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SLG games have encountered a "ceiling", can the Three Kingdoms Strategy Edition take the lead in the circle?

SLG game development so far, the model has been basically fixed, the Three Kingdoms genre can not surpass the Three Kingdoms strategy version. The multi-civilization theme is divided into two categories, one is the awakening of the world, the main COK gameplay, and the second is the civilization and conquest gameplay, combined with the three-war mode.

Its Chinese and conquest, which came later in the multi-civilization theme, is almost the first at present. Tencent's return to the empire seems to be full of momentum, but the popularity will not exceed a month (Tencent SLG games generally follow this law).

Overall, the position of the Romance of the Three Kingdoms Strategy Edition in the SLG game field is obvious to all. But from the perspective of the overall development of SLG games, this type of game is already a ceiling to the Three Kingdoms Strategy Edition.

SLG games have encountered a "ceiling", can the Three Kingdoms Strategy Edition take the lead in the circle?

Knife has been mentioned in many articles before, SLG games have their own competitive attributes, but they can't get out of the strange circle of money, which is a very interesting problem.

Let's compare the Romance of the Three Kingdoms Strategy Edition with League of Legends:

First, it's all hero pools, too

League of Legends' Hero Pool is purchased with in-game items, which are obtained through battle. At the same time, there are some heroes that need to be unlocked by kryptonite, that is, spending money to buy heroes.

The Hero Pool of the Three Kingdoms Strategic Edition cannot be purchased through in-game items, but requires Krypton gold cards. That is, Krypton gold does not necessarily buy the hero he wants, but by randomness.

SLG games have encountered a "ceiling", can the Three Kingdoms Strategy Edition take the lead in the circle?

Second, sources of income

Leaving aside the non-game revenue of League of Legends Global Competition, the only source of income for League of Legends is the purchase of limited heroes, skins, and various spin-off items.

The income of the Three Kingdoms Strategic Edition is mainly based on the consumption of gold beads in the game, the main model is the gold bead card draw, and the rest are secondary.

Third, the gameplay

League of Legends 5v5's PVP mode, the player controls a hero and the rest of his teammates to cooperate, for a short time game.

The Battle of the Three Kingdoms Strategic Edition is a long-term operation, with both the game-opening competition between players and players, as well as the late PVP. Players need to control multiple teams, cooperate with their own alliances, and allies fight against each other.

SLG games have encountered a "ceiling", can the Three Kingdoms Strategy Edition take the lead in the circle?

From the above three points, the SLG game represented by the Three Kingdoms Strategy Edition is more interesting and easier to get a wide range of promotion. The reality is that MOBA games represented by League of Legends have sold well.

Knife attributed the reason to the problem of how the hero gets it and kryptonite points, which the so-called fair kryptonite cannot affect the balance of the game, which MOBA games have fully done.

The SLG game represented by the three wars has achieved 70%, and the main factor affecting the victory of an alliance is the management and execution of the alliance, and the kryptonite in this part of the game has little impact. The remaining 30% is kryptonite that affects the main way of fighting, that is, 3v3's warrior team PK, the more krypton gold the more martial generals and tactics are more complete. The latter can be compensated for by time, but it is long.

SLG games have encountered a "ceiling", can the Three Kingdoms Strategy Edition take the lead in the circle?

Can SLG games make up for this 30% shortcoming?

It seems entirely possible to the knife, but only after the game has completed the initial capital accumulation! Currently, of all the SLG games, only the Three Kingdoms Strategy Edition has turned on the Quest mode, trading time for the integrity of the team. The reason is very simple, the Three Kingdoms Strategy Edition makes money and has a lot of money.

But there is still a long way to go before completing the accumulation of capital, and only after casting the net, the hero will have more ways to obtain it, and you can redeem the hero through the game's props.

As a player who loves SLG games, Knife hopes that this day can come sooner!

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