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Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

Stunts are a major feature of Romance of the Three Kingdoms 11 and an important criterion for measuring the strength of a general.

In the game, there are exactly 100 stunts. In the original version of the stunts, I don't know whether it was the official intention or not carefully considered, resulting in a lot of stunts with very poor effects. In particular, there are some stunts that seem good, but they are actually flashy. In this article, let's talk about these stunts.

First, the most disappointing stunt: counter-counting

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

The original holders of the "counter-calculation" are only Two Great Gods, Jiang Wei and Jia Xu. Jiang Wei's upper three dimensions are among the best among all the characters, and Jia Xu's intellectual attributes are also the top five in the whole martial arts.

Let's first look at the effect of the "counter-calculation": if you see through the enemy's strategy, you can use the same plan on it.

There are two positive and negative problems:

First, the enemy did not have a certain degree of certainty, and it was impossible to release the plan of these two great gods of intelligence. Even if it is a thick and almost weak computer AI, it is impossible to use "Yuan Miaoji" to put a strategy on these two people, and those who dare to put a strategy on them must be a bigger god, such as Zhuge Liang vs Jia Xu, Cao Cao vs Jiang Wei. At this time, the counter-calculation has no effect, and it will still be hit.

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

Second, even if someone really releases the strategy against them, but it has not yet succeeded, the success rate of the "reverse plan" to go back to the opponent between the last and his own strength is still touching. Even in the "Bloody Crown" MOD, which has been greatly adjusted for the stunt effect, the effect of "counter-calculation must be hit" has been added, and it is still not salvaged up this unsupportable Ah Dou. Not to mention that the original version does not have to be hit.

It looks very windy, and the holder is also very strong, which is about equal to a whiteboard.

For its reasons, I think the original author's idea is good, but Romance of the Three Kingdoms 11 is a wargame game, a game that can be accurately operated. If it is a semi-real-time strategy game like San9, after fighting, even SL is just a constant fight for luck, under normal circumstances, you can not accurately control the strategy of your troops during the battle, who to attack, and in what way. It is very likely that some troops are foolishly plotting against the "counter-plan", and the "counter-plan" is bull X.

But in san11, it becomes a joke, and no one is so stupid.

Second, the most taken-for-granted stunt: expulsion

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

The original version of "expulsion" was held only by Sun Jian. Sun Wentai, as a god-level figure who broke through 9 in the unified martial arts, gave a unique stunt, which seems to be a special encounter.

The effect of "expulsion" is "for enemy forces with less force than the stunt holder, it must be a critical hit when attacking normally", which is also good to watch.

But in fact, this is not the same thing at all.

First of all, the damage of the general attack is originally lower than that of the combat method, and it is generally 20%-30% lower. Even if the general attack is a critical hit, it only increases the damage by 15%, which is still not as good as the damage when the combat method is not critical hit.

Secondly, the counter-injuries suffered by the general attack were much higher than those suffered by the tactics of warfare. When you meet an evenly matched opponent, it is really the rhythm of killing a thousand enemies and losing eight hundred.

Low damage, high reaction injury, it is really embarrassing.

This stunt seems to me to be an auxiliary combat stunt, and is only useful in a few situations:

First, when the air leaks, it can hit more and lose damage.

Second, when the strength is not good, attack some enemy troops who will not fight back, such as the controlled enemy army or siege equipment.

Third, it is used with combos, attacks, raids, and so on. But the actual effect is also average. You know, in the "Blood Jacket" MOD, "drive combo attack", but the standard perpetual motion machine combination, expulsion comes with 100% raid effect, combos probability of 100%, and the proportion of attack is higher than the original. In the original version, it was just a team with a general effect carefully configured.

Third, the most indifferent stunt: see through

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

"See through" is not held in the original version, and only Fan Has increased his holdings among the extended ancient warriors. Fan Zeng, as the "sub-father" of the Chu Bawang, was indeed a man of superior planning

The effect of "seeing through" is that "you must be able to see through the strategy of enemy troops with lower intelligence than yourself", which is also good to watch.

But a closer analysis led to a break-up.

