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The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

In recent years, the layout of domestic game manufacturers overseas has been more frequent. For various head developers and studios, it also shows the "ability to pay money", and if there is a stock, it will buy or dig people. But this kind of "sending money" behavior is also inevitable to encounter embarrassment. Recently, in the overseas podcast program Sacred Symbols+, David Jaffe, the founder of the "God of War" series of games, broke the news that he had rejected an offer from Tencent to direct a game with a budget of $100 million.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

If you just reject business cooperation, it's nothing. The problem is that David Jaffe has such "honorary titles" as "Stinky King" and "Troll" in the game circle. This initiative to break the news, naturally is also expressing a very unfriendly attitude, according to his attitude - he looks down on the domestic game manufacturers to do things - this point is naturally understood by many netizens as "looking down on domestic games."

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

In fact, this is not the first time David Jaffe has made such remarks. Previously, when watching the trailer of the domestic game "Black Myth: Wukong", he also caused displeasure among many netizens because of some controversial remarks (this part was actually misinterpreted). But before you can give David Jaffe a mouthful, there are a few things you need to know: what David Jaffe says—even his revelations—don't take too seriously.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production
The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

From David Jaffe himself. In fact, he has not developed any serious games since 2012. Although he was involved in the "old trilogy" of the "God of War" series (as one of the game designers), when it comes to the "God of War" series in this generation, everyone can think more of Cory Barlog, the creative director of the "New God of War". In other words, David Jaffe's own importance to a project may really not be so important, and the so-called "rather than 100 million US dollars" is not as "high" as he thinks.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production
The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

And there is also an important problem that everyone can not ignore, domestic games want to become stronger, really do not have to wait for overseas developers to "lend a hand". Last year's popular domestic martial arts style online game "Forever Doomed" is a good case.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

Developed by 24 Entertainment Studio, "Forever Doom" gave everyone a glimpse of the potential of domestic games at the beginning. On November 10, 2021, the official announcement of "Forever Doom" exceeded 6 million global sales, directly setting a new record for the sales of domestic buyout games. It is also proved from the other side that domestic game manufacturers can also develop games that are popular with players.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

And the high popularity is only the most "superficial" achievement of this game. Players familiar with this game know that the reason why "Forever Destroyed" can maintain its popularity is because of the "operation" that multiplayer games value most. The production team also made a lot of efforts. The game has a very strict plug-in recognition mechanism. Over the years, through software detection and identification, in-depth excavation of plug-in interest chains, rewarding players to report and other countermeasures, "Forever Doom" has brought the plug-in, which is difficult to solve for many "eating chicken" gameplay games, to be controlled. It has won the enthusiastic recognition of many players.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production
The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

In addition, "Forever Doomed" also tries to promote traditional cultural elements through its own popularity. The design of many of the weapons in the game is a fusion of traditional Chinese aesthetics. It has also reproduced national treasure-level weapons such as the "Yongle Great Sword" and the "Horse Head Sword" one-to-one. In terms of fashion, weapons, and even tricks, traditional Chinese culture is displayed as much as possible. Combined with the high popularity of the game, these contents have also been successfully exported overseas.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production
The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

Of course. If you insist that every domestic game achieve such results as "Forever Destroyed", it may be somewhat demanding. However, it is not difficult to see from the achievements of 24 Entertainment Studio. As long as there is a serious polishing of the soil of the game, then the domestic game will always blossom and bear fruit healthily, and there is no need for the so-called "foreign adult" to help.

The Father of the God of War took the lead in denying Black Wukong and refusing Tencent's 100 million invitation! Self-improvement is the only way out for domestic production

Talking about this, how do you think about the remarks of the "Father of the God of War" this time? What do you think the future holds for domestic games?

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