Recently, there has been a wave of updates to the experience suit, and this update is not unexpectedly the weakening scheme of the meat armor, while there are three other heroes of the adjustment, nonsense is not much, we continue to look down.
Flesh armor weakened
To know that the current meat armor is the general existence of the ranking and the peak of the game, not only the meat is not good, the damage is also abnormally high, but also the physical and legal injuries together, finally, the door to the winning rate is open for the meat armor, and now the meat armor has more than 53% of the winning rate, and the appearance rate is more than 20%.

[Analysis]: From this adjustment, it is not difficult to see that the official wants to weaken the frankness of the meat armor from the recovery effect of 1 skill, from the original 10% maximum health value to the attributes of health and AD bonus, it is obvious that the official wants to let more players out of the half meat output stream, but I personally feel that even if this adjustment, I believe that many players will continue with the meat armor routine, because the health volume recovery is less than 200 points, and for the big late period, 200 health is not called a thing.
Yang Jian strengthened in all directions, and there was a trend of rushing into the wild area
I don't know if Yang Jian is going to have a new skin, this enhancement is really the same as Brother Monkey, if the outrageous enhancement of Brother Monkey is to welcome the Bandai joint skin [Zero Chiyan], is Yang Jian's strengthening indicating that a new skin is coming out?
To tell the truth, Yang Jian's current performance can only be described as decent, because his winning rate in each stage is only the mid-range level, saying that it is not strong, and that it is not a sewer to say that it is weak. There are more contents of this enhancement, please take a closer look at the pictures.
[Analysis]: First of all, from the perspective of 1 skill, Yang Jian's 1 and 2 stage damage have a lot of improvement in the early stage, especially the basic damage, which has increased by a 50, a 75, and the growth damage has also increased by a large margin, although the AD plus Chengdu has reduced the point, but the growth damage in the later stage can basically fill this gap. At the same time, the killing damage of the 2 stages has doubled for the wild monsters, which means that Yang Jian's ability to kill the wild monsters has also been greatly enhanced, which means that in the future, Yang Jian may have another action like Sun Ce in the wild area.
Secondly, Yang Jian's big move is no longer affected by the attribute change of damage, but is changed according to the value and health bonus, and the decay of the third stage is also reduced, which means that Yang Jian's recovery effect in the later stage will be a good improvement compared with before, and the survival ability will be further improved.
Garo becomes selfish, but it's really a good thing
I don't know what everyone thinks about Garo's big move, is it the same as me, just used to escape or accelerate into the battlefield, because the position after the opening is really difficult to defend, can only become a tool to save their own lives...
【Analysis】: This time Garo's big move no longer has a critical strike rate increase on his teammates, but all of them are added to his own body, first of all, he increases his critical strike rate by 30%, and also increases his attack speed by 30%. This is very in place, if only to increase the critical strike rate of 30% is already very powerful, and then increase the attack speed by 30%, it is equivalent to saving an attack shoe, this speed shoe for a resistance shoe or armor shoes that is really fragrant.
Although it seems that Garo's big move has become selfish, how many teammates can really use this critical strike rate? It's better to add it all to yourself! Personally, I think this is definitely an epic reinforcement.
Big Joe's strategic significance was cut
Players have said that looking at the weakened hero in the experience suit will know how well this hero is performing in the KPL, and it is clear that Big Joe's performance on the KPL is really good, so her strategic significance is weakened.
[Analysis]: Big Joe's big move directly began to be judged based on distance, what does this mean? This means that if the teammates are not at a distance, there will be a classic "Huluwa saves Grandpa" scene, 3.5 seconds is not much, but it is enough for the opposite 5 people to kill the enemy in a second, and Big Joe will really become a group annihilation engine at that time.
Although the balance adds a movement speed bonus for Big Joe, if the players do not know this news, I believe that the above-mentioned phenomenon will definitely occur in the passer-by game, so this knowledge point should be paid attention to in advance.
However, when querying the information of Big Joe's big move, it was found that the teammates in big Joe's big move range is 40% attack speed bonus, if Big Joe and the adjusted Garo cooperate, in Big Joe's circle Garo opened a big, then isn't it 70% of the attack speed plus, which is not easy to reach the limit of 200% attack speed? This combination is not possible to come to one!
(Experience service version, does not represent the final online value and design)