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"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

"Thirteen Machine Defense Circle", which has been evaluated by countless players as a "plot god" and "want to delete memories and play again from scratch", will land on Switch on April 14, and the port area supports Chinese.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

Since landing on the PS4 platform in 2019, this game has enjoyed a high reputation among players and has won many awards in Japan and abroad. However, as a game with strong AVG attributes, players have always thought that it will have a better relationship with portable game platforms, after all, people are more willing to play this kind of game in a more casual posture, rather than holding the controller and sitting precariously facing the screen.

In fact, Thirteen Machine Defense Circle did have a PSV version of the development plan in the early days, but it was eventually cancelled for various reasons. Therefore, in the past few years, many players are looking forward to this game to land on the NS platform and realize the dream of playing this masterpiece on the handheld.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲ The PSV version is really not easy to do

Now, that dream can finally come true. It is very fortunate that the game power has received an early evaluation opportunity for the NS version of "Thirteen Machine Defense Circle", let's take a look at it.

If you're not familiar with Thirteen Fighter Defense Circles, let us give you a brief introduction to the game. Vanillaware, the vanilla society that developed Thirteen Machine Defense Circles, has long been known for its unique artistic design and plot—they insist on a thickly painted art style and place a relatively strong emphasis on portraying female characters.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲ Group portrait of the main characters

The "Thirteen Machine Defense Circle" undoubtedly inherits this feature, the thirteen young boys and girls of the protagonist group are all rejuvenated, and the thirteen independent stories derived from them tell the story lines that span time and space, exquisitely interspersed in various ways, and converge at the end to show the true full picture.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲This kind of super classic bridge section is also available

As a first-time player, we follow the characters' thinking and constantly obtaining clues, and naturally have a variety of guesses about the direction of the story, but the clever design of the game will make the player's conjectures be denied again and again, and also let the conjectures develop in new directions step by step, allowing people to immerse themselves in the story and be satisfied.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲ After getting some clues, the player can also reason with themselves off-screen

It can be said that the art and plot are the essence of "Thirteen Aircraft Defense Circle" and an important factor that helps it gain praise. In addition to the traditional AVG part, the game also has a relatively independent tower defense battle part, which will no longer be forced to intersperse the battle in the plot after the prologue. The combat part can be used as an adjustment to the rhythm of watching the plot, and also has a certain depth of play, which allows players to have a more sense of substitution for the game.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲The plot and combat gameplay are separate

Now that we've introduced the game itself, let's get into the game and see how it performs on NS.

First of all, the conclusion: the picture quality and frame number that everyone cares about are good in the NS version, and the general experience is not much different from the PS4 version.

The plot part of "Thirteen Machine Defense Circle" adopts the art of 2D horizontal hand-drawn style, and the lighting effect is tuned to a certain extent, which achieves excellent lighting effects and further sets off the overall atmosphere of the game. This style does not squeeze the function seriously, thanks to this, the story part of the game can also run smoothly and unimpeded on the Switch, and there is no frame drop.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

Look at this light

As for the picture of the battle part, the fluency of the early battle is still completely no problem, although the particle effects should be slightly cut, but it does not affect the overall expressiveness of the battle. In the later stage, due to the upgrading of weapons and equipment between our side and the enemy, resulting in various monster clusters filling the screen, and various missiles flying all over the screen like raindrops, the game still inevitably appeared some stutters and dropped frames.

However, even the PS4 version of the "Thirteen Aircraft Defense Circle" will have serious stuttering and frame drops when progressing to later battles, which is expected considering their performance gap.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲ Battle part

Incidentally, in the combat section of the NS version, the data of some of the arms has been adjusted and two new arms have been added to each character, which is a new addition to the PS4 version.

In short, in terms of graphics, although compared to the PS4 version, the overall picture details of the NS version of the game have some subtle castration, but it is already subtle enough that if it is not extremely deliberately contrasted, it will not feel the degree of difference, which can be completely ignored; in terms of frame number and running fluency, the NS version is not lost to the PS4, and sometimes the performance is even better, everyone can rest assured.

As for the play experience, I have to say that the fit between "Thirteen Aircraft Defense Circle" and portable handhelds is really high.

First of all, although "Thirteen Aircraft Defense Circle" has a tower defense combat part, it can only be regarded as a poor satisfactory, and more often it can only be regarded as a foil for the AVG part. And as we all know, most AVG games are like an e-book to some extent, the amount of operation is relatively small, the main point of the game is more to read the plot, and the PC, home console, which requires more cumbersome operations to enter the game, but also need to sit in front of the device to play is very incompatible.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

▲Mainly look at the dialogue plot

This is an important reason why many people have long heard of the "Thirteen Aircraft Defense Circle" before, but have not been in the pit: this game has only landed on the PS4 before, and has not landed on other more portable platforms.

And this time, was transplanted to the NS "Thirteen Machine Defense Circle", the sense of experience has been really improved, sitting, lying, spreading, you can enjoy the game anytime and anywhere in a variety of postures, you can also play with the way, as long as you are idle, no matter where, you can pull out the NS to push a plot.

Because the game content of "Thirteen Machine Defense Circle" is mainly based on the plot, it does not contain overly complex plot performances, and there will be no situation where the experience becomes worse due to functional limitations. What affects the sense of experience is more the weight of the game console used - the comfort of playing this game with NS lite will be better than other versions of NS.

It's no wonder that colleagues who have already experienced the game on PS4, when they learned that the Switch version was about to be launched, said that they would definitely buy another copy.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

Even players who have experienced on PS4 are willing to come and buy another copy, then, for friends who have not yet played "Thirteen Machine Defense Circle", they can take the opportunity of the NS version to experience this work, which is a jackpot!

Let's s savor what can be called the best game narrative of 2020, paying tribute to a large number of science fiction works including Source Code, Thunderbolt Five, Chrono Fortress, Maiden Through Time, Terminator, Men in Black, Interstellar and many other science fiction works.

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

Or, take a feel for the traditional and exquisite craftsmanship of the maker Vanilla Society, a company that boasts that "everyone in our staff is an artist" and is recognized by players, and savor the unforgettable beauty.

If you like AVG, mechs, sci-fi, campus, reasoning, or any of the elements of Vanilla's unique art style, then try Thirteen Machine Defense Circle!

"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

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"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch
"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch
"Thirteen Fighter Defense Circle" is going to be transplanted to NS, and I want to delete the memory and play it again from scratch

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