Because in Romance of the Three Kingdoms 11, when the release of higher intelligence is calculated with lower intelligence, the success rate itself is very low. This is similar to the "reverse calculation", and the gap between you and you is large, and it is impossible to release the strategy to you. And what can pose a threat to you, you really can't prevent it.

Simply put, it is immune to the occurrence of that kind of small probability medium-count event. But in fact, this small probability of choice, computer AI will not choose at all, and players will not choose unless they are idle or have to.

Looking at the bells and whistles, there is actually no "mirror" of 100% immune control. Even Zhuge Liang scratched his head when he met "Mingjing", but when he met you to "see through" Fan Zeng, what do you think is the difference between you and Lü Bu?

The only thing that has a little effect is to restrain the "dumping of the country" stunt. Because the effect of doubling the success rate of the "Dumping" stunt is the only one that can pose a greater threat to high intelligence with low intelligence.

Fourth, the most lying gun stunt: plunder

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

The original version of "plunder" was held by Zhang Min, Jing Rong, Mu Gu, Hu Che'er and other four people.

The stunt effect is "after breaking a unit, there is a 15% chance of capturing a treasure from the enemy general". Looks good, right?

But in fact, it is also the same as chicken ribs.

Because the role of the original treasure is really very limited, it can only play some role in head-to-head and tongue battles. For the increase in direct combat effectiveness, there is almost none.

The only thing that is more restrained is the holder of several horses. However, at the beginning, there were three people with horses, namely Cao Cao, Liu Bei, and Lü Bu. These three people are often monarchs, and people like me who don't like to cut people, even if they catch them, they will let them go. It doesn't matter if you don't rob their horses or not.

Fifth, the most deadly stunt: auxiliary

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

The holders of the original version of the "Auxiliary" stunt are Bao Xin, Man Pet, Guan Ping, Wu Yi, Zhao Lei and other five people, in addition to the ancient martial general Bao Shuya.

The stunt effect is "When attacked by non-righteous brothers, husbands and wives, and dear warriors, there is a 30% chance of launching a support attack (except for the disgusted warrior)".

The so-called "support attack" means that when Unit B attacks the enemy army, if the attacked enemy army is within the general attack range of Unit A, then Unit A has the probability of automatically attacking the enemy.

It was also picturesque to look at, but there were two huge problems that were not reflected in the introduction of the stunts.

First, this is the only "master stunt" in the original version. In other words, the holder of the "auxiliary" stunt can only take effect when he is the main general. This greatly affects the space for stunts to play.

Although the attributes of several "auxiliaries" are not bad, it is still less interesting to hit the middle and late stages and let them be the main general.

Second, it cannot be superimposed with the increased probability of support in interpersonal relationships, which one is higher. For example, the probability of interpersonal support attacks is 20% for blood, 30% for dear, and 50% for intermediaries (marriage, marriage).

With these two debuffs in, the "auxiliary" directly becomes chicken ribs.

The only thing that is more useful is to cooperate with the "mighty wind" to quickly reduce the enemy's strength. But is it a bit condescending for the "Three Mighty Winds" to be a vice admiral for these people?

Sixth, the most unpopular stunts: ghost doors, trapping, commentators

Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?
Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?
Romance of the Three Kingdoms 11: Those stunts that look useful are actually flashy and very chicken ribs?

The reason why it is unpopular is only from my personal point of view.

Because the original version of the Romance of the Three Kingdoms 11, the overall difficulty of all aspects is not high, want to play a little interesting, either choose a particularly weak small force, or you need to add a lot of restrictive clauses to yourself, such as the minimum amount of troops, no S/L, no diplomacy, no rumors, no heads-ups and so on.

And these stunts are all strong and excessive stunts, and if used, they will greatly reduce the difficulty of the game. The game that is not difficult in the first place, and then reduce the difficulty, then what is the play head?

So simply abandon it.

epilogue

Finally, I would like to say that what I call the "original version" is relative to various mods, which actually refers to the enhanced version of the power.

I am hanging on the hook for a hundred years without change, thank you for your support.

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