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As soon as the dawn broke out, why did some people cry weak to the shooter every day?

author:A king at your fingertips

Hello everyone, I'm at the tip of my fingers, I don't know if you have noticed it, there have been more and more topics discussing shooters in major forums recently, and some professional players have been complaining about the weakness of shooters before, and the double-battle side lineup that appeared on the field in the recent version seems to be catering to such a statement, and for a while, "shooters are too weak" has become the focus of everyone's discussion.

Is the shooter really weak?

Judging from the data, compared with other professions, there is indeed a gap, you can open the king's camp, any segment is OK, you just look at the approximate win rate on the homepage of each profession, the top shooters are about 50%, the highest one is 53%, but you look at other professions, they all start at 51%.

As soon as the dawn broke out, why did some people cry weak to the shooter every day?

Also, don't forget, the shooter class is still the class with the fewest heroes in the whole game, with a win rate of more than 50%, and only about half of the heroes in the entire shooter class can reach it.

And the experience in the game is the same, in order to develop well, even some players do not join the group, boring development, but in the end by Bodhidharma punched the wall and died violently, which can be called an economic black hole, sucking a lot of money, but unable to play a role.

Why is this happening to the shooter?

The overall weakness of a profession must be due to the general environment, and this general environment is caused by many factors, and there is also a vicious circle.

As soon as the dawn broke out, why did some people cry weak to the shooter every day?

First of all, the tank is weak, the shooter is weak, why say that?

If the confrontation road is a battle side and a tan side, guess what will happen? The two skills on the battle side quickly clear the troops, sneak to the bottom road, or sit in the teleportation array openly and fight a wave of regiments, and your tank is still sweating profusely to mend the knife, for fear of missing a soldier, and this time difference is one of the reasons why the tank is weak.

As soon as the dawn broke out, why did some people cry weak to the shooter every day?

So, with the Tanbian side, shooters are actually quite difficult to play in the developmental or mid-development period, so the fighters will become the mainstream.

When the warrior becomes the mainstream, then with the jungler assassin, the shooter has two super large threats, even in the case of the auxiliary will protect people, this is the cause and effect.

Because the tank is weak, there are many battles, and because there are many battles, the environment of the shooter becomes worse, and the shooter eats too much money but it is difficult to play its due role, which will compress the economy of the teammates, and once the shooter dies violently, it will be difficult for other teammates to support the field.

In addition, there is another point, the strength of the soft auxiliary is mostly higher than that of the tanfu, so the soft auxiliary appearance rate is higher, so you will often see the lineup without the front row, so how to ensure the survival of the shooter? When the shooter often dies violently, even the soft auxiliary will neglect to take care of it, to "help you" to establish more advantages, the shooter has been in the situation of no one to take care of the garbage for a long time, this is a vicious circle.

As soon as the dawn broke out, why did some people cry weak to the shooter every day?

But in the final analysis, it is a question of the entire tank profession, Tanbian Tansuke is the same, they are stronger, and the shooter is naturally guaranteed to survive.

Just imagine, the tank is powerful, or the frankness is higher, or the damage is higher, is the line not so afraid of the soldiers? Pull the support of the fighters, the development of the shooter is relatively stable, and when the group fights, there are tanks in the front row to resist damage, and at critical moments, they can also dismantle the fire, and there is auxiliary protection in the rear, and the output environment of the shooter is naturally higher.

There are also some atypical factors

Shooters are almost all physical damage, plus junglers and side lanes are also mostly physical damage, so the first armor of many heroes is physical armor, and the damage will be very weak until the shooter has not broken the dawn.

As soon as the dawn broke out, why did some people cry weak to the shooter every day?

In addition, the Shadow Tomahawks and Pure Sky of the Warthorns have too high a benefit, with their own slowdown, near-true damage penetration, and super high damage immunity, which is the main reason why they can easily kill the back row, and as marksmen, they are sometimes desperate.

Especially like the last few versions, the planning has been strengthening the environment of the assassins, so the blue collar of the passerby bureau has gradually withdrawn, the middle lane has given more development tilt to the mage, and the tool man is no longer the only mainstream, so the era of several professions as the junior brother of the shooter has passed, and without everyone's protection and the tilt of resources, the decline of the shooter is also common sense.

The above is my understanding of this version of the shooter environment, welcome to leave a message in the comment area to discuss.

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