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Ubisoft, which is disliked by players, also released an SLG masterpiece 12 years ago!

author:PeJoy Games said

As one of the oldest fantasy RPGs in gaming history, Ubisoft's "Might and Magic" series has built an epic world like a literary novel with a huge series of works. At the same time, it also extends another series classic, that is, the turn-based strategy of hero invincibility. And the most impressive thing in the series is the SLG masterpiece "Heroes of Might and Magic 6" 12 years ago, which uses more advanced 3D graphics technology to present the picture, and veteran players can see the new style of the familiar Might and Magic troops in the game. Isn't this work much better than those formulaic cans now?

Ubisoft, which is disliked by players, also released an SLG masterpiece 12 years ago!

In principle, the gameplay of this turn-based strategy and chess-style combat work is continued from the previous game Heroes Invincible 5. The most eye-catching thing about the six generations is the pleasing visual performance, for example, the game has a very delicate CG animation at the beginning, showing the majestic scenes of fantasy race wars. The actual screen of the game also has a certain degree of viewability, whether it is the grass and trees in the terrain environment, the bricks and tiles of the buildings, or the armor and weapon shapes on the heroes and troops, they are all like real art.

When you zoom in closely, you can clearly see the sheen of the skin on some creatures, and even the undulations of their breathing are very real, which shows that the production team has put a lot of care into the details. And because the 3D module is quite good-looking, many of the art models were also used in the later Might and Magic X.

Ubisoft, which is disliked by players, also released an SLG masterpiece 12 years ago!

The story is set 400 years ago in the 5th generation. Novice players can still quickly integrate into the game without having played the previous game, but due to the complexity of this turn-based strategy, there are some rules that need to be understood in order to play smoothly.

Therefore, the difficulty of getting started is relatively high at first, but the detailed novice teaching mode can also lead everyone to understand the game environment step by step. There are five races in the single-player main story campaign: Templar, Undead, Hell, Yingzhou, and Stronghold, you can choose your favorite race to play, each race has its own story, as well as many real-time calculation animations plus the audio-visual performance of the whole voice, as long as you complete the battle of a certain race, you can use the race to participate in the ending battle.

Overall, it takes a lot of time and effort to play all the battles. So Heroes of Might and Magic 6 is a very playable title, as long as you don't reject the gameplay of the game. The game mode is basically divided into two parts, the turn-based strategy map and the battle screen that enters the battle. In the strategy map, players can control the hero and lead the troops to continuously explore resources, defeat neutral enemies, invade enemy territories, cities, and production troops to expand the size of the country.

Ubisoft, which is disliked by players, also released an SLG masterpiece 12 years ago!

Because the focus of Heroes 6 is on the "hero" part, the game has a high RPG role-playing element, players can continue to earn experience points through battles, improve the level of heroes, and invest skill points in the skill tree, and can also obtain equipment and treasures to strengthen the hero's ability. In addition to moving on land, players can also sail on the sea in a boat or explore dungeons.

Six generations even added a new "Blood and Tears System", just like the value of good and evil, the character of the hero, depending on what skills the hero uses, how to complete the task, slaughter or let go of the enemy who surrenders and escapes, in the process the hero will gradually develop the route of self-blood or tears, and it will also affect the hero's ability value and appearance. It allows players to use their own gameplay to cultivate unique hero characters.

Ubisoft, which is disliked by players, also released an SLG masterpiece 12 years ago!

There were a lot of bugs and bugs in the beginning, so the production team released several major updates and DLC content for the game to fix some program stability, bugs, and class unit balance and new content. One of the things that impressed me the most was that the game didn't have the elaborate city graphics like the previous game, the Five Generations. This shortcoming was criticized at first, but the production team later improved the city graphics for the 6th generation, adding a lot to the level of visual expression.

In addition, Gen 6 also has some nice designs, allowing players to connect to Uplay while also using an online dynasty system such as the achievement system, so that everyone can unlock more dynasty artifacts when playing single-player or multiplayer games, and gradually accumulate a sense of achievement. Later DLCs were added to the single-player campaigns of Dance of Death and Pirates of the Desolation, while Shadow of Darkness was a larger DLC with a whole new race.

I have to "Heroes of Might and Magic 6" can really be said to be quite a playable work, and it is also very nerve-wracking and brain-consuming in the process of playing, and it often takes a lot of thought and time to think about it in a round, not to mention the part of the battle, which often loses a lot of troops if you take the wrong step.

Ubisoft, which is disliked by players, also released an SLG masterpiece 12 years ago!

The disadvantage of the game is that the rhythm is slower than the tuning.,Although there are very good graphics.,But often lose a lot of patience halfway through the game.,It's a pity that the soundtrack isn't so good.。 And except for the CG animation at the beginning, there is no more in the process of the single-player campaign, and it is more difficult for people to integrate into the plot. So when I personally played this work, it took me 2 years of intermittent play to play most of the content. Of course, because there are very few turn-based war chess works now, "Heroes of Might and Magic 6" is also a very high-quality masterpiece of the same type, and players who like to cultivate armies, cultivate heroes and use their brains to think must not miss this work.

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