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Hearthstone Tavern WarGames: Hiptap, fusion trolls have been removed, but not completely gone

The preview season for the Hearthstone Tavern Warga version of Warga is underway, and this preview brings good news: the Fusion Troll that made the late Wargame environment too solidified has finally been removed, but he has not completely disappeared, replaced by the former Samsung Nightmare Fusion Monster, while a new card continues to inherit the will of the Fusion Troll.

Fusion Trolls are removed

Fusion trolls can be said to be one of the culprits of the current tavern wargame ladder environment has become boring, everything can be fused, and the addition of seafood feeders (Harden) has greatly increased the number of fusion monsters in a game, and it is often possible to see grandma players who are full of fusion monsters on the field, and in every tavern wargame, everyone is either evolving fusion or on the way to find fusion. Qingfeng had previously written an article analyzing why tavern wargames were "not fun", and it could be seen from the comments that everyone still hated and loved the fusion monster. The designer's way to solve this problem is also very simple, just remove the fusion troll and it's done.

Nightmare Fusion Monster

However, the fusion monster is not completely "disappeared", as an alternative, the Nightmare Fusion Monster that appeared in the wargame before returned to the tavern again, Qingfeng still remembers that the fusion monster led to the rise of the light tooth flow, everyone is taking the fusion monster, and then looking for "teeth" all over the place, but now the efficiency of the light tooth Buff has been a little slow, even the light tooth flow has no light teeth, and the nightmare fusion monster has become three stars, and now it is difficult to say whether the return can still drive the light tooth flow.

Now the return of the Nightmare Fusion Monster should be more used as a tool for the smooth race, and even if it eventually becomes a situation where the whole people grab the fusion, the Nightmare Fusion Monster will be much better than the Fusion Monster, in the non-mechanical game, except for George, the Fusion Monster cannot obtain a permanent Holy Shield (the new Naga chess piece has a temporary Holy Shield), and in the Fishless Game, the Fusion Monster has no way to attach poison, and after the Naga Race is online, the game will most likely change from three races to Four Races of Ban. Many of the fusion monsters in the game are incomplete, and they will not suddenly soar in combat power like the fusion trolls, resulting in an excessively poor game experience for the opponent.

Mantis Queen

However, the will of the Fusion Troll was inherited by a new 6-star retinue, The Mantis Queen: 6 stars 5/5, highly poisonous. When the battle starts: You get +5/+5 for every minion type you have, Wind Rage, Holy Shield or Taunt. This card should have a similar effect to the King of the Forest in the Ladder, +5/+5 can be obtained repeatedly, but wind fury, holy shield and taunt will not be repeated as long as they are obtained. And in front of the effect, "Before the battle starts:", which means that the attributes and effects he obtained will not be retained, and it may even be directly killed by the small fire dragon before he has time to evolve, or he will be killed by Illidan's skills.

This card can sometimes achieve the tactical effect of fusion trolls in the later stages, but compared with fusion trolls, this card has no race, so it is difficult to grow to a large extent, and there is a possibility of being eliminated in advance, so it only retains the possibility of a reversal strategy, but does not let this overturning method be too outrageous, and at the same time can strengthen the light tooth flow. Qingfeng felt that this card was much more reasonable than the Fusion Troll, I don't know what everyone thinks?

Captain Fangs was removed

At the same time, the old pawns that were removed this time were also captains with fangs, replaced by a new six-star wild boar man retinue, 6 stars 6/7 after you consume 4 mint coins, randomly use blood gems on four friendly wild boar people. The new Fangs Captain gave a lot more Blood Gems than before, but these Blood Gems were directly attached to the Minions, and the designer's idea was to not let the player get too many Blood Gems to match the Naga Retinue. Overall, this change is still quite good, the current status of the fangs captain is very embarrassing, in the normal genre gem production is relatively small, in the meter reverse school to increase the difficulty of operation at the same time the increase is not large enough, plus the wild boar and light tooth flow are relatively weak, the capture rate is much lower.

The rest of the entourage

1 Star 3/1 Naga Mint: Battle Roar: Place a coin in your hand. The new Naga Money Monster, and the coinage is a spell, and in the later stages, it can also cooperate with some of the Naga core retinue.

2 Stars 2/2 Spell Shaping: Until the next turn, make a minion gain +3 health and taunts. Isn't this the effect of Brukan's Flowing Water Mantra?

4 Stars 5/4 Naga Retinue, which gets +1/+1 after you cast a spell. It can be used as a growth companion, and can be used in the Naga Stream, and even in the middle of the wild boar stream, you can also work in the Wild Boar People sect.

4 Stars 2/8 Naga Minions Shaping Spells: Until your next turn, make a friendly minion get +1+1 and Wind Fury. The previous preview came with a temporary holy shield, and this time there was a temporary wind rage. It is worth mentioning that the Shaping Spells of the Holy Shield and the Wind Fury can be attached to the retinue of the Nagas, and in the future, it is even possible to create a Wild Battle Axe of the Holy Shield wind fury.

Five-Star 2/2 Naga Minion At the beginning of a battle: Doubles the attribute value of the companion. Because the effect at the beginning of the battle is not reserved, so this companion whiteboard is 4/4 per turn, you need to eat a certain buff to become very large, so in the round of the match out of the combat power is relatively low, the five new illusion gods belong to yes.

Overall, the changes to the fusion monster and the fangs captain are still very reasonable, it seems that the designers have considered how to solve the problems in the tavern warga, and look forward to the new environment after the new version of Naga is launched!

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