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I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

Hello captains and gentlemen. Don't forget ah, 05 May 01, 00:00 to May 05, 23:59 this time, the game above the 5 level of silver coins car is all discounted, if there is a car you want to buy, you can hurry up (but selling cars is also discounted, need to pay attention to). A friend asked me if the KV-3 on the IS-4 line was sad, so let's talk about the KV-3 today.

Small talk "KV-3"

Soviet mobile fortress

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

KV-3 side blueprint

In the summer of 1940, after the KV-1 entered mass production, the Soviets came up with the idea of strengthening its armor protection. Decision No. 1288-495ss, adopted on June 17, 1940, allowed the Kirov plant to build a batch of more protective and firepower tanks on the basis of the KV-1:

Tanks with 90 mm armor and 76 mm guns were designated T-150 by the Kirov Factory, also known as the KV-150 or 150 Project

Tanks with 100 mm armor and 75 mm guns were known as T-220s, also known as KV-220 or 220 Projects

Aside from its thicker armor, the T-150 differed only from the KV-1 in some details (most notably with an improved commander's tower and a new 700-horsepower engine). During the test, even though the outside temperature was minus 15 degrees Celsius, the T-150 still had overheating problems in higher gears.

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

KV-3 full-size model

Despite problems of one kind or another, the Soviets intended to launch new tanks and let the T-150 and T-220 evolve into KV-3s. And according to the information that the Germans are also developing heavy tanks, it was decided to install 107 mm guns on the future KV-3, KV-4 and KV-5. However, when war broke out in June 1941, the Soviets found that the Germans did not have any heavy tanks, and the Panzer III-IV made the KV and T-34 beat up, which dispelled the idea of the 107 guns on the car. At least one KV-3 was allegedly produced and handed over to the 124th Tank Brigade, which was supposed to be fitted with the turret of the KV-1. Around December 1941, the tank was lost in the ustr-Tosno area, the tank exploded, the turret was blown away, and the entire crew was killed (probably directly by the German 150 guns).

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

The old Level 6 KV-3 is really overbearing

It is not difficult to find that in fact, the T-150 and KV-3 in the game are just two versions of the same project in history, and WG in the game is also for "balance", so that the T-150 joined the game in may 2012 version 0.7.3, topping the original KV-3 at level 6. At level 6, the KV-3's armor is a hegemon, and it also has a D-25T with 13 seconds of loading, 175 mm penetration depth, and 390 single shot damage, which is very strong against cars, and it is also a very difficult enemy to deal with when encountering class 7-8 cars. At that time, everyone liked to say hi PVP in Theba and forums, so even the KV-3 and KV-1S, the two 6-class cars, were not spared, such as "KV-3 is a slag, I KV-1S is orthodox" and so on.

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

Speaking of farts, I'm all going to level 7

The shortcoming of the Level 6 KV-3 may be that the mobility is almost the same, and the KV-1S at that time is more similar to the IS, which is also a major point of contention - which car to play more suitable for the later S Series Heavy Tank combat style? After the division, this discussion disappeared. Being raised to Level 7 is a kind of light rise and dark drop for KV-3, and later WG rebalanced the IS-4 line in 2020:

Gun Shield Armor Enhancement (135 mm increased to 150 mm)

The accuracy of the D-25T gun was increased from .46 to .44

The D-25T gun's aiming time increased from 3.4 to 3.1 seconds

Believe you will shout after seeing the "reinforcement" of KV-3: woc, just this? Direct service players also feel the same way, and many people post on the forum to chant KV-3 the enhancement is completely insufficient.

Now it is

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

The KV-3 can use 6 guns

In the game, the KV-3 can use 6 cannons, but in fact, it can be used, there are only 3 cannons. They are:

The T-150 brought up the 107 guns

S Series Heirloom Class 100 Gun D-10T

S Series Heirloom Class 122 Gun D-25T

In the whiteboard period, this 107 gun actually wears deep and damage is enough. The whiteboard period of the KV-3 is actually exactly the same as the complete T-150, the pitch angle of -7° is also retained, and the single shot damage of the 7-level heavy tank 107 cannon 300 still has a little advantage, and the 167/219 penetration of the same level opponent is basically enough, and the gold bullet must be hit when encountering some difficult or advanced cars. Speaking of gold coins, global experience, these are used to improve the game experience and quickly pass the pit when practicing, and at this time, when is it not necessary?

