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Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

One of the core tanks of the seventh season

Hello captains and gentlemen. The matters related to the 7th season of the Battle Pass have been explained to you in the past few days. Of the 3 core tanks of this season, except for the T110E4, which is a little bit worse (I have done a bicycle review before), the Leopard 1 and KRV are good cars that I strongly recommend, whether it is single field, team or ranking. Today I'm going to talk to you about the 5 tanks on the current KRV line.

Inventory of "KRV Line 5 Cars"

Strv 74

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

It is rare to have a tank that is still in service

We started with the Level 6 Strv 74, which is a rare historical car and is in service. In the game, its performance is also quite good, and Tanri's data performance in level 6 can also be regarded as medium and upper. I've had a lot of friends who want me to talk about it alone, and I've been playing it lately. Its 75 gun and the magical -15 ° pitch angle are indeed quite interesting, but the problem with the Strv 74 is that the maneuverability is poor and crispy, even if it is on the turbine + maneuver modification, its maneuverability is also quite poor, for such a mobile gun stealing car that needs to control the distance with the enemy, it is a trouble. The Strv 74 is a good car and can also be reserved, but playing requires skill.

Leo

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

Ranson pro big brother

Level 7 Leo, which is related to the Level 8 Ranson C, but neither of them has a real car, and they have a design and model. This Leo, which I've done on a bike review before, still inherits the crisp skin of the Strv 74, and it's a big improvement in maneuverability, but it's a little weird in terms of firepower. This complete 100 gun, single-shot 300 is really good, DPM is not very bad, but the integrated gun control is very strange, and it is not suitable for WG to design the "sniper" positioning. Leo is more likely to steal cannons at close range behind his teammates than the Strv 74. I personally think Leo is a qualified 7th-level middle tank, but there is no need to deliberately keep it, after all, the 7-level car is uncomfortable playing now because of the division of the room.

Emile I

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

Start with it and get better

Starting with Level 8 Emir I, the fighting style of the entire line began to gradually appear. After getting the 1.5 version of that remake, the 3 Swedish heavy tanks were all changed with single shot damage and reduced clip capacity, which seemed to be long or even weakened, in fact, this change made it easier for them to break out in a short time and seize opportunities. At level 8, emir I can experience some of the characteristics of the Swedish heavy tank as long as it reaches the complete body:

The tank is not very large, and the weight of the vehicle is very low

3 consecutive rounds of cartridge guns, the penetration depth is lower, the gun control is almost worse, but the single shot damage is higher than the same caliber of the same level

Good turret defense (although the head of level 8 Emile I is not reliable)

The amazing -12° pitch angle

Sparse hull and tank side rear defense

In addition to these characteristics, the Level 8 Emir I is actually difficult to be considered "strong", because it has a lot of problems. On the flat ground, its turret is not reliable (also because there are some guys who wear deep anti-sky at level 8), and although the Emile I is only 28 tons, its mobility and flexibility are quite poor, and the double APCR is not deep, which makes it quite uncomfortable to play. My personal assessment of Emile I is that it can be played, but there is no need to stay.

Emile II

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

Really good car, recommended to keep it permanently

The Level 9 Emir II is actually the biggest winner after the Swedish Heavy Tank remake, although it seems that it is a "transitional" Level 9 Heavy Tank, but in the special environment of the Class 9 car, in some cases it even performs better than the Level 10 KRV, and it is best to describe it as "playing a pig and eating a tiger". Emile II already has the same 440 single-shot, 3-shot cartridge 120 guns as the 10-level KRV at level 9, and its turret defense is also greatly improved compared to the level 8 Emir I for the same level. In other words, Emile II is a KRV that has been filed a little bit in terms of mobility, flexibility, and health, and throws level 9 directly. Since I started evaluating the car, I have praised the excellent performance of the car many times, if you have played it, you must understand that the Emir II I recommend to keep permanently, and it will be used in the future to fight the front line.

BLOOD

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

The son of heavenly choice, Oufu 10th grade silver coin heavy tan three rings are injured in the second place

The overall redo of the KRV line is now the 10-level KRV. Originally, the KRV had an unusual -12° pitch angle and iron head, don't look at the clip 4 rounds to 3 rounds seems to be "weakened", but in fact, such a change, in exchange for high single shot damage (400 to 440) and excellent output rhythm (small clip, fast loading) is worth it. An enemy who is not paying attention can knock out 1320 blood in 5.5 seconds, followed by a KRV set up a shuttle and wait for 20 seconds. If combined with the terrain and teammates, krv is really extremely difficult.

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

Wearing 300 is the confinement of it

The only problem that can limit the KRV is that its gold coins are only 300 deep, which is a kind of balance and imprisonment for WG, if the KRV's gold bullets have 340 wear, then the game is renamed "KRV World" is not exaggerated. In the current version of qualifying and the wild team, we have also seen how the KRV has played and performed. Personally, I think the current version of KRV has the following advantages and disadvantages:

High single shot damage of 440

The gun control is within an acceptable range

A shuttle 3 consecutive 1320 damage takes only 5.5 seconds and has an outbreak

The large filling under the standard configuration is only 20 seconds

That is to say, the firepower of the KRV has a single shot and an outbreak and a continuous one

The -12° pitch angle is very suitable for the current version of the map design

The nearly indestructible turret front, the pressure angle is even more impeccable

Approach the maneuverability and flexibility of the partial tan

The special ammunition is only 300 worn, and it cannot be moved by hard cars

Fragile hull and tank side rear defense

It is precisely because of these characteristics that the lower limit of THE KRV is not low, and the upper limit is even higher. However, the two hard indicators of gold coin penetration depth and body defense are still a kind of shackles for it, and I have seen many field team KRVs even if the gold coins are random, they have not caused any substantial damage to the opposite heavy tank. Among them, the body defense can be compensated by walking position and familiarity with the terrain, but wearing a low depth is low, even if the master to play KRV can not avoid this problem (although you can rely on the side attack, but for example, the Tin City 8 line hard to hit hard, that is not worn is not worn), just like the 2700 Prado is not able to run 4000, the hard data indicators of the vehicle are placed there.

Must practice it! One of the strongest cartridge heavy tanks of the current version 10 V series KRV line 5 tanks

It's worth a show

KRV's performance is quite good, in the direct service of all 10 levels of silver coins heavy tank big data, KRV's WN8 efficiency and win rate are medium to high, and in the European service and other servers, KRV's three-ring marker injury is almost around 4500, in the level 10 silver coin heavy tank is also second to the new king Vz.55, it is good or bad Needless to say. And if you start from the perspective of this line of practice, I think it is not bad, as long as you can hold up to Emile I, then the experience of this line is quite comfortable, it is for the current version of the environment, we can not go against the trend. It just so happened that the 7th season of the battle order also made a 3D skin for the KRV, and I didn't practice at this time, when was it going to be? I am Anabel, Caddo, always thinking about the vital interests of our players. If you like my car reviews, please also forward and share the promotion to let more captains go home.

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