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Grossly underrated heroes! It's very easy to learn her upper score

Corresponding version【12.05】

Cover "Have you ever seen my panda?" "Anne

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Hero name: Daughter of Darkness Anne

Difficulty:

The winning rate of Anne of Zhongdan has remained high in both national uniforms and hanboks for a long time. With stable control and high explosiveness, she is easy to play against single kills and the travel support is also powerful, if she can form a linkage with the field, it will be even more unstoppable

Anne is relatively simple to get started, and a little practice can play the effect. The only downside is that encountering some heroes in a single row can be tricky, and it is recommended to go backhand. If you have a double row, you can help catch it with the help of the wild, and you can go out first without a brain

Grossly underrated heroes! It's very easy to learn her upper score
Grossly underrated heroes! It's very easy to learn her upper score
Grossly underrated heroes! It's very easy to learn her upper score

Rune parsing:

Electrocution + malicious vilification increases the outbreak, ruthless hunter increases movement speed, improves the efficiency of wandering support, and astral insight reduces flash cooldown

Equipment analysis:

The combination of Luden + Shadow Flame ensures that the early outbreak is full, and the efficiency of clearing the line is also guaranteed. Although the Rocket Belt Genre is more mobile and has high explosiveness, it is seriously lacking in blue and cannot frequently use skills to deal with the line of troops

Some

Level 1 point Q, level 2 point W, main Q sub-W (can also point 3 level Q to facilitate tool repair)

Summoner skills

Flash + Ignite

Passive Skill【Fire Addict】

For every 4 skills unleashed, the next damage class will stun the target. Level 1 is 1.25 seconds, level 6 is 1.5 seconds, level 11 is 1.75 seconds

Q Skill【Shattered Fire】

Directional ability to deal magic damage. If the target is killed, mana is returned and the cooldown is halved

W Skill【Incineration】

Cast a flare at the cone area, dealing magic damage to all enemies in the area

E Skill【Lava Shield】

1. Provide yourself or a friendly hero with a shield that lasts 3 seconds and a shift speed bonus that continues to decay for 1.5 seconds

2. Enemies will take magic damage on the shield attack

3. If Tibbs is present, the effect of the E skill is also applied to Tibbs

R Skill [Wrath of Tibbs]

1. Deal magic damage to places within the target range and summon Tibbs for 45 seconds, skill cooldown starts from the time Tibbs is summoned

2. Tibbs deals damage to nearby enemies per second, and General Attack deals magic damage. Hold down ctrl + right mouse button or press R to control Tibbs

3. When Anne is killed, Tibbs will receive a high movement speed and attack speed bonus for 3 seconds

4. When Anne first summons Tibbs, she also receives attack speed and movement speed bonuses, which are not mentioned in the skill introduction

Level 6 previously consumed skill

3 layers of passive start: W picks up Q and flat A and then retreats (after releasing W, there are 4 layers of passive, Q can play stun)

2 layers of passive start: E connected to W to Q to connect to flat A (the same as above, add an E)

Note: You need to master the limit distance of W

3 layers of passive starting: Q first hand, Q flying process open E to faint the opponent, and finally pick up W to pick up the flat A

Longest range attack:

The limit distance of Anne R is the farthest, stuning the opponent at the edge of R at a very long distance, which can achieve unexpected results. Tip: Beginners use non-intelligent casting to understand the R limit distance (otherwise it is easy to empty)

Grossly underrated heroes! It's very easy to learn her upper score

Highest single burst attack mode:

Q starts to play stun (can ensure the stability of the stun opponent, will not be dodged by the opponent with displacement skills like W and R) after the opponent faints, then R and W hit the damage, and then open E to accelerate to chase and draw A, and finally play the second Q to finish

The most stable stun attack

When the damage of a set of skills is enough to kill an opponent, you can use W to flash your hand to stun the target, and then follow Q and R to complete the kill. Doing so will prevent the other party from handing over the displacement skill to dodge your R after seeing you flash, or being stunned by Q at the end of the flash, resulting in a lack of catch-up

The most suitable way to attack the regiment

The most cost-effective player in team battles is undoubtedly R-Starter, as Tibbs deals scorching damage to nearby heroes and can consistently hit Flat A, R Starter W and Q can hit Anne's highest range damage

Level 1 Q

Anne's general attack range is very long, you can constantly use ping A to harass opponents, don't be too greedy ping A to prevent eating skills, and pay attention to pulling away the creep hatred by walking backwards. Master Q's slashing blood line, and use Q's cooldown return and blue amount return to repair the knife

Level 2 W

The playing style remains unchanged, and you can consider exchanging blood with your opponent with the previously mentioned level 6 pre-consumption combo

After level 3

With the presence of the E skill, the passive Annie of the 2nd floor has the stun ability, and the deterrent is even greater. And you can also use the acceleration of E to close the distance, it is easier to stun the opponent, at this time you can call more wild to catch

After level 6

The ability to kill alone will be stronger, and a set of skills can basically take away opponents with blood

Upfront key

Under the premise of ensuring the advantage of the line, we will support the side roads and wild areas to drive the rhythm. Anne's ability to cooperate with the wild is very strong, and it is not easy to push the line. When the field is nearby, it is easy to cooperate with the field to take down the head, and then easily establish a line advantage

Medium-term critical

Make good use of each of your flashes, use flashes to support your teammates, win small-scale team battles, and drive the rhythm on the field

Team Battle Key:

It is necessary to change the scan with real eyes in advance, put yourself in a position where there is no field of vision, and find a good opportunity to flash RWQ into the group. After playing a set of skills, open E to re-stack the stun, while using E's acceleration to run to a safe position, if directly set fire, decisively open Zhongya

When there is no flash, try not to play the group, if you have to fight, stand next to AD and use your control to help AD output the front row of the other party together

Countermeasures:

Anne's advantage was to burst high and control the foot

Anne's shortcomings are skill range and clearance efficiency in general

A hero with a greater range than Annie and a fast line clearing speed can easily deal with her. Relying on the range made Anne unable to get close, relying on clear lines to contain Annie. Choosing a hero with an unselectable class skill is also good, and you can dodge Annie's skill to make her explode and fight incompletely

Hero Selection:

Heroes such as [Sindra] [Zelas] meet the first article

Heroes such as "Little FishMan" and "Robbery" meet the second one

Reports/Feedback

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