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

This egg hurts, and there are always surprises

KV-3 complete body of this "egg two five pain" D-25T tank gun single shot damage and other basic data I believe everyone can recite backwards, 175/217 wear depth is simply not too classic. The "egg two five pain" gun control that is always complained about by everyone, I personally feel that for the positioning of KV-3, it is not so unacceptable, which in itself is a balance between its 390 single-shot damage and not bad DPM. In actual combat against stationary targets, most of the time the D-25T performance is acceptable. And the current version of the heavy tank close-quarters hand-to-hand combat point is designed a lot, so that its gun control experience is also OK, but sometimes the 50-meter flying hoe is indeed more hypertensive.

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

The protection is like that, mainly relying on the side deception

The protection of the KV-3 can really only be said to be all dependent on a "cheat" word, its defense power is not substantially improved compared to the level 6 T-150, but it is also OK to throw it in the level 7 heavy tank group. The base is 1400 hptour, and a blood-boosting accessory can be stacked to 1540. The turret and hull front are still defenseless, and even the KV-3 full-body turret's gun shield is still a "weak point". KV-3's full body turret defense is all supported by that cheek, the side of the body is 90 mm, to be honest or unreliable, we must pay attention to more swing angles, rely on large angles to sell sides, twist a twist with wide tracks to "cheat the cannon". If the enemy is very good at playing, and always greets the head and the head and the head, then the KV-3 still can't hold up.

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

Mobility began to deteriorate and became increasingly clumsy

The KV-3's maneuverability is a bit more regressive than the T-150, and it's worse than the other Level 7 heavy tanks, probably more clumsy than the T29. Its 340-meter field of view is very stable, and together with the IS-2 reinforced version, it is the bottom level of the 7-level heavy tank. Maneuvering in general, the field of vision is bad, which is doomed to KV-3 is a heavy tank suitable for hand-to-hand combat, but in fact, this way of fighting is still the most suitable for the current version of the map design and mass players, because there are no bells and whistles, just fight when you see people.

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

Fight where you can, not be deceived by the enemy

Yesterday, a friend also asked me how to play Chongtan, my reply was "save yourself, fight the enemy", this is the tactical thinking of the instructor, the original text is "destroy the enemy", I changed it (because in the wot, it is difficult to "destroy" the enemy alone). In fact, to put it bluntly, whether it is a game or reality, as long as it involves confrontational things, this sentence applies. Back to the wot, what is "saving yourself"? That is, you have to find cover, take advantage of the terrain, or be with your teammates, making it difficult for the opposite side to cut off your health. "Strike the enemy" is easy to understand, and the meaning of these two sentences together is: to attack the enemy under favorable conditions, so that your blood is more and the enemy's blood is less.

I've never seen such a simple and violent re-tan! With 6 guns to use, how do I fight?

Pose an angle that seems to be able to be worn but cannot actually be worn

Use side armor and track modules to "trick" enemies into firing

Sun Tzu's Art of War plan said, "Soldiers are tricky", what is "tricky way"? To put it bluntly, it is to deceive and deceive the enemy, how do you deceive the enemy in wot? It is to face the enemy to show weakness (so it can be shown that it can not), to find a way to deceive the enemy's shells, and then seize the enemy's loaded gap to counterattack, so repeat a few times, the advantage will come to their own side. Of course, this is just a very shallow little practical skill, how to use the specific actual combat still has to be used by everyone themselves, you should be happy to think that I am saying useless fake big space can also be. I personally think that the performance of the current version of KV-3 is actually possible, it is more accessible than other level 7 heavy tanks, that is, a lower threshold for getting started, suitable for the general public players to fight. And the car gameplay on this line on the IS-4 line is similar, that is, it is a very simple and rough close-quarters hand-to-hand combat, which is why it is also the muscle heavy tank line that I recommend most in the current version, and the new and old players are salty. I am Anabel, Caddo, always thinking about the vital interests of our players. If you like my car reviews, please also forward and share the promotion to let more captains go home.

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