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Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

As Capcom's evergreen action game series, "Devil May Cry" not only has a deep relationship with "Ghost Warrior" and "Resident Evil", but also the supervision of the first game is quite well-known Hideki Kamiya. However, such a work has been greatly changed due to the different opinions on the change of personnel in the company, resulting in a great change in the direction and team of the sequel, and the style of the final 2nd generation is very different from that of the first generation, and even ironed as the black history of the series, which shows how bitter and long its impact on the "Devil May Cry" series is.

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

Hideaki Izuno, who was appointed to take over the position of supervisor of the second generation due to the personnel turmoil, did not stop because of the failure of the second generation, and he even took the initiative to ask for the development of the third generation, hoping that some good concepts of the first second generation could be presented to the players in the right way. In the end, although the sales of "Devil May Cry 3" can only be regarded as decent, it is important to successfully reverse the bad reviews of the second generation, coupled with the reimagination of the popular Black Knight of the generation, bringing the still popular series of characters Virgil. This time we will talk about this significant work - "Devil May Cry 3".

Steady prequel setting

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

If there is a relatively safe sequel project, it must be a prequel. Compared with planning the unknown plot direction and unpredictable market reaction, the prequel is undoubtedly a relatively stable approach. The setting of the prequel is not only large and relatively stable, usually based on the canonical work, rather than from scratch, naturally relatively safe, it is a good choice to supplement the blank timeline of the series, or to be steady and steady, so the form of the prequel is more suitable for use in the situation that was already facing a desperate situation because of "Devil May Cry 2" at that time.

So "Devil May Cry 3" naturally adopts the setting of the prequel, after all, the current structure of "Devil May Cry" does not have much ink on the young Spartan brothers, so it is reasonable to set the brothers to compete for the power left by their father, and the young protagonist is very moldy, and can be withdrawn from the taciturn 2nd generation of Dante, so a mouth cannon Dante, which is well known to players, was born.

Solid action gaming experience

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

Devil May Cry 3 is an old-school ACT game with high purity, which will help you set the growth curve of all your characters and the weapon abilities and moves that can be matched, and the only part that players can upgrade and grow is the health mana and the strength of weapons and moves/move derivatives. This is very different from ARPG's conventional selection of weapons and equipment, the arrangement of attribute ability points, and the various genres derived from it. "Devil May Cry 3" provides six combat styles plus five melee long-range weapons each, each time you can carry two weapons near and far to do the switch, weapons and guns themselves command moves with various styles of instructions, so that the game's gameplay richness beyond imagination.

People who like melee combat can regularly carry a large sword + fist set with the sword saint style, in addition to the regular continuous attack and up and down slashing and stabbing, you can also use additional sword saint exclusive moves such as throwing swords, death dance or turning swords, and even true dragon fists; those who like guns to fire can choose the gun god style, so that the double gun can use divided shooting, gunfire and falling trampling, bazooka and sniper rifle also have their own moves. From the above two main fighting styles, we can see the biggest difference between this kind of pure ACT and the popular ARPG - players are required to memorize and operate various instructions and judgments of the character, and when fighting, they must not only pay attention to the enemy's movements but also pick their own timing to enter the command combination move, rather than rolling and pressing a few light or heavy attacks and then retreating to drink water, this kind of pure ACT pursues a larger level of independent operation pursuit and move combination for combat moves.

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

Such a style system and two near and far weapons are switched and matched, so that the "Devil May Cry 3" action experience is greatly enhanced, light melee players can match the big sword / fist set / double knife / three-section stick / electric guitar according to their preferences, long-range has a double gun / shotgun / sniper gun / bazooka / luna, pure ACT under the player can autonomously understand with the correct mentality and enjoy the rhythm of active combat fun, is quite important. If you pursue more exciting and more difficult operation requirements, the Royal Guard style can definitely provide you with a considerable sense of satisfaction, the final stage of the M20 Virgil set of moves is blocked down and then counterattacked That blood level is quite surging and the Luna gun players can use the series of fairly common pre-input techniques, in the side of the melee combo first press the style key charge, wait until the time to release the dazzling pursuit beam, greatly satisfying the visual and combat experience.

