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The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

author:Breeze loves the game

Hearthstone's ladder build has just been announced, and a new version of "Wizband's Workshop" has just been announced, and in this patch, there are also a lot of updates to the Tavern Wargame. As is customary, with each end-of-version update, Tavern Wargame returns to an old mechanic, this time with a quest mechanic, so we're getting a short-lived version of the quest spell dual mechanic.

New Quests & Quest Rewards

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

The return of the task mechanism to nature is to bring some new tasks and task rewards, first of all, with the spell version of the introduction of new tasks: fill the cauldron, which requires the player to release a certain number of spells to complete the task, because now the potato flow can no longer be played, if the release of 9 spells as the benchmark, even if it is deliberately to complete the task, it still takes a certain amount of time. In addition, the tasks of burning evidence (selling followers) and tracking footprints (refreshing the tavern) have been removed, which is still pretty good.

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

And this time, there are a total of 11 new task rewards, which is quite a lot. Breakthrough illusions, space-time interference, split scrolls, energy cycles, and inscription treasures are all related to tavern spells, and if you are a genre with more derivatives such as undead machines, the energy cycle may get more spells than inscription treasures, but inscription treasures are more stable. By the way, it seems that there was a bug when the new version was launched, and there was a patch announcement that was not there, and the quest reward related to the tavern spell: Wild Witchcraft (at the beginning of each round, 5 tavern spells were randomly released), I don't know if it means that there will be new quest rewards to join the pool of quest rewards in the future.

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

In addition to some other effects, the Rolling Grass Disaster is also a growth quest reward, and it is very suitable for ape gods and undead, the gift of the double-headed jackpot and the golden kobold is an aberration into a quest reward, and the public audition and the mysterious real murderer bring partners and level 7 followers to this version, and the tavern is really lively now. The last stable meld monster is also very interesting, revenge 7 summons a 50/50 meld monster when you have a slot, it seems that if you have enough monsters and tokens, this quest reward can be triggered more than once, and it is still a quest reward suitable for genres like Beast Mechanical Undead. If there are new people coming, old people will go, and strong poison and small minions will be removed from the quest reward pool.

New tavern spells

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

At the same time as updating the quest mechanics, the existing tavern spell mechanics have also been updated, adding 13 new tavern spells, some of which still turn hero skills into spells, such as circulation is the skill of the female bar, invoking the devourer is the skill of eating the hand, the suspicious stimulant is a bit like the skill of the ice dragon, the corrupted pastry is the skill of the new version of the king, and it is also the ability of the tavern attendant, and the ability to confiscate gems is the ability of the undead acolyte (so he retired from the environment).

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

Some tavern spells have a duration ability, a bit like the Paladin's aura in the ladder build, such as digging through parts for 3 turns to gain a Magnetic Follower, which is no better than the Scrap Iron Recycler, and Swallowing Slime lasts for 3 turns to give your dragon +3 attack damage at the end of the turn. Poisonous tumbleweed allows you to summon a 1/1 Vicious Assassin at the beginning of the next round of battles, and attack immediately, absolutely first, Clone Snail can get a copy of a Fishman card in your hand, here I feel that copying to cut Fishman is the most profitable, and can prostitute a lot of figures.

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

Beetle Grace is to allow you to get more attack frequency, in addition to helping you win, you can also cooperate with those with revenge attribute task rewards, slaughter this card to destroy an undead, I don't know if it's the same as destroying the card, use it in the preparation stage can trigger the dead word and resurrection, you can add it if you have tried. The evil scale package is a simple resource spell, and the gold coins that need to be spent on the opportunistic robbery of the same resource spell are too high, if you manually take this spell, you feel that you have to steal more than two cards that are really useful to earn, of course, it is very cool to obtain through various derivative means. In addition, this update, the elevation, the jaw of fate (roulette wheel) and the companion help have been thrown into the small black room for the time being.

Follower updates

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

Finally, there is an update on the retinue side, this version of the patch adds 7 new retinues, and most of them are biracial retinues, eagle gill fishmen, which can buff the chariot card retinue at the same time, and the fish-man beasts can play hand card streams. The revenge glider effect looks a bit chicken, mainly because it only adds 1 health, and even if you do die, it seems to feel a little like that. The Salon Dancer is a tool card that can grow with tavern spells in the mid-term, and the evil boar man can also grow with the release of tavern spells to devour the retinues in the tavern, but it may be that considering the return of the mission, it takes 3 spells to devour once, and it always feels a bit slow to be a six-star minion.

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

Strong labor is a revenge resource card.,It's supposed to be a mechanical or demon card here.,But Qingfeng hasn't been confirmed online.,Useful friends can correct it.。 The Tyrannosaurus Trampler is actually the previous Evil Trampler, but this time the return has changed from the Demon Beast Dual Race to the Undead Beast Dual Race, this change is quite reasonable, after all, the previous Evil Trampler is also the Undead Beast, and these two races are used more. The last automatic vortex lasso device is a new retinue of machinery to obtain tavern spells (the previous carriage has withdrawn from the environment this time), and it is stable in the first place to get at least two tavern spells, and the holy shield wind fury is also very suitable for cultivation, but the star is too high.

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

In addition, there are some old followers who have been adjusted in balance, the star of the multi-faceted auxiliary drone has been lowered from 5 stars to 4 stars, and the body has also been lowered from 4/5 to 3/4, and the star of the scrap iron recycling machine has been raised to 5 stars, and the body has become 6/5, but the effect has been changed from accumulation to Dead Words to gain magnetism, and if it is paired with double Dead Words' mission rewards, it is more fierce than before. The Flame Flying Fish's buff has been changed from using a Warcry card to triggering a Warcry, which means that the buff effect can be triggered twice with Copperbeard, and the Golden Evil Dragon has been changed from devouring 6 minions to devouring 3 minions to gain double attributes, which is a good change in the Tavern Spell version.

The Tavern War Chess mission mechanic is back, with new spell-related mission rewards, and the return of the Irel Mantis Demon

In addition, there was a wave of rotation of minions in the Tavern Wargame, with Iriel, Bursting Whirlwind, Master Strategist, Ancestral Tortoise, Mantis Demon, and Thorn Summoner returning to the Tavern Wargame, while the Gem Duelman, Treasure Hunter, Resurrected Undead Pig, Myth Spotter, Fairy Tale Singer, Fluttering Carriage, Undead Acolyte, Adaptive Barricade, Wonder Percussionist, Soap, Thorn Thorn Witch, Resurrected Poisonous Fishman, Machine King, and Octopus Troll all retreated.

The above is the main update content of this tavern wargame, there are still quite a lot of things updated in this patch, and it has been launched now, so hurry up and experience it!

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