
Amber : From Mond, Four Star Vice C, Shooter, Fire Element
90 levels of basic properties
Health: 9461 Attack: 223 Defense: 601
Breakthrough increases attack damage: 24%
Normal Attack: Marksman
General Attack, five consecutive shots of physical damage. Hit hard, aim and shoot, and charge up to deal fire elemental damage.
1. The general attack damage multiplier is not high. And heavy hits, breaking through the inherent talent, as shown in the figure below, aim at the weak point of the shot, get 15% attack power, unlock to unlock a hit, aim and shoot, fire 2 arrows, and deal an additional 20% damage. The magnification of the 10th level is 223% + 44.6% = 267.6%. It seems that the heavy hit is relatively better than the general attack, but the damage is still relatively ordinary, and it is not recommended to be used as the main C strike output, unless you are a true love party.
2. The heavy blow is an ignition tool, more suitable for the big world exploration and decryption. In the high place or far d torch, it is very practical to use Amber to light a fire, and the fire shooter, on Amber and the Night Palace, without the Night Palace, Amber will be the role that must be chosen. There is also the fact that the heavy blow is a strong fire attachment, which can hang fire to the ice C character in the distance, and can hit 2 melt reactions, such as ganyu.
E Skill: Exploding Doll
Throw The Earl rabbit forward, long press to adjust the direction and distance, the Earl rabbit has a taunt to attract fire, destroy or explode after 9 seconds to cause fire elemental range damage.
1. Earl Rabbit's explosive fire injury is a strong fire attachment, producing 4 fire element particles, 10 levels of magnification 222%.
2. Earl Rabbit can be used as a big world pressure mechanism to decrypt. It can also be used in combat to attract firepower to create an output environment, while exploding also hangs strong fire. If the position of the rabbit is offset, the character can use the character to push it to adjust. In addition, qin, wanye, sugar, and wind lord can all suck up the earl of rabbit rabbit.
Big move: Rain of arrows
Shoot a rain of arrows at enemies in front of you, dealing continuous fire elemental range damage.
1. The big move arrow rain is a weak fire attachment, 2 seconds to hit 18 fire wounds, due to the rapid play of multiple fire injuries, so the ice shield ability is extremely strong, 10 levels of the total multiplier of 910%, the damage multiplier is very impressive, and only need 40 elemental energy.
2. Break through the inherent talent, as shown in the following figure, the arrow rain critical strike rate increased by 10%, the range expanded by 30%, but after the increase, the range of the arrow rain is still not large. After unlocking 6 lives, the team's movement speed and attack power are increased after the big move, which is obviously more suitable for playing vice C.
3. Unlock the inherent talent [Flying Champion] to reduce the physical exertion of flying in the team. Flying with Amber to the Nameless Island is practical.
Skill priority training: big move > E skill (sub-C)
Normal Attack > Moves (Charge Master C)
Vice C Core Life Block: 4 lives and 6 lives
1 hit, heavy hit, aim and shoot, fire 2 arrows in a row, the second arrow deals 20% damage. Hit the charge-up shooting core.
2 Lives, E skill thrown by the Earl of the Rabbit, aiming at the foot of the Earl of the Rabbit can detonate in advance, while also dealing 200% additional damage. In actual combat, the operation is more troublesome, the damage is not high, and it is not necessary.
4 lives, bonus once E skill, while reducing the cooldown, that is, 15 seconds into 12 seconds.
6 Hits, after using the big move, the team character gains movement speed and attack power. That is, to improve the ability to assist.
PS: Amber is one of the three royal families, only the resident pool can come out, the seat of destiny can not be sought, only with fate.
Holy relics recommended
Recommended: Witch 4-piece set or 2 Witches + 2 Rooms
Witch 4-piece set, maximum damage, requires 4 lives to eat 21% of the fire damage.
2 Witches and 2 Clan Rooms, increase fire damage and increase the damage of large moves, which are better obtained than 4 piece sets.
Attribute selection
Main attributes: Sand of Time chooses attack power, Empty Cup chooses Fire Element bonus, Crown of Reason chooses Double Storm [Critical Strike Chance Less than 50%, Critical Strike Chance Preferred].
Secondary Attributes: Double Burst > Percentage Attack Power> Elemental Proficiency.
Recommended: [Instructor] 4-piece set or [Exile] 4-piece set. Improve team elemental proficiency and increase team elemental energy recovery.
If you hit a charge-up heavy blow, it is recommended to recommend the 4-piece set of "Remembrance Note Series".
Weapons recommended
Vice C, five-star recommendation: The poem of the final sigh
Increased recharge, E skills and big moves can also trigger passivity, improving the team's character element proficiency and attack power. Graduation weapon. It's a bit too extravagant though.
Charge Master C, five-star recommendation: [Amos's Bow] to increase charge damage, or too luxurious.
Vice C, four star recommendation: Absolute string
Increase elemental mastery, improve E skills and big move damage.
Charge Master C, Four Star Recommendation: [Bow of The Demon Breaker] and forged [Trial Moon]
Upfront recommendation: Samsung's Divine Oath
Both main C and sub C fit, perfect critical hit damage, passive and very fit, hit key point boost to cause damage. Focused, easy to get and extremely cost-effective.
Team matching
Amber, in the early stage, is suitable for the exploration of the new and open-land world, and the later stage is more suitable for playing the deputy C hanging fire, or tool people. For example: E skill attracts firepower, and the main C is hung with strong fire and double fire lineup to increase the attack power.
Melting Stream 【Ganyu + Zhong Li + Bennett + Amber】
Ganyu main C, bell away from the shield and reduce resistance, providing ganyu output environment, Bennett back blood, hanging fire and increase injury, Bennett's strong fire can make Ganyu second stage charge to eat two stages of melting reaction. Amber's long-range charge and E skills are both strong fire attachments, which can also make Ganyu second stage charge eat two stages of melting reaction. Double Fire also increases the team's attack power by 25%.
Other Fire Master C can also take Amber with them to achieve double fire resonance to increase attack power, and E skill to attract fire and provide an output environment.
Amber plays the main C, the damage is relatively ordinary, it is not good to match the lineup, personally not very recommended, of course, the True Love Party is another story.
The article ends here, I am a sword wind language, love the game, if useful to you, give me a little attention!