Ability Damage: 200/300/700 >>> 200/300/650
Disarming time: 2/2.5/3 >>> 1.5/2/2.5
Skill Healer: 35/50/75 >>> 35/45/65
After this version update, most of the mainstream lineup of the previous version has been weakened to varying degrees, and Quinn Wolf is no exception. The werewolf's attack power has been reduced by 5 points, the skill healing effect has been reduced, and the disarming time of the Samsung Quinn has been cut to the two-star level of the previous version.
But does it matter? It doesn't matter at all! The core of the werewolf is not a healing value at all but a passive percentage of magic damage, which is the most important thing he can rely on from the early scratch to the later stage, this value does not weaken the werewolf can do double defense armor to improve fault tolerance, only rely on a sheep knife can hit the high output that does not lose to 4 fee cards. In the front row of the lineup, Zach has strengthened the skill reduction, supplemented by 2 scholars to start faster, Renata and Victor helped the werewolf to lower the blood line to complete the harvest, and the more restrained law enforcement sniper slashed into the sewer, it can be said that this world is still the wolf king after all!

Lineup composition:
Warwick (2), Zach (3), Tedamir (3), Camille (1)
Renata (4), Victor (5), Quinn (2), Hilco (5)
Bondage composition:
5 alchemy 4 challenge 2 scholars 1 shimmer head
Hex Recommended:
Preferred: Crusher, Alchemy Overload, Alchemy Front, Alchemy/Challenge Hexor Transfer
Alternatives: Featherweight Player, Instant Injection, Bright Posture, Hunting Rhythm
Lord C: Zuan Fury — Warwick
Ghost Rope's Furious Blade: Reverse Bow + Useless Stick
Mercury: Fist cover + anode cloak
Titan's Resolute: Reverse Bow + Chainmail
The sheep knife is the core of Warwick's startup, the superimposed attack speed trigger skill hits the percentage of the current health damage while returning blood, the mercury must have a high tolerance for free control, the last thing is to try to be a Titan, the werewolf eats damage in the front row plus attack power and double resistance with the sheep knife output, and can also replace the corresponding defensive armor for the lineup.
Vice C: Wings of Demacia – Quinn
Spear of Shuoji: Tears of the Goddess + Storm Sword
Morelo Secret: Useless Stick + Giant Belt
The Green Dragon Knife can make Quinn accelerate the activation of the skill to quickly disarm the rear row, and other equipment can be given to Fa Qiang or back to the blue suit. If there is no Renata, give Quinn Ghost Book, otherwise give Renata a larger area of Aoe reduction.
Excess equipment: Flags, Bird Shields and other functional suits and meat suits can be given to Zach, the barbarian king can pick up garbage and give an extra ice core, and Victor can give Fa Qiang back to the blue suit on 5 alchemy.
Operational ideas
Pre-transition
Opening Rush: >
At the beginning of the game, grab the bow of the reverse curve, there is no tear that can be taken, consider making an electric knife, a sheep knife or a green dragon knife.
Hex Selection:
Priority shredder
Your players' attacks deal additional magic damage equivalent to 1.5%/2.5%/4% of the target's maximum health.
Six population lineup
The strategy of this lineup is to operate the super six bet werewolf and Quinn, the opening game is equipped with a bow and the white prostitute to the wolf will play the super six, the normal 2-1 does not upgrade to eat 3 Yodel play exquisite streak to save the economy, 2-3 naturally on the four population, on the robot to open double bodyguards to ensure that they lose five consecutive times to the stone man. Observe if there are consecutive defeats outside and keep an eye on them.
3-2 pull six small search about 30 pieces to find werewolves, depending on the rhythm of the battlefield to improve the quality of their lineup, priority to open 3 alchemy and 4 challenges, Zach can also consider the transition of fighting bonds, there is a prince can plant a flag to increase the speed of the werewolf attack. At this time, the strong period of the lineup came to win consecutively and stabilize the blood. If there are peers, consider searching for cards in advance depending on the situation, the number of wolves found out is about 6 or 7 can continue to play, the number is too small, it is recommended to take the card of the deacon system to deacon Deacon Deacon, do not be less than the number of hard rush!
Mid-term operations
Seven population lineups
Three to four stages of card interest slow search werewolf or Quinn three stars, if the card is successful, the big search to find the three-star werewolf, if there are too few wolves outside and can not turn the lineup, wait for the werewolf two stars after directly pulling the population to open a high challenge or high alchemy bondage to eat points first. Under normal circumstances, the werewolf directly pulls seven after three, and finds a Renata to open 5 alchemy. After that, you can stop at the low-cost three-star in the seven search lineup, priority: werewolf > Quinn = Zach> green steel shadow, the barbarian king looks at the economy and decides not to chase.
Post-operation
If it goes well, werewolf Quinn can go directly to eight after double to three, and change the lineup flexibly according to the card and Hex. You can take Derving and Kasha to open 6 challenges, and the upper limit of more C positions in the later period is higher; you can take Renata and Victor to open 5 alchemys, and with related Hex and transfer can open 7 alchemy to strengthen werewolf tandem; you can supplement the white devil system to add magic to the entire lineup to deal with the environment dominated by the law system. This version suggests opening the White Devil or 5 alchemy to compensate for the weakened recovery, and the new version is basically a battle between the Dark Magic Gun, the Quinn Wolf, and the Geek Ninety-Five!
Later need to be flexible positioning, the overall gathering side to see whether the situation is facing the C station or tearing the gap from the other side, alchemy follows the werewolf to deal with the front row, the werewolf is afraid of carrying mercury or ambushing the C position can be lowered a row, Quinn is careful not to be caught by the assassin, how much spirit wind to blow in front of the row, let the werewolf directly go to the opposite side of the crisp skin. This trick is especially useful against the version of the popular Black Magic Gun, as long as you blow Vigus up, Lucian will E into the face of the werewolf himself.