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Crystal Power announces the new Tomb Raider

On April 6, Crystal Dynamics announced at the Unreal Engine launch event that it was going to develop a new Tomb Raider game with the latest generation of UE5 engines:

Crystal Power announces the new Tomb Raider

It is understood that the last "Tomb Raider" work came from Eidos Montreal Studio, Crystal Dynamics has been busy with Marvel's reunion game in recent years, and Microsoft's "Perfect Dark" new work. To this end, the unit is recruiting to provide Laura fans with a "blockbuster-level action-adventure experience":

Crystal Power announces the new Tomb Raider

The developer did not say when the new game would meet with players, nor did it clarify the doubts of PC players: Does the UE5 work come with exclusive EGS attributes? Previously, polish stupid donkeys have vaguely stated that the new "Demon Hunter" game that switched to the UE5 engine is not exclusive to a platform.

Crystal Power announces the new Tomb Raider

Jason Slama, director of game development at CDPR, explains why the company abandoned its own REDengine engine for UE5: "[In the open world], players can travel in all directions and the order of tasks is varied, so developers need an extremely stable game environment that doesn't crash here and there. ”

Jakub Knapik, artistic director in charge of visual effects and lighting, said that the UE engine is similar to a toolbox, providing many ready-made functions and solutions, so that creators can concentrate on creating without distraction. And the UE engine is widely used, the crystallization of collective wisdom, providing tools (far more flexible than their own REDengine engine).

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