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The experience of Gundam: Evolution is as "fun" as OW

A few days ago, "Gundam: Evolution" finally opened the first test for players, which is a controversial Gundam IP derivative game, if there are friends who have recently surfed the Internet and have not heard of this game, I will briefly introduce it -

The experience of Gundam: Evolution is as "fun" as OW

Whether it is the 6v6 battle mode plus the classic replica of the gameplay such as point-occupying, deathmatch, etc., or the fact that each airframe is not like the soldiers in the traditional shooter game is more like a hero in the MOBA game, the design logic with obvious differences and characteristics reflects to some extent that the game is very deeply influenced by OW, or to put it another way of saying that it is more than half an hour older than Overwatch, Gundam: Evolution does not have any difficulty in getting started.

Specific to some of the body in the game, the Pale Knight can insert a milk stick to make up for the damage, the big move is also a castrated version (can not aim at itself) of the tactical eyepiece, the sniper Jim is just to change the black lily can only be used by one person hook claw into a team-type springboard, the Angel Gundam is almost a perfect restoration of Genji's skills, and the operating threshold of many bodies (heroes) will also be lowered because of the experience brought by the player from OW.

The experience of Gundam: Evolution is as "fun" as OW

It is also these similarities that can be felt in advertising and real-world experiences that have made Gundam: Evolution a lot of controversy.

The experience of Gundam: Evolution is as "fun" as OW

Of course, it is not a shameful thing to learn from the mature works in the market and add it to their own products, as long as they learn well, players will not particularly care. In the end, the word of mouth of a game must be decided by itself, not some out of thin lace news, such as as an ordinary player, we tend to focus on gameplay.

In fact, after the hand experience, I can feel the difference between "Gundam: Evolution" and OW, such as only black lily can shoot in OW, and most of the airframes in "Gundam: Evolution" have a more accurate shooting machine aiming mode in addition to the waist shooting mode, compared to the main hero skills with MOBA gameplay OW, this game brings a more intense gun experience, playing more like an FPS game.

The experience of Gundam: Evolution is as "fun" as OW

In terms of operation feel, I can also feel that the production team wants to restore the difference experience of manipulating robots instead of super soldiers in this game, which is also the selling point of this game promoted on the official website of Gundam: Evolution, such as each body can sprint/emergency avoidance, and these operations require the "boost" value of the body (similar to physical strength), each body is more mobile, and the player needs to consider the allocation of more combat resources in the process of fighting, which increases the player's operation cap.

However, the production team's experience of driving a mobile suit is limited to this.

I'll give a few counterexamples, such as in the recently logged into Steam's "Mobile Suit Gundam: Guild Wars Mission 2" and the "Mobile Suit Gundam OL" that has been discontinued, each attack will have a close-up animation of a Mobile Suit stepping on the launch pad, which does not have any substantial impact on the gameplay and the battle process, but the second sense can make people feel that they are driving Gundam.

The experience of Gundam: Evolution is as "fun" as OW

In Gundam: Evolution, not only did you not ask the driver voice actor to restore the original name scene, but you could only smash the base's destructible scene props like OW before waiting for the game to officially start.

If you count some of the more unpopular works, "Mobile Suit Gundam: Battlefield Trip" is an arcade battle game launched by Bandai in 2006, the main game is also the first-person perspective, and can put players in the cockpit, after the launch of "Battlefield Trip" quickly with a strong immersive experience from many competitors to stand out, became a very popular Gundam derivative game of the year, and later optimized the operation ported to the handheld platform PSP.

The experience of Gundam: Evolution is as "fun" as OW
The experience of Gundam: Evolution is as "fun" as OW

Gundam: Evolution gives me the feeling of being more of a Overwatch operating a Gundam mod than a Gundam mod.

From the perspective of Gundam fans, such fans restore some details of the original setting to the game, which can often greatly enhance the player's favorability, and there is also a lot of controversy about this.

For example, hitting different hit boxes of enemies causes different damage, and the smaller parts that are not easy to hit have higher damage, which can provide players with stronger positive feedback, which is a basic setting in most shooter games, and a more down-to-earth point is "high headshot damage", and the same is true for Gundam: Evolution.

