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Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

"The blue sea tide is born of the dragon shadow, and the stone shore xiao falls a long song" Hello everyone! I am the old man who loves "Genki Knight"

Since the last "Yuanqi Knight" version was updated so far, the old house has not remembered exactly how long it has been, only remembering the content theme of the previous issue, which seems to be still around the revision of the Spring Festival "Guardian Temple" model. At this time, when the old house thought that the cold house production team would continue to immerse itself in the "abnormal", the good news that the "spring version" was about to be updated was finally late in this spring.

If it is according to the past practice, the next major version update time should be roughly in early May, so it is not too late for The Cool House to choose to preview the version during this period. However, compared with the information released by the official, the old house found that the content of this update was not too different from the past.

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

As we all know, the theme of the big version of the "Yuanqi Knight" update is mainly "content", which can not only include a variety of unknown gameplay, but also those exclusive skins with different shapes and special effects, so the old house is full of expectations for the upcoming 4.1 version. It is just a word in the official trailer, but it makes the old house have a slight loss, because the cool house has clearly pointed out that the "spring version" will no longer increase the game content for everyone, but mainly "optimization". That said, the upcoming 4.1 version won't have many changes, some are just changes in details, and a more user-friendly game experience.

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

"Rag Knight" appears

In this version update, the first of them is the opening of a new model, and it is the "prop acquisition plan". As we all know, "Yuanqi Knight" is an old game launched on the mobile game platform in 2017, although it does not follow the setting of "upgrading, fighting monsters, and exploding equipment" in other similar works, but the resource props obtained through dungeon challenges can still be stored and accumulated, so for those old players, common materials such as iron ore, parts, wood, batteries, biomass and so on have long been not rare things, and can even be classified as garbage.

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

So in the upcoming version 4.1, the Cool House game has turned on the function of exchanging them for rare items proportionally for these common materials, including magic fragments of various colors. As for this NPC who can be exchanged for materials for sale, he is a retired knight in the garden, only this time he no longer gives us fishing rods, but transforms into a "broken knight" and opens the business of scrap recycling in "Yuanqi Knight".

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

Remote online optimization

If the item redemption is turned on in "Yuanqi Knight" in order to consume a wave of player inventory, then the optimization of the remote online mode really has a feeling of sending charcoal in the snow. Because in the current version, the frequent bugs and the "bastard" continuous bad experience have been plaguing many players, and the optimization of the cool house at this time can just solve these two resident problems.

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

In the new version, The Cool House has added the function of observing teammate information, what level mode, challenge factor, teammate role, skin, skill information and other information are clear at a glance, and everyone can choose the role and skill reasonably (at will) according to the above information.

In addition, in the new version, non-homeowner players can also have the ability to suggest that homeowners choose talents, which can improve the problem of some players blindly pursuing output without focusing on defense. Of course, in addition to these two details, the problems of unsuccessful interaction, delayed stuttering and other issues that may be encountered in the online mode, as well as the online matching mechanism, are also in the process of optimization of the spring version.

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

The boss difficulty has been drastically reduced

If the above content optimization is only to improve the player's game experience, then the weakening of the boss in the new version, the old house is really incomprehensible. Is there still a problem with the current version of the professional weapon that has been greatly enhanced? This really doesn't give the old house a whole thing.

There are 5 bosses on the list this time, and the specific details of the old house will no longer be narrated, but I hope that the difficulty of the game in the new version is not too brainless, after all, there are challenges to the game to get the player's long-term attention.

Yuanqi Knight: Spring version preview, remote online optimization, boss difficulty greatly reduced

At the end of the article, there is also good news for the old house, that is, because the development engine of "Yuanqi Knight" is too old, the programmers of the cool house are greatly prepared to upgrade Unity in the next version. This means that there will be more possibilities waiting for everyone in the new version, perhaps in terms of picture quality or performance, in short, no matter what the result is, it is full of expectations.

Well, the above is the current issue: the spring version of the "Yuanqi Knight" preview, remote online optimization, boss difficulty significantly reduced. If you like it, please don't hesitate to give the old house a thumbs up (long press and like to make a three-button connection). If there is anything wrong in the text, please leave a message to inform, listening to the opinions of small partners is also the source of the creation of the old house, then you young heroes, we will see you in the next issue.

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