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"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

author:Brigade Mage Camp

Hokuto Shinken is a well-known manga series in Japan, and in the last century, China introduced the animation of this work, and its undisguised violent elements have shocked many children and parents. Of course, the highlights of the Big Dipper Divine Fist are not only that. The unique combination of nuclear war wasteland + martial arts, as well as its iron man tender style rich in the characteristics of the times, are all the charms that have endured with the development of the times. Even passers-by who have not experienced the charm of the work will know classic lines such as "You are dead". It can be said that this is a work that is so good that it has been integrated into the collective memory.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

As a successful comic, in order to cheat money so that more players can experience the charm of the work, it is necessary to let him go to more media. In addition to the animations that everyone is familiar with, Toei has also released a large number of Hokuto God Fist games.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

When it comes to the game of Big Dipper, many players may think of the basketball teacher in Mugen. However, the earliest Big Dipper God Fist game was not a fighting game. Moreover, The Big Dipper Has a huge family in the field of games, more than many classic series of works, but most of them are not good enough. In particular, the epic seven-part series launched by Shouei System in FC and SFC is even more well-known, full of dung.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

The first Hokuto God Fist game on FC was released in 1986.

The reason why the original work of The Big Dipper God Fist is widely sought after is because it fuses several themes together to create a novel performance effect. As a derivative of the Big Dipper Divine Fist, this work naturally also made amazing innovations: its scrolls were scrolled to the left.

Wow.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

Look at this picture. No wonder many players say that "the ruins on the first side are like tv footage displayed when the cassette is poorly touched". Even by the standards of the time, the picture of this work was very inferior. If I hadn't used a simulator when I took screenshots, I would have wanted to pull out the cassette and blow it a few times.

There is also an upgrade system in the game. By gradually lighting up the seven Death Stars, Kenjiro will also continue to grow stronger. This type of "Death Star" design was also used in subsequent works. For example, in arcade fighting games, players need to light up the Death Star through specific actions, and finally unlock special final skills.

Of course, lighting up the Death Star here also requires special actions. Players can pick up "Abeshi" dropped by enemies to light up a Death Sign. This Abeshi is actually a terrier in the Hokuto God Fist, and when the creep is dying, he will issue the inexplicable last words of "Abeshi", in fact, it is the work's inexplicable attention to this inexplicable last words that turns this line into a stem - in other words, Kenjiro is upgraded by picking up the bubble of dialogue. This is probably one of the weirdest upgrades in video game history.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

The way to obtain abeshi is closely related to kenjiro's attack method. In the game, the AB key corresponds to two attack methods: punch and kick (yes, jump is the ↑ key). The attack range of the punch is much lower than that of the kick, and the damage is slightly higher, but the efficiency of the qing soldiers is not much higher, and it looks as if it has been completely exploded. But the fist has an irreplaceable effect: the enemy killed by the punch will explode and scatter like in the Hokuto Shinken anime, and the pink enemy will drop abeshi when it explodes and dies. This is also the only way to get abeshi.

The level design of the Big Dipper Divine Fist is not one-way. There will be many gates in each level, and the player will need to press ↑+A+B to enter the correct door to advance the level, and only one door is the correct option. If the player is left clueless to try door by door or all backplane, the game is too, so the developers have deliberately designed a hint. Sometimes, there will be a heroine Lynn in some doors. However, this does not mean that the entrance of Lynn's prompt is the correct entrance, on the contrary, Lynn's prompt has a high probability of being wrong, but it is better to say that most of the time Lynn is deceiving the protagonist, and only when the player lights up all seven death stars can Lynn be sure to point out the correct door. Moreover, in the final level, even if there are already seven death stars, Lynn will still point the wrong way, and the player still has to try door by door or all rely on the back panel, and in the end it is still dung.

There are five levels in this game, and the bosses of the five levels are also popular characters in the original game: Fat Red Heart, Nandou Sheen, Big Dipper Old Third Jaki, Saint Di Shaosa, and the boxing king Rao. In the boss battle, as long as certain conditions can be met, you can use the Upanishads that Kenjiro used when he defeated them in the original game. Especially in a battle with the final boss, Rao, whenever the player is in crisis, there will be a death sign shining in the sky. When the player successfully defeats Rao, he can also see the classic famous scene "My career is full of regrets". Judging from these places, this work at least has a certain sincerity. But as a game with only half an hour in size, if you want to directly insert the plot of a whole work, you will definitely sacrifice a lot of content. For example, the failure of popular characters such as Todge and Rey to appear has to be said to be a big regret.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

In short, as the first Big Dipper God Fist game on the Nintendo platform, this work sold 1.5 million copies with mediocre quality, so the sequel was immediately put on the agenda. Less than a year later, Hokuto 2: Legend of the Savior at the End of the Century, also developed by the shouei system, was released.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

This is the first version of the Big Dipper God Fist that the author himself personally played as a child. Somehow, the cassettes I could buy at that time were basically pirated copies of the American version of the game, and Hokuto Shenquan 2 was the only work in this series that could launch the American version and sell it overseas. At that time, the games were often combined cards, and most of the boutique games I could play were 4 in 1, and the Big Dipper God Fist was one of the four games with a certain yellow card. The other three games are Contra, Shippo 2, and Saraman Snake, and the excellent performance of these games has made me have unrealistic expectations for Big Dipper God Fist 2.

