World of Warcraft is drifting away from home console platforms, and in a recent interview with IGN, Warcraft director Ion Hazzikostas denied the console version of the rumors and attributed the reason to plugins.

The success of Final Fantasy XIV, coupled with Microsoft's acquisition of Activision Blizzard, and the possibility of joining XBOX's family barrel program in the future, once made the rumors of the console version of World of Warcraft very loud. However, although the alpha version of 9.0 has already implemented gamepad control, in a recent interview with IGN, when asked whether the MMO will be ported to the console in the future, Ion Hazzikostas, game director of World of Warcraft, firmly denied it.
Ion Hazzikostas said world of Warcraft was designed for PCs from the start, and one of the big problems with console play is plugins, and these large number of third-party plugins provide players with a customized experience, but it is difficult to run on a closed console platform. Although cross-platform games like Fallout 4 and The Elder Scrolls have many plugins, there are problems with their console versions.
World of Warcraft has been in development for nearly 20 years, and plugins have become an indispensable tool for normal play. To put it bluntly, without early warning plugins such as DBM, the difficulty of the group's boss has increased by at least a few levels. There are also so many PVPs and arena plugins that it's hard to imagine missing them. Ion Hazzikostas said Blizzard wants to do better for the community, improve the openness of the game, and support these developers.
When it came to World of Warcraft's gamepad plugin or related feature improvements, Ion Hazzikostas didn't respond. In fact, although the number is not much, there are indeed many people in the folk who use the handle to play the dungeon under the Warcraft.