. "At present, many parents have come to consult, and it can be said that the market demand for this business is very large." Hou Xu said.

Reporters observe

Children who cannot be dissuaded

More research and attention is worthy of attention

Not all trainees can recognize themselves in this professional team training experience, and this kind of student has a deeper level of problems.

Xiao Mang, a 22-year-old college student, grew up with a superior family and won foreign awards at a very young age, but at the age of sixteen or seventeen, he encountered the first bottleneck in his life - no matter how hard he tried, he was increasingly unable to respond to his parents' expectations.

To escape reality, he began to play games. His parents were strict and he ran away from home for the first time. When the family spent a whole day to get him back, the child found that instead of scolding him, they were kind enough to persuade him to do this and that. After that, Xiao Mang ran away from home for a second and third time. The last time, Xiao Mang disappeared for half a year, and finally his parents found him in an Internet café in Mianyang.

Later, Xiao Manganese came to the Dream of Wings. During the training, Xiao Mang performed well and eventually succeeded in returning home, but Hou Xu believed that the "dissuasion" was not successful: "The problem of this child has been very serious. First of all, at the age of 22, his heart is set. When his parents found him in the Internet café, he did not resist at all, but calmly expressed that he wanted to pack his bags first. In the training of Wing Dream, he also felt that he was good at dealing with different environments and characters, and tried to show the appearance expected by the other party. Hou Xu said that Xiao Mang's performance a lot of times is deliberate, and it is not the real him.

For students in this situation, they gain more sense of identity in the game world, so they become addicted to the virtual world and gradually escape from reality. However, phenomena such as the decline in grades caused by this situation of students make parents think that it is caused by playing games. "Escapism causes the child to become addicted to games, rather than being addicted to games causes him to escape from reality." This is a misunderstanding of many parents putting the cart before the horse. ”

A practitioner once introduced: Among their students, some parents divorce, suffer from school bullying, parental violence, etc., resulting in 90% of the students who have escaped emotions, and this is the real reason why the "dissuade" service cannot be effective. (Reporter Dai Jiajia)