As a sequel, this work modifies some of the criticized problems in the previous game, which is still commendable. The meaningless left-facing scrolls in the first part have been changed back, the deceitful Jinglin has also been deleted, and the picture quality is much higher than that of the previous game.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

However, after all, it is the original team of people, and some of the problems of the previous game have also been inherited by this work. In other words, this game, except for the problems mentioned earlier, is basically a high-definition remake of the previous game.

The development team seems to be particularly fond of the knock-on level design, and it is used again in the third level of this part. And because there is no Lynn in this work, this time it is really only possible to rely on a fan to try and back the board. Sure enough, it was still dung. What's even more frightening is that in this part, they have done the "entrance" operation even worse. In the previous game, if you want to enter the door, you have to press ↑AB at the same time. In this game, it was changed to press the → AB at the same time. This level of key combination can almost be used to jump off the level if it is placed in other games. In addition, in the second part, the setting of "must kill" was newly added, and the instruction of the must kill skill is good to die, which happens to be AB. That is to say, every time you enter the door, as long as the timing of the button is slightly wrong, you will only empty the killing skill. Coupled with the cancellation of the guide, the player needs to use the exhaustive method to try out the correct answer, which is wasted in the middle of the game.

As for the upgrade props, the setting of "picking up the last words bubble upgrade" in the previous game seems to be very appreciated by the developers, and it is becoming more and more intense in this part. This time, in addition to the original "abeshi", a new last word "hidebu" was added, which is the last words of the big fat man's heart in the original work. Abeshi can light up the first four Dead Stars, while Hidebu can only light up the last three stars.

By the way, the American version just mentioned has changed these two last words bubbles to two stars of different colors. Nice yankees.

The plot of the second part continues the previous game, corresponding to the plot at the beginning of the second part of the animation, the boss in the game in addition to the villain Governor Sha Gao, and the five masters of the YuanDou Imperial Fist. The final boss is Farogo of the Yuandou Imperial Fist, and if the player can pass the last level with one life, he can also challenge the hidden level. Compared to the previous boss, Farogo's strength can be described as a sharp increase, he will use a fast sliding shovel flying kick, fast shot, high damage, large range, the player is easy to overturn, so unlocking hidden levels is also a challenge with a certain degree of difficulty.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

However, the design of the hidden level is also difficult to say how sincere, in this level, there are no miscellaneous soldiers, and the only enemy is the boss, the nameless Shura. As a result, the plot came to an abrupt end when Kenjiro came to the land of Shura, which made everyone feel very uncomfortable. Moreover, the attack method of the nameless Shura is exactly the same as that of Farugo, all of which are light-speed sliding shovels and kicks, and there is no new experience in fighting. The only sense of accomplishment that players can get is that they are very good at Big Dipper God Fist 2. But the thought of this positive feedback coming from a less good work gives rise to greater emptiness and despair behind the joy.

Then again, the nameless Shura itself in the original game is not a powerful character, and the only reason why Helugo has the upper hand against Faroo is only because Faruge is seriously injured, not to mention that the seriously injured Faroo brother has also successfully defeated him, and it is debatable whether it is appropriate to set this role as the final boss.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

Defeat Kenjiro of the Nameless Shura with the original Upanishads of Heavenly Broken Fist

All in all, this is the first two Hokuto God Fist adaptation games on FC. However, it doesn't end there yet. Dung farming does not end. Manure will only start all over again. After the release of the two works above, there are still five dung works, and the feces of these works are even increasing. Starting with the first part of the Hokuto Divine Fist in 1986, the shouei system was like the Fly King of dung mounds, relying on this huge series to survive tenaciously, and finally disappeared completely in 1999.

Unfortunately, his disappearance doesn't mean that players have played fewer inferior games. In fact, with the advancement of technology, there are more games that are not good enough. To this day, we can also see many such manufacturers, relying on the popularity of the original, casually wasting the trust of fans in the work, seeking huge profits through shoddy works, or after having the luck to produce a popular work, using the endless sequels of the dogtail sable to wear away the fans' love.

As stated at the end of the first part of the fc Big Dipper God Fist, History repeats itself.

Past, present, and future, players are like Kenjiro, forever searching for a faint hope in a sea of dung that resembles the end of a nuclear explosion.

"Nostalgic Brain" Hokuto Shinken 1+2: Harvest Fans They are professional

As for the rest of the works in this series, I may have the opportunity to introduce them to you later, and this is the end of today.

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