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Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

Speaking of NetEase, as one of the giants of Chinese game manufacturers, the game business is doing well.

According to NetEase's 2021 financial report, the game business accounted for more than 70%, and the revenue reached 62.8 billion yuan! It's really counting money to hand acid!

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

I don't know if it's because NetEase has made enough money, this 2022 has only started not long ago, NetEase actually arranged a new end tour "Taiya Epic"!

Is the game still a slow-paced medieval MMORPG?

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

I think that's quite outrageous!

Put it this way, the current terminal game gradually decline mobile game market is a well-known established fact, in 2021, the actual sales revenue of China's mobile game market is 225.538 billion yuan, while the end game is only 58.8 billion, even within NetEase, the contribution of mobile games to revenue is significantly greater than that of terminal games.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?
Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

Under this premise, NetEase does not go to do more mobile games, but turns back to the end game, or a medieval MMORPG end game, is this not going to make money?

And this "Taiya Epic" is also particularly different, when other end games are pursuing more and more refreshing "fast food" experience, he has to come to a "slow pace", engage in "small values", do not sell attributes, and do the anti-routine and anti-conventional to the extreme.

I couldn't help but mutter: Can this work?

However, from the current situation, it seems that it can really work!

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

Since the game test began, the server has lined up thousands of people from time to time. And after entering the game, you will find that the main city is full of people, especially the dense crowd at the door, coupled with the stalls everywhere, which is very lively.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

In fact, as early as the "Taiya Epic" has undergone a wave of major updates, the visible picture quality upgrade, the fineness of scene modeling, the use of color and the use of ambient lighting have been greatly improved, and the real medieval dark fantasy style is deep and charming.

In terms of plot, the Harland Literature Prize winner, the well-known Dutch science fiction and fantasy writer Rodrick Leeuwenhart, was specially invited to create the "Book of Taia" for "Taiya Epic". Forces of all sides, strange and bizarre events intertwine, constructing a dark and magical medieval world.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

In addition to painstakingly polishing the grand world view and high-quality audiovisual experience, "Taiya Epic" restores the game experience of "ancient times".

Hardcore battles, ubiquitous PK, slow game rhythm, from a variety of details to see out, is really want to do a "counter-current" slow-paced online game.

How slow is that?

The common MMORPG on the market, automatic pathfinding, clear two miscellaneous soldiers directly to the level of twenty or thirty games abound, a knife 99999 damage although cool for a while, but soon let people experience fatigue.

"Taiya Epic" is the opposite of the routine, do not engage in the numerical expansion of the "nipple music" set, the six-dimensional basic attributes can all be added up to break through a hundred, the offensive and defensive data is only a few dozen, and each upgrade is also a single-digit change.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

When playing the game, the player must be careful with every step, even the mobs must take advantage of the skill interval, and the long-range class must also move from time to time to control the distance between the monsters, although the difficulty has increased, but the sense of achievement is full.

If you're used to fast-paced games, you might think "It's so xx slow!" In fact, once you get used to this slow pace, you will feel "Oh this game is really enjoyable!" ", slowly experience the joy of the game world.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

Another advantage of this small value setting is that there will be no huge gap in strength for players of the same level in the game, although different players will have a certain level because of equipment, skill level, etc., but the situation of one hundred will never happen.

This also means that teamwork between players has become more important, especially in some "territory wars", "family wars", "royal city wars", "holy wars" and other war gameplay, due to limited personal growth, so team cooperation and means strategy is the key to winning, even if you are a super guild, spend tens of millions, don't think about brainless slashing to win.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

In addition, "Taiya Epic" has moved a lot of retro careful thinking on many small settings, which is quite interesting.

There is no automatic wayfinding, no return to the city, no exchange, equipment and mounts on the body will be consumed with the time of the game, and food and medicine will need to be replenished.

Many of the trouble-free designs common in games do not exist in Taiya Epic, but because of this, some activities in daily games, such as the purchase of supplies and equipment, will make you involuntarily hope to communicate with other players, more like a "real" world, immersive.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

There is also the "money" problem in the game that players are most concerned about, that is, the economic system, and it can be seen that NetEase has also spent a lot of effort polishing.

There are no items for sale in the Marketplace that affect the player's combat power value, and the equipment obtained by the player in the game will not have binding attributes at all. For currency, a single currency gold coin is used in the game, and the player can purchase it through gold coins regardless of the equipment.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

Moreover, "Taiya Epic" also abandons the popular auction house model in the transaction, directly reduced to the common stall mode of online games in that year, the system store will not provide any high-end goods, and the mall cannot solve these problems through kryptonite.

In fact, it can be seen that many settings, "Taiya Epic" is deliberately slowed down, wanting players to calm down and experience.

Because the player can only complete the circulation of goods through stalls and private transactions, will not be subject to the unified pricing restrictions of the auction house, the currency is stable, and the transaction behavior between players must carry a variety of our daily common bargaining, the whole game is instantly grounded, a free and real "market", thus established.

Isn't mobile game fragrant? NetEase, which earns 62.8 billion yuan a year by playing games, even wants to go out of the end game?

From all aspects, "Taiya Epic" is a very unconventional online game, it can be seen that NetEase is indeed thinking about it this time. If you're a player who's tired of the usual pipeline production of MMORPGs, you're sure to find a very different gaming experience here.

Taiya Epic will open the undeleted test on April 1st, and will open a server, if you are interested in this "slow pace" game, you can try it, I believe it will give you a very unusual experience.

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