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Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

author:Concubine Lecture Hall

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Today we will discuss the issue of the "four-one belt".

Honor of Kings is a 5-player game, the so-called four-one point belt, that is, literally, four people report to the group, one person to bring.

And when it comes to the four-one band, everyone's first reaction may be to think of the list, which can be said to be a stereotype.

Let's take a simple example, there were two heroes in the previous Shangdan, one was Liu Bang and the other was Nezha.

Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

This is a typical single-player hero in the game with full-picture support.

Nezha's big move can lock on any of the opponent's heroes, and then you can quickly reach the battlefield.

Of course, this big move not only has the ability to support, but also the ability to harvest.

Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

And Liu Bang has the same effect, his big move is exactly the opposite of Nezha, Nezha's big move is harvesting, and his big move is to protect people.

But everyone should be able to find a problem now, Liu Bang's big moves often provide a shield for protection, and it doesn't play any role.

At first, the launch of Liu Bang and Nezha was unanimously considered by players to be the most suitable for the four-one band.

Because they have the ability to support quickly, but as the version progresses, you will find that these single-belt heroes are no longer suitable for four-one bands.

They have two drawbacks

The first push tower is not strong

Second, singles ability is not strong

So compared to their two heroes, maybe the hero of the old master is more suitable for the four-one belt.

But you have to know that this is theoretical, and in practice this is not the case, and you will find that in the game it is often the wild or assassin who plays the role of a bearer.

Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

The two most typical representative heroes, one is Lan and the other is Kagami.

The two of them have one thing in common, that is, they are very mobile.

Why do the current versions require assassins to fight wilderness?

First, they have high mobility, although they can reach the battlefield as quickly as Nezha and Liu Bang, but they are not easy to be caught when they are alone.

Second, that is development, the hero with a single belt is often able to eat a lot of economy, and in addition to the shooter in the game, the position that needs the economy the most is to play the wild position.

There is no need to talk about the hero of the shooter, although he eats the economy, but he is not suitable for single, so the single belt falls on the body of the wilderness, the wild single belt eats the line, plus the money in the wild area, you can find that you can play the wild, and his economy in the middle and late stages is often the first or second position.

Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

Of course, this phenomenon can be manifested more and more in the high-end game, especially in the arena.

Although in theory, it is easy to give up the resources of epic monsters to the opposite side.

But everyone can also find that if it is a tailwind game, there is no need to fight wild, teammates fight epic wild monsters quickly, if it is a headwind game, it is not meaningful to rely on a wild game alone to "fight for punishment".

So usually, epic wild monsters can't fight, they will let go, try to bring the line to contain, and win more development time.

We mentioned above that the single-belt heroes that are theoretically suitable or the heroes that are suitable for single-belt in the old version, and the heroes that are suitable for single-belt in the current version.

So let's talk about two heroes who are forced to carry alone.

The first hero is Miyue.

Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

The hero of Miyue has played singles and wild games, but no matter what position she plays, her role in the middle and late stages is to lead the line.

You can't deny that Miyue's ability to single out is very strong, whether it is above the line in the early stage or on the belt line in the middle and late stage.

But precisely because she is very strong in single-handedness, her team fighting ability is far inferior to other heroes.

The damage that Miyue can hit is very limited, and you can't expect her to take damage, so she usually takes on a single-belt role in the middle and late stages of the game.

In addition to Miyue, there is another hero who is Cheng Yanjin.

Which heroes in the game fit into the "four-one band" has traditionally been eliminated by the version

Compared to Mi Yue, the hero of Cheng Yanjin, if he is forced to go to the group, he can also play a certain role in serious injury.

But the shortcomings of this hero are also obvious, he has no other small controls other than a relatively high level of frankness.

That means that if people bypass you and don't hit you, you can't take people.

You can't interrupt his output at all, unlike some other tanks, such as Lianpo, Liu Chan, Zhang Fei, who are able to interrupt the output of other heroes.

Therefore, players who often play the hero of Cheng Biting Jin will only assume a role with a line in the middle and late stages.

There are many heroes in the game who are very mobile and move very fast, and in this limited map, those so-called full-map moves have no advantage in terms of taking lines.