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"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

Thanks to the little black box for providing the game

This article is written by #StarCome#Baizang

Hello everyone, this is Baizang. The game I bring to you today is "Thirteen Machine Defense Circle"

preface

As a game that Vanilla Society logged into the ps4 platform in 2019, although the mainstream players in China came into contact with this game after 20 years of game support Chinese, in fact, as early as the beginning of the game's release, the domestic game platform appeared to want the game to log on to the handheld.

After all, I personally feel that this game with a strong AVG color is really suitable for playing with a handheld. In handheld mode, I can play lying down, which is the PS4 definitely can't give me an experience.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

As for why the NS version was launched two years after the PS4 version was released, I personally speculate that the earliest handheld adaptation model of vanilla Society is not NS, after all, there is news that the ideal adaptation of the earliest handheld is PSV. But it was later canceled for various reasons.

It took two years to stumble before we got the version of NS we see now. However, for the belated version of NS, I personally have two words: "True fragrance"

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

A picture representation that belongs exclusively to the Vanilla Society

After all, it is a game from two years ago, and most players know how godly the plot is and how brilliant the design is. So let's talk about the performance of this "Thirteen Aircraft Defense Circle" on the NS platform.

In fact, everyone is concerned about nothing more than the picture and frame number presented by this game on the NS platform. In this regard, I can responsibly say that the performance of this game on the NS platform is quite good, the overall picture is very smooth, and it is generally no different from the performance on the PS4 platform.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

In fact, as early as "Thirteen Machine Defense Circle", vanilla Society's style of painting has been widely praised in the game circle, whether it is "Dragon's Crown", "Masashi Tsunade" or the remake of "Green Magic", each of which is basically widely acclaimed in art.

This game is naturally no exception, the character scene painting is very delicate, even if the game itself is a horizontal board moving game, but the excellent background design allows this game to reduce the 2D stereotyped style. Through some unique small designs, the scene looks very three-dimensional: for example, the sunshine after the classroom nap, the beautiful reflection of the characters waiting at the bus stop, and the beautiful street scene. You can see the super high quality of this work.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

If only the background is well portrayed, then this game is not "Thirteen Machine Guard Circle", and the painting level of the game characters is equally brilliant.

The character portrayal itself adopts the watercolor painting method, which makes the character standing painting in the game very good (here I have to say that the "electronic art book" given by the special gift, a full 132 pages, the typesetting is made into a magazine style, real incense)

And the characters will also make different actions for different scenes, such as turning, looking, thinking, raising a gun and a series of actions. Although the problem that playing in handheld mode is limited to the screen may cause the facial micro-expressions of the characters in the game to be unclear. But the interaction between the characters and different scenes is still very intuitive.

It may not be as detailed and realistic as the AAA masterpiece, but it is hand-drawn by the makers. Condensed the painstaking efforts of the creators. In this impetuous society, not every producer can calm down and carry out such a huge amount of creation.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

After talking about the picture of the plot, let's talk about the battle scene. The fluency of the early battles is still completely fine, although the particle effects will definitely be slightly cut, but after all, it is for the overall expressiveness, which is understandable.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

The game's combat design is biased towards tower defense battles, and the huge robot weapons and equipment manipulated by the player will continue to upgrade, and eventually it is inevitable that the frame may fall, but personally I feel that the optimization has been quite good.

After all, the old players who were on the PS4 platform knew that the final battle scene of the game would also drop frames on the PS4 platform at that time.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

Absolutely wonderful plot

Seriously, this AVG game is quite suitable for playing on portable handhelds, after all, the game content is mainly based on the plot, does not contain overly complex plot performances, and there will be no poor experience due to functional limitations.

If there is any problem, maybe lite is better to play? Because lite is lighter and more portable, it is more comfortable to play lying down.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

Returning to the main theme, the plot of this work is actually "the story of young boys and girls riding on giant robots to the battlefield in order to save the world." ”

What do you think? It sounds like a strong Japanese style, worthy of being the first of the four most terrifying japanese high school students in the world (tactical back)

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

The plot of the game itself is quite brilliant, and the way it is carried out is divided into three parts: "Reminiscence", "Collapse Chapter" and "Exploration Chapter"

Among them, the largest proportion of "reminiscences" unfolds a linear story from the perspective of thirteen young boys and girls, and what the player has to do is to manipulate the characters to move in the pre-made scene, interact with various characters and mechanisms, and use the clues obtained to deliberate. Refine the story. See how they piece together the story step by step.

The crash chapter is the combat chapter of the machine soldiers, as mentioned earlier, the combat of this game is similar to turn-based tower defense. Personally, I feel that the battle design is like that, after all, I am not aiming at the battle design. It feels like the battle is designed to cut through the motions and alleviate the player's sense of fatigue from watching the story.

The final "discovery chapter" is actually to use the archives to explain and analyze the information collected before, to help players better sort out the context of the story, and become familiar with the plot and world view.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

Design highlights

1. The plot will have a small climax almost every 5 hours or so, which largely solves the problem of THE boring of AVG's excessive plot narrative.

2. There are up to 13 character story lines in the game, but players can't push a character's story completion to 100% in one go. This design is actually very clever, using the different perspectives of the 13 protagonists to continuously supplement the details of the story, so that the story itself is more full of three-dimensional.

3. The game itself has a large number of sci-fi tributes, including but not limited to "Source Code", "Thunderbolt Five", "Time Fortress", "Girl Who Traveled Through Time", "Terminator", "Men in Black", "Interstellar". Definitely not to be missed by sci-fi fans.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

insufficient

1. As mentioned earlier, the game itself is told from 13 people, so although each character has its own small details, but in general, it is within a story, and the experience may not be good for individual players.

2. Although the game itself is quite outstanding, it still can't hide the fact that the plot text is large and the audience is limited, so if you are a player who is not interested in such games, then you should be cautious about buying.

3. The graphic representation of the combat system is similar to the virtual interface in "High Mobility Fantasy", and all units are represented by simple shapes. This design varies from person to person, and some players will feel that the sense of experience is a little poor, and they should pay attention.

"Thirteen Aircraft Defense Circle" must enter this year's group portrait masterpiece

summary

This NS remake definitely maintains the vanilla society's consistently high standard, and at first I was worried that the vanilla club would castrate or shrink the plot due to the switch function. The seamless switching between NS handheld and console modes also allows you to have a good experience.

The game is really superb, highly recommend everyone to give it a try.

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