"Devil May Cry 3" also has a matching evaluation related move system, some additional input moves such as Bai Lie Burst or double gun trampling, will have a certain degree of additional extension according to the player's current gorgeous evaluation. The subsequent special edition added Virgil as an operable character, Virgil's requirement for the cancellation of the air jump and the handsome COMBO are definitely unforgettable memories of Devil May Cry players, and these are undoubtedly the core fun of the beginning of Devil May Cry 3. Through all of the above, we can understand the solidity and depth of Devil May Cry 3 in the pure action game experience.

The more you play, the more challenging and fun the battles become

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

If the mindset is correct and not deliberately compared, the Hell Vanguard in the second level will make the player familiar with the feeling of boss battles. Especially in the case of unfamiliarity with the game in the early stage and the few weapons and moves that can be used in the hand, to the third can be said to be the frozen three-headed dog of the goalkeeper, which is simply a pure novice dissuasion, but as long as you are willing to pay the cost of learning and time, whether it is to observe the various actions and judgments of the BOSS, to study the weapons and styles in hand how to form an attack, or even directly imitate the playing style of the master on the Internet, you can provide the player with the freedom and sense of achievement of combat operation after reaching a certain threshold. Extreme play such as the Royal Guard full of counterattack plus a large number of blood M20 Virgil, seemingly easy to write, but does not mean that they can achieve the same effect by imitating, DMD difficulty under the enemy has armor value and magic considerations, so that players need to be more cautious about the mastery of the battle situation.

Wang Dao's old terrier unexpectedly touched the heartstrings of the performances and characters

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

The plot of the Devil May Cry series has always been decent, mostly focusing on a few cutscenes or the spirit/lines that want to be told, such as the interaction between Dante and Tracy in Devil May Cry 1, and Devil May Cry 3, although at first glance, is also quite kingly, such as the vengeful brother who pursues power and the villain who intends to get power to rule the world, but it is unexpectedly quite memorable.

The story begins with Dante preparing for the House of Everything and meeting Arkham, the ill-intentioned invitation of his long-lost brother, the encounter with Letty, who is bent on revenge after entering the tower, to the middle of the story when the brothers show their true colors in a duel between the two defeats, and finally ends with an insurmountable wall of history. Along the way, not only the life of Leti, her and Dante's state of mind from hostility to mutual trust, but also the duel scene of the Spartan brothers, with the creativity of the animation supervisor Yuji Shimomura, players can not only see the cool and in line with the image of young Dante, but also see Virgil's coldness and pride, but also see the sadness and helplessness of Lettie's determination to shoot her father. In the end, the brother duel at the entrance of the demon world seems to be a normal development, but the lines are gripping, making people feel that the historical wall of "Devil May Cry 1" is obstructed from it, and the performance in front of the final staff list is a divine stroke, letting the player know that Dante is reluctant to lose his twin brother, and brings out the adaptation of the series of conventional lines "The devil never cries", and also opens the style of the small game that the staff list must have after that.

Gothic scenes + heavy metal music make the combat experience extremely fascinating

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

The Devil May Cry series has had a strong Gothic style from generation to generation, and the eerie Gothic castle is impressive. The main scene of "Devil May Cry 3" is also a strong gothic style, such as the corridor and staircase at the top of the tower, and the strange but charming atmosphere at the top of the tower, and even the strange and solemn scene of the center point of the tower after the mutation, which invisibly strengthens the game experience and the player's memory point, which is really a point that the follow-up works are completely incomparable in addition to the scale of the scene.

The music is also a masterpiece of the Devil May Cry series, with Dark Knight and Ranking Picture Music, as well as Dante's famous battle songs. The heavy metal style of the music of "Devil May Cry 3" is also more intense, both with wild battle songs and three duels with Virgil, each with a different musical style, from the dark and depressed on a rainy day, to the final battle with high chants, which is really emotional. The theme song tradition of "Devil's Never Cry" also debuted in the 3rd generation, "Devil's never cry" not only echoed the game plot and title, the combination of the first half of the heavy metal wild and the second half of the lyrical climax was even more difficult to extricate, and the excellent musical experience also made the memory point of the game more profound and deeply engraved in the player's DNA.

epilogue

Virgil is here! Why is "Devil May Cry 3" 17 years ago called the peak of the series?

It has been 17 years since the release of "Devil May Cry 3", although the relatively old screen is its biggest drawback and regret, but the game's own unique gothic atmosphere and heavy metal music, a variety of fighting styles and weapon combinations, including Virgil, many very distinctive bosses, flat but impressive plot performances, everywhere is full of classic words, even if it is called the peak of the series is not exaggerated.

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