Hello, hello everyone, I am Genting little old eight, no Lenata wheel mother's life can not go a day, today to bring you a set of unpopular scoring lineup - precision flying mantis, with a smooth overdo, and become a cold to eat points of the best choice,
First of all, let me introduce it to you
Lineup composition: Mantis, Bronn, Salefani, Clockwork, Ike, Ember, Robot, Jace.
Bondage consists of: 4 Precision, 2 Assassins, 3 Inventors, 2 Bodyguards, 2 Geeks, 1 Socialite, 1 Guardian of the Future
This set of lineups belongs to the lineup that is full of c without meat. Therefore, Hex belt defense is preferred. The station is the other sinking bottom of the single top of The Bron, so the back row of the rapid is also more preferred, there are precision opening four precision, the lift is huge
Or two ways to play a streak economy is good, 4-2 or so, level 8 D all lineup, losing streak to sell blood, level 7 to D card D out of 1 star mantis can basically lock blood (need a high-quality front row), and then rise eight D complete body.
Hex Technology Preferred:
Hex analysis
This set of lineups belongs to the lineup that is full of c without meat. Therefore, Hex belt defense is preferred. The general position is the other sinking bottom of the Bron single top, so the back row of the rapid is also more preferred, there are precision open four precision, the big improvement lineup analysis:
Operational Analysis:
2-1 Wild Monster Explosion equipment suitable can be considered to play a winning streak, 3 inventors 2 precision, cards are left behind. In the early stages, there were three more inventions in the case of directly pulling people to fight rhythm mantis equipment to ez with attention to assign geeks such as night blades, such as equipment that had no combat power in the early stage, do not directly and give the big sword to let ez steal. Eat three consecutive defeats without your own combat effectiveness!!
2-2, have the equipment to synthesize directly do not hesitate, can play a winning streak can directly pull the population.
If the 3rd stage is cut off from winning streaks, it can be overdone with yodel geeks. The existing economy will not be too much.
If you can win consecutively on the strongest combat strength, 4 geeks, 3 inventions continue to mix, eat interest on the 7 levels, look at the amount of blood, and the overall quality on the field, if the quality of the field is low, wait until 4-3 on 8, D a little, if the amount of blood less 4-1, 7 levels can D a card, to ensure the health of the blood.
In the case of three invention consecutive win transitions, you can play 8d cards 4-5, if you are eating three consecutive defeats to raise the economy, it depends on the amount of health at 3-5 speed seven, small d to save blood, after playing the wild monster and then big d. If the amount of blood is better, it will be 4-1d, improve the quality of the lock blood, and then go up to eight to nine!
2 stars 4 fee card all two stars, the basic quality is enough. You can pull 9, find a high fee card, praying mantis can also be exchanged for Jinx, Zeli and other 2 stars 5 fee card.
Mantis two stars are relatively good D, for the overall D card rhythm will be much ahead, with 2 stars Mantis in stage 5 smoothly lock blood, can not beat the popular lineup, can also be as little as a lot, on the 9 level.
2 Mantis If the 3 stars can't be done, the upper 9 level is directly replaced by Ze li, or Jin Kesi, so that the overall quality is better, and the lineup such as poison fights can have a teaching ability.
Concluding Summary:
Under the premise of ensuring the health of economy and health, use interest upgrades or search cards, under normal circumstances, 3-2 upgrades 6 levels, 4-1 upgrades 7 levels, 5-1 upgrades 8 levels, improve the quality of blood lock, and then on the eight on the nine! Hanging the current version of the t1 lineup fight poison there is no particularly feared lineup. If you encounter Dacheng Ninety-Five, you can consider finding Zelijinx and Hilker to equip the mantis to give five fee cards!