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Guild boss, a repository for the development of guild technology – a new Lineup of Anubis

Guild boss overview

Hello everyone! I'm Zhan Ji.

Guild Coins are required to develop Guild Technology, and playing Guild Boss is one of the most important ways for players to get Guild Coins.

Today, we'll take a look at a few of the guild bosses that need special attention.

Guild boss, a repository for the development of guild technology – a new Lineup of Anubis

Players can swipe the guild boss to get guild coins in the following ways:

A maximum of 35 guild coins are awarded for each guild boss (increases with guild boss level);

Kill a guild boss to get 10-134 guild coins (increase with guild boss level);

When a guild boss is killed, the player gets a ranking reward based on the total contribution of the player in the process of killing the boss, up to a maximum of 6820 guild coins. This ranking reward is a one-time one-time, i.e. the player has already received the boss's ranking reward in guild A, but can no longer receive it in guild B;

When a guild boss is killed, there is a chest, and each player in the guild can flop to get the guild coin reward, and each boss's chest reward will randomly have a highest bingo reward (that is, there is a chest with the highest guild coin reward, the other chest rewards are the same).

This chest reward is also a one-time bonus, i.e. the player has already received the boss's chest reward in guild A, but can no longer receive it in guild B.

In addition, if the player has not previously received the boss's chest reward in any of the guilds, the new guild can also receive the chest reward as long as the boss has been killed, even if the player has not participated in the fight of the boss.

Each player can play guild bosses up to four times a day, the first two free, the third time costing 40 diamonds, and the fourth time costing 80 diamonds. However, if you kill the boss for the fourth time, you can continue to spend 80 diamonds to fight the next guild boss.

After reading this, does it feel really fragrant?

So the question is, how to beat a guild boss faster and get the most guild coins in the shortest time?

First of all, when the guild was founded, if there were high-level players in the guild, brushing the guild boss on the first page was as simple as eating cabbage. At this time, high-level players should "keep bosses under their hands", it is recommended that only one or two heroes go up to "touch" the boss, so that other small partners have the opportunity to get started, so as not to miss the ranking reward of this boss. At the same time, other guild friends should also seize the time to brush the guild boss, do not let other friends wait for a long time.

As long as there are two or three high battles in the guild, the first few pages of the guild boss brush quickly, which is very helpful to ensure the development of the technology of the small partner guild in the early stage.

Starting with Joanna on page 7 of 7-2, there will be several relatively difficult guild bosses, and here we will talk about how these relatively difficult guild bosses should deal with them:

First of all, guild bosses are the same as monthly bosses, world bosses, etc., and the control is very high, so the heroes of the strong control type try not to get on;

Secondly, Aquaman is still an essential support for playing PVE bosses;

In principle, the lineup of playing guild bosses can be referred to the lineup of playing world bosses - the same is multiple.

However, due to the diversity of guild bosses and their different damage mechanisms, players, especially low-to-mid-V players, may not be able to withstand the damage on the opposite side when they are in the first 9/10 page of bosses, or they are still low stars. At this time, it is necessary to match different "nurses" according to the different damage mechanisms of different bosses.

For example:

The poison injury of the 6-9 gas bomb, the blood-sucking effect of the 7-1 Gruel, the burning damage of the 7-3 Liz, the injury effect of the 7-5 Skana, etc. are all two-stage damage, and to go to Olivia, Aphrodite, Gabriel and other wet nurses to return blood to teammates, it can be supplemented by four car rescuers;

And a big move like 9-9 Lilith exploded, and non-high-star teammates may cry out in one big move, at which time Prince Tassa is more effective than Olivia, Aphrodite and Gabriel; in addition, Kierberu can also help his teammates stand longer.

And 7-2 Joanna's frozen damage can give our main output - bone spirit coat of arms or moon shadow veil.

Starting on page 10, especially with Blazer 10-7, guild bosses turn on Hell mode. Because only three or four of his friends had made a double-hiro-taki lineup, it took 5 months to finally kill it.

After the addition of the new hero Anubis at Beer Week in March 2022, many friends are curious, is Anubis as fierce as he was when he played the monthly boss?

Take a look at the video below:

Lineup in the video:

16 Star Taki (Valiant Fast Blood) + 16 Star Red Shepherd + 14 Star Anubis (Fast Blood Anchor) + 16 Star Sharaf (Armor Removal) + 10 Star Neptune + 14 Star Kilboro

Sharaf is used here because her 16-star talent armor removal can remove the thorn armor for all of Bresse, so that our hero will not be rebounded when attacking, so Sharaf has to strike first.

In addition, Bresser's big move is also more damaging, so Kierberu's silence is used to prevent his amplification.

If there is no 16-star salutation Sharaf, at least Kelboro will be retained. The downside is that Kerberoo's silence is not inevitable. And after Kerberus became a tombstone, he could only disarm, not be silent. Therefore, if only Kierberu does not have Sharaf's assistance, the output may not be stable.

If Taki is replaced by Lie, the Red Mu at this time can also be changed to King.

Because annubis in the video has only 14 stars, the output is higher than that of Shuangbo Shuangtaki, but it is not against the sky. But if Anubis reaches 16 stars and points out the valiant talent, the output will triple.

This lineup is basically suitable for all guild bosses, of course, when facing bosses who do not need Saraph to remove her armor, you can replace Saraf with other auxiliaries, such as Diana.

The following is the lineup of "Taki's Era", for the reference of players who did not do dog heads in the old district:

For the 10-7 Braize Lineup and detailed configuration, please refer to the previous "Shuang Taki Strikes out, Rounds Up guild boss 10-7 Braize".

10-8 Pamela also suggested using the same lineup as 10-7, a small partner once proposed, referring to the lineup of the world boss, Shuang Taki with Red Maki to play the limit output after the energy overflow, but although Taki is not afraid of Pamela's big move, but Pamela's seed will still let Taki penalty station.

Therefore, when playing this Pamela, it is recommended that the Neptune in the above lineup increase the exemption of control with the moon shadow veil, and if there are 2 veils, you can also give one to the red shepherd. After two or three rounds, after completing the Doctor's Confinement + Taki Petrification, and the Twin Taki Extension Petrification, you are not afraid of Pamela.

The Meristo on page 11 is a more uncomfortable presence than the 10-7 Bresse, and when the friends hit this boss, the guild must be coordinated well, and the lineup without double Bo + Taki must not touch him.

Because Mexico's big moves and general attacks may be disarmed, if his three skills are not imprisoned, he can return 5% of his blood at a time. Teammates have worked hard for a week of fighting, perhaps because of this inappropriate "touch", so that the teammates' week's hard work has been wasted!

Some time ago, the version was updated, and the guild boss added several more after the Merlins, and what is special about the guild boss after that, The Warrior will continue to follow up.

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epilogue

END

Public number: Zhan Ji game world

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