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Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

In the just-concluded Koi Cup three-row event, 17JL used Gu Qinghan Canaan and Temur's unpopular lineup to successfully win a perfect record of 23 kills, successfully won the natural selection for the game, and also broke the team kill record of this Koi Cup.

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

In this game, 17JL perfectly executed the most terrifying tactical core of this lineup - point kill enemy lineup C position. Successfully using Gu Qinghan's control to cooperate with the strong attack of the other two, in many confrontations, the other side's C position was given priority to fall to the ground, forming an advantageous situation of more fights and less in a short period of time. 17JL successfully played the strength of the lineup with the unexpected lineup and the smooth cooperation between teammates, so that many players have seen more possibilities for the eternal lineup.

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

It can be seen that in this Koi Cup competition, more and more new lineups have been taken out by the players, and all this is due to the adoption of the hero points competition system.

In the Hero Points competition system, each team will receive 15 hero points, each time the hero is selected will deduct hero points, the more times the same hero chooses, the more hero points will be consumed. The use of this format greatly improves the requirements for the proficiency of multiple heroes of the players, and also avoids the shortcomings of "aesthetic fatigue" caused by too many selections of strong lineups. Therefore, in this Koi Cup, the situation of "going all over the place and all the dogs in the trees" in the final circle is almost invisible.

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

From the data point of view, the three-row competition of this Koi Cup has come up with more competition lineups than ever before. Although the monks are a strong team core in the three-row competition, the appearance rate is still high. However, compared with the previous situation that each team can prepare two sets of lineups to eat the world, the lineup that appears in this game is still richer.

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

In addition to the lineup of Gu Qinghan Canaan and Timur at the beginning, in this competition, there was also a "separate family and single-handed" lineup of Ning Hongye, Gu Qinghan, and Wu Chen, which fought separately and depended on the strength of the players, so that players saw more novel tactical combinations in addition to the classic "Battle Method Pastoral" invincible lineup of Walnut, Tianhai and Yueshan.

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

It can be seen that for competitive games, a more reasonable competition format is the most critical factor in whether competitive game competitions can be loved by the public.

In the past e-sports competitions, there were endless competitions that laughed at and generously because of the unreasonable format. For example, the infamous "pulling the net line" incident in the League of Legends, the Indian CS event organizers rolling money and running away, the PUBG Korean team malicious team formation incident and so on. These events not only had a terrible impact on the contestants, but also disappointed the spectators who followed and supported the competition.

Can this lineup kill so much? See the Eternal Koi Cup under the Hero Points Tournament system

The introduction of the Koi Cup Hero Points Competition format can be said to be an epoch-making change in the related events of the Eternal Destruction. Under the influence of this format, the watching and competitive nature of the eternal game will be improved, and the influence of related events will be steadily improved.

I believe that with the further improvement of the Eternal Destruction competition system, Eternal Destruction is bound to develop into a phenomenon-level popular competitive game, so that players who love Eternal Destruction can experience the grandest competitive feast!

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