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Original God: A must-practice role for novices into the pit, a master of puzzle solving in the big world, a scout knight Amber!

The original god novice character Amber is a master of adventure puzzle solving, and during the adventure, whether it is ignition, archery, double or triple pressure switches, Amber can help you solve it. In addition, Amber's Arrow Rain can consume elements other than the Fire Element in large quantities, and is a destructive helper for the Abyss Mage Shield with a headache for novices. With the West Wind Bow, the Talent One Arrow Rain Strike Chance is +10%, which can make additional charge, and the Arrow Rain with only 40 charge can almost help novices solve every battle during exploration, so what do novice players need to consider to cultivate Amber?

Original God: A must-practice role for novices into the pit, a master of puzzle solving in the big world, a scout knight Amber!

First of all, Amber is a fire attribute, easy to make double fire resonance, 25% attack power increase, is of great help to novices who lack relics, and Amber does not need to increase the level based on this premise. For the Abyss Mage's broken shield, there may be some pressure in the novice period, and Amber's multi-stage fire element has a miraculous effect. In this way, it will be recommended that Amber has the minimum level requirements corresponding to the world level, and recharge weapons/relics, about 150-160% charge is good, many novices may be worried about the character training is too wasteful of resources, in fact, this is a big misunderstanding, the following I start from the level 1 Amber to calculate the resources to be cultivated to form.

Original God: A must-practice role for novices into the pit, a master of puzzle solving in the big world, a scout knight Amber!

The first is the easiest to achieve level 50 breakthrough, skill 444, this stage should be level 25-30 there are seriously cultivated characters will be cultivated to the extent, about 3 days of physical strength can be cultivated. So at this stage, I think even if I cultivate Amber, it will not waste at all, and the early stage will be full of comfort. Then there is the level 60 breakthrough, skill 666, this stage should be level 35-40 there are seriously cultivated characters will be cultivated to the extent, about 8 days of physical strength in the later stage, more than the stage just now to spend 5 days more physical strength. At this stage, I think that if Barbara or Lisa is a character who occasionally organically plays in the later stage or can be used by some teams, it is not a waste to cultivate.

Original God: A must-practice role for novices into the pit, a master of puzzle solving in the big world, a scout knight Amber!

If it is used to cultivate condensation (you can also be a vice C in the later stage of condensation), smoke, Reize, Keqing, DiLuk, which are very comfortable in the early stage, I will feel that it is not a loss at all. It will also be suggested that novices can spend such a week of physical strength to pull the early god horn, rather than just willing to pull the early pain of the Xiangling Xingqiu Bennett. Multifunctional Amber is a difficult goal for novices to achieve, requiring a life seat, relics, and weapons. Double Fire Resonance, 4 Sacred Relics of the Clan Room, and the Ultimate Bow achieve a stable 80% attack BUFF of the whole team.

Original God: A must-practice role for novices into the pit, a master of puzzle solving in the big world, a scout knight Amber!

This was followed by a level 70 breakthrough with a skill of 888. At this stage, it should have been level 45, and it should have begun to brush the holy relics, starting from level 1, and spending about 15 days of physical strength in the later stage. It takes 7 days more physical strength than the previous stage, and the practice to this side is basically the normal C can start to play the 11th layer and 12th layer of the abyss. Then basically spend half a month of resources is that everyone will start to think about whether the resources are wrong, but in fact, when the latter-day relics do not want to brush and have nothing to do, many old players will also start to pull these four-star C to play and see, usually will also pull to 70 breakthroughs to earn a blue ball, so investing to this extent is not impossible to consider.

Original God: A must-practice role for novices into the pit, a master of puzzle solving in the big world, a scout knight Amber!

If the skill is maintained at 666, you can reduce the physical exertion of 3 days, 12 days of physical investment but can take you through the big world level card, I think this investment can also be considered, novices must not be stingy with holy relics, post-saint relics These can be changed to other upper roles without pain.

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