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The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

author:Frozen pear tour research club

After the main line of "Honkai: Star Dome Railway" entered Pinocone, the plot was high-energy, and the experience was comparable to chasing a high-quality drama. In version 2.1, the level of copywriting has reached a new height, causing a lot of discussion among players. However, the 2.1 version is not only outstanding in the main story, but also in the small event "Incident in the Cup", which is also comparable to the quality of the main story.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

"Stories in a Cup" is a business simulation game in which players take on the role of a bartender and prepare drinks according to the needs of customers. Most players' first impression of this event is that the art is so strong that it overflows, not only the texture of the drink is realistic, but the process of adding ice cubes is a direct replica of reality.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

Many players are amazed by the effect of ice cubes, because the ice cubes are physically collided separately, and each time you add ice cubes, there is a different collision effect, and when you add a drink to it, the ice cubes will also have an activity, which is just the same as bartending in reality, for players who like to watch the bartending process, this activity is simply enjoyable.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players
The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

There are also players who like to watch the process of adding ice cubes, and you can play for a long time just by adding ice cubes. Some players even said that this activity was too real, especially the texture of the PC side was more dreamy, and they couldn't help but prepare drinks at hand to drink when mixing drinks, otherwise they would be hungry and cry.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

Of course, as mentioned earlier, the quality of "Anecdotes in the Cup" is comparable to the main line, so it must not only be the advantage of art, but also the copywriting of the event. When the player takes the place of the manager of the "Nightmare Bar" as the bartender, they will talk to the members of the "Nightmare Troupe", and the process is mainly to gain their trust and unlock more "special drinks", and this process has a lot of dialogue and clues.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

The dialogue maintains the consistent comedy style of the Star Dome Railway, and the memes can be seen everywhere, such as what Shu Weng said to the tin man when he was angry, this looks like he is playing e-sports stalks, and many players are almost laughing when they see this, and they call the copywriting team high-intensity surfing.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players
The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

Looking at these meme dialogues, you may have the first impression that the event as a whole is meant to be amusing, but after watching the story of the event completely, you will find that those witty dialogues are just a way to introduce the plot, and the focus is on allowing players to immerse themselves in the story. Once the player has fully entered the story through the players and interactions, they can see the main idea of the event: no matter what the physical space looks like, as long as the important people are together, it feels like home.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

In the end, Shu Weng took a group photo with the members of the "Dream Troupe", this scene also moved the players, and finally Shu Weng asked the pioneer to make a special drink for himself, and many players who were keen on the whole work became serious in this link, and it can be seen that they are indeed integrated into the plot and become friends with Shu Weng.

The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players
The quality of Star Rail's small activities is close to the main line, and the art power overflows obviously, and the effect is too realistic to cry players

A version of a small event, but the Star Dome Railway showed both technical strength and storytelling ability, which was really amazing, and it is no wonder that version 2.1 can get such a high evaluation. I wonder what you think of the content of the event?

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