The experience of Gundam: Evolution is as "fun" as OW

I think many friends should sacrifice this meme

The problem is that in the Gundam work, most of the MS's head is nothing more than a "master monitor" setting (gundam: evolution has only the cockpit of turnA and Shazabi in the head of the existing 14 airframes), and being hit is not fatal at all, like Zagu II. The cockpit and the nuclear fusion furnace are in the chest of the body, no matter how you think about it, it is more effective to hit the body;

The experience of Gundam: Evolution is as "fun" as OW

There are many such examples, the steel tank's big move is similar to the mad rat in the OW, which is to shoot the core fighter inside the body to go deep into the enemy line to launch a suicide attack, completely disregarding the "driver" inside;

There are also Neng Angels even a little deliberately restoring the taste of Genji in OW, there are sudden moves are drawing swords, and it is not certain to use the beam gun on the GN composite sword shield, the basic attack is to throw beam knives, but also the kind with unlimited ammunition, one down may have to lose dozens of swords, making people wonder which four-dimensional chrysanthemum the beam knife is pulled out from, maybe this is the Noh Angel Full Blade type.

And the above-mentioned "Gundam: Evolution" in many of the places that conflict with the basic setting of "Gundam", it can be understood that the production team's production ideas are a bit lazy, just following the existing path of other shooters and OW.

This will make some of the already outrageous brawl matches more comedic - because the main weapon is a bazooka with a long distance and with AOE, the mass production machine such as the Great Demon can often chase the Gundam, Shazabi, Pale Knight and other special machines in a game, such as the Neng Angel and the Gundam Barbatos, such as the melee body will often be helpless when encountering Metas, Asima and other deformable and stagnant airframes, and the player's technology has nothing to do with it, simply because the positioning of the body affects the restraint relationship, and the collapse of the combat power is not in line with the situation of the original work. Gundam: Evolution is very common.

The experience of Gundam: Evolution is as "fun" as OW

In other spin-off games, Bandai is not without experience in dealing with OOC issues. For example, another very well-known series of Gundam IP, "Gundam EXVS", will use "combat power (COST)" as a quantitative unit to express the plot strength of a certain body.

For example, in the first game of the series released in 2001, "Mobile Suit Gundam: Federation VS Gion", Jim's cost is 195, the arm is only a beam spray gun and a Balkan cannon, and the cost of the Chaya Dedicated Warrior is 325, and in addition to the basic armament, you can use the Rotary Beam Blade to block the beam attack while sprinting and slashing. The Gundam cost value has 375, which is the highest cost value in this game, correspondingly, this body also has a beam gun, meteor hammer, Bazooka bazooka and other powerful weapons, and even in the case of the shield is broken by the enemy, in the process of forward STEP can use special fighting - a set of two knife flow attacks, the total damage of the stroke is more than 200 - it can be said that Gundam as the protagonist's own plug-in arm.

The experience of Gundam: Evolution is as "fun" as OW

This does not mean that the production team completely lets themselves go and ignores the balance of the game, on the contrary, the EXVS series can be said to be the player who has gone the furthest on the road of e-sports in the Gundam IP, and since the beginning of the first generation, there have been various forms of official events or small competitions held in arcade halls every year.

The cleverness of this series to maintain the balance of the game is that in the battle, we and the opponent each have an equal amount of COST slot, the victory condition is to finish the opponent's cost slot, which means that the more powerful (the higher the cost value) the body is shot down, the higher the cost value is consumed, the higher the risk needs to be taken, and the relatively weak mass production machine also has the chance of defeating the protagonist machine with the human sea tactic, which also makes exvs, a series with 20 years of history and 5 generations, enduring.

The experience of Gundam: Evolution is as "fun" as OW

To sum up, "Gundam: Evolution" is like a Jiangsu volume candidate who obviously has so many 90 points of homework in his own home, but goes to the next door to copy the 70-point homework of the national volume.

I have to admit that now when we talk about the failure of Overwatch, we will blame more on Blizzard's operation - monopolizing the right to operate e-sports, selling tickets for the game at a perfunctory price, slow update of follow-up content (heroes, maps), quite unbalanced balance adjustment, in order to promote a certain lineup to cause the in-game environment to become bad, etc., as for this set of gameplay that integrates FPS and MOBA, the player group mostly holds an attitude of recognition.

"Gundam: Evolution" brought me a comprehensive experience is also the same, aside from some OOC parts and gundam old obsession, the degree of completion of this work is beyond doubt, the beta version has 14 completely different operating experience of the airframe, 3 unique modes and 3 maps to bring different offensive and defensive ideas, people who have not seen Gundam, should be able to have a lot of fun in "Gundam: Evolution".

So, if you haven't seen Gundam, if you don't understand the romance of these "humanoid tin coffins", why should you play Gundam: Evolution?

The experience of Gundam: Evolution is as "fun" as OW

Next door, "Overwatch 2" is also going to start testing this month

On this issue, I think the production team should not have figured it out yet.

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