laitimes

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

author:TapTap Discover Good Games

Have you ever been tortured by playing games? Have you ever seen a script hanging up when playing an online game?

It's too normal, but if you play the game for a long time, you will always encounter those few.

But in some games, its logic is the other way around: it's more unusual to encounter something that hasn't been opened.

For example, the Taiwanese server of "Sword and Soul", as an elderly MMO that has been in operation for 9 years, its plug-in has developed to the point where everyone has skills, and every traditional studio cannot survive equally. (Note: This article does not advocate any illegal third-party modifications, you still have to cherish your account and game environment)

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

An MMO online game often goes through several stages.

The first stage: the game has just started, there is a queue to enter the server, and there are many new players.

The second stage: the daily game of a fixed group of players who are Xi to the rhythm of the game has begun to operate steadily, and various game content of a paid nature has also begun to appear and iterate.

Stage 3: Players start to churn in large numbers, servers start to merge, and updates start to become less or tend to be homogeneous.

Once it enters the third stage, the official operation of the game will often be negligent, making plug-ins and studios more popular.

But the Taiwanese server of "Sword and Soul" obviously has an idea, because to some extent, it has chosen the route of coexistence with script + plug-in.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally
Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

Compared with many online games, "Sword and Soul" itself has a unique advantage in game architecture, and it is hard to imagine that an online game that has been in operation for nearly 10 years and once surpassed "World of Warcraft" and "League of Legends" in China, it can be opened with CE modifiers.

That's right, it's the CE that everyone usually changes to the value of a single machine.

Normally, CE can only change the stand-alone game, and now as long as the server confirms it, you can find out that you have modified the value with CE, and then bring the user to justice, or simply not let it be modified.

But the Taiwan server of "Sword and Soul" is different, you can directly open CE, one key to open the double speed, the simplicity of the technique can make any professional opener feel insulted.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

Through the speed change wizard function integrated by CE, players can adjust their own movement speed, which theoretically greatly increases the experience of running the map, and increases the fault tolerance rate of the copy, so that some mechanisms that originally had to hand over the displacement ability can run out directly on their legs.

In the words of a certain Sword Spirit Taiwan server player I know: Since the opening of CE, the error tolerance rate of the high difficulty book is called a high!

This kind of third-party modification stuck in the gray field has even become a conventional operation with its extremely low threshold, after all, everyone spends up running away when they make a copy, and you are left behind, no matter how you think about it, it is very embarrassing.

As for the official, when the server has long been caught in the per capita opening acceleration, it also turns a blind eye in the spirit of not holding the public accountable.

But CE is just a piece of cake, and the real awesome thing is the mysterious operation called archive modification.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

If CE acceleration is a small auxiliary function, then a full set of plug-ins + regearing is a redefinition of the game level.

"Sword & Soul" itself has a plug-in platform, similar to Warcraft X Foot, LXL box and the like, integrating a number of plug-ins and mod management and various auxiliary functions, which can be regarded as a gray area in the gray area.

Theoretically, it can help players optimize performance with one click, clean up memory, view exchanges in all regions, hide other player characters, etc., and by the way, you can also play some skin mods, font mods, simple UI and other beautification packages.

At first glance, it sounds like a good official plugin package that will not be optimized by the experience players themselves.

Isn't that great?

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

But among them, there is a feature called "regearing".

First of all, there is a concept called "gcd", which refers to the public skill cooldown. Due to the existence of GCD, players can clearly feel in the actual game: when the skill is continuously cast, you need to wait for the CD, but because the delay is unavoidable, it may be that you press the left button to delay 0.2 seconds before it is transmitted to the server, and the server responds before the skill is released, resulting in a decrease in the real output frequency.

At this time, GCD modification came into being, and these plug-ins can cancel GCD to a certain extent, so that the signal sent to the server can reach the theoretical limit speed, and experience the feeling of living in the server.

The re-gearing goes a step further: by re-editing the combination of skill codes, certain goals can be achieved, such as automatically releasing certain skills under certain conditions, realizing automatic up, seamless combo, and other operations.

Overall: Changing gears allows you to hit theoretical values that are impossible to do with normal operations with one click, and achieve a super double of DPS.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

But here's the problem: the promotion of different professions due to the change of gears is not the same!

was originally a boxer profession relative to the sewer, but after having a gear change, it was like meeting a reborn parent, and suddenly jumped to the forefront, and the violinist profession directly became the only true god.

This set of rescheduling mechanisms directly redefines the class balance of "Sword and Soul".

And this thing, in theory, is not even a traditional plug-in, and it can perfectly bypass the anti-plug-in program without official supervision.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

As the former "holy place for refugees in the national server", the Taiwan server entered a large number of national server players around 2018, and professional studios and various third-party software also poured in.

But unlike the mainland service, which grasps every krypton gold point unswervingly, and the hanbok, which still controls the situation with high welfare, the policy of the Taiwanese service is very unpretentious: lie flat, you can drive, just remember the krypton.

The official accepted this ecology and created a supporting DPS detection system for this, as long as your equipment value is not up to standard, you can't get past the theoretical perfect value with a gear change, forming another set of equipment drive system to maintain output and brush equipment desire.

At this point, a question arises: if the Taiwanese server "Sword and Soul" becomes such a strong equipment-driven system, shouldn't the studio's business be more?

This brings us to the third point:

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

Different from numerical changes, automatic battle is a system that needs to be specially developed for the game, and the general game script is automatic fishing and automatic production, while the complex automatic battle script is generally controlled in the hands of the professional studio, relying on multiple openings and scripts to brush up the daily script with the highest efficiency.

But "Sword & Soul" is different, it - it comes with automatic combat.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

As mentioned earlier, netizens often have three stages, and after entering the third stage, the official will launch some very small means to quench thirst in order to retain players.

And "Sword Spirit", it has launched the official auto-battle function, and in the copy of the designated area, you can enter the auto-battle mode with one click, and put the entire system in the game above board.

Then the ending is also easy to guess, with only a little modification of the plugin, you can turn on this automatic battle mode in any region, even in the PVP battlefield, and share the studio's core technology with everyone with the lowest threshold.

Everyone has a script plug-in sword spirit suit, which makes every studio unable to survive equally

In addition, there is no CD in the copy of "Sword and Soul" itself, which makes it impossible for players to pay gold and level up for themselves as long as players are willing to delve into a little fool's bag, and the studio itself has to take the risk of opening those excessive plug-ins that will really be banned in order to open the gap, which in turn increases the risk for themselves.

In this way, from 18 to 23 years, the Taiwan server of "Sword and Soul" became more and more automated, and it became a magical game where everyone has a script and plug-ins, and every studio is equally forced to die.

As for the official, the initial indulgence made it difficult for them to recover the overall environment of the game, and in turn it developed a path dependence on the special economic system created by the unique DPS detection ecology, which eventually formed such an Internet spectacle in the MMO field.

We do not encourage the use of illegal third parties, but it is difficult to have a position to criticize the spontaneously formed and Xi ecology of others, but there is one problem that always bothers me:

Can a cyberghost game full of scripts and bots really retain players?

Read on