12 coins
Hello captains and gentlemen. Today we talk about the Kunze test car that has been "greatly reduced" this season, which has changed from the previous 18 coins to the current 12 coins.
Small talk about "Kunze test vehicle"
draft
Designed by Herbert Kunze
WG can turn the "Kunze test car" out, and it is really difficult for it. What we can find out so far is that the design of this tank was a patented design filed by a German named Herbert Kunzer in 1964, and the patent filing unit was Henschel. Nothing else. The only noteworthy design of the Kunze test vehicle is that, like the later 99A, the turret seat is tilted forward, which allows the tank to "steal" a little overhead angle forward, and there is no other design. I personally think that the Kunze test car and the 07RH are the same, there is a small design of a subsystem, WG to play it independently, it is made into a car.
The Battle Order Level 9 Bonus Car comes with unlimited major repairs
The Kunze Test Car first joined the ranks of convertible award cars in Season 4 of last year's Battle Order, when it was the most expensive Tier 9 award car that needed 18 coins, and this year it was lowered to 12 coins. I myself took the car evaluation for the speed of light at that time, and this year's Lorraine 50t was also 45,000 gold coins. Each of the 5 Tier 9 Bonus Special Vehicles redeemable during the Battle Order campaign comes with a free unlimited repair box that occupies 1 consumables slot. This large repair box can be used indefinitely, does not need to be replenished with silver coins, and increases the repair speed by 15%, instead of the 10% repair speed of ordinary large repair boxes.
50 rounds of spare ammunition, gold bullets 300 wear HEAT
The main gun of the "Kunze Test Vehicle" is a "short L7", and although its silver coin bullet APCR retains a flight speed of 1478 m/s and a penetration depth of 268, its gold bullet is a HEAT with only 300 wear and a speed of 1173 m/s. Moreover, the accuracy of this gun, the three expansion coefficient, the loading time, the shrinking time and other related data are changed with the switching of "driving mode" / "siege mode", and the mode entry / exit needs to manually press the X button, and wait 2 seconds in place to take effect. The specific data changes are as follows:
In parentheses are the data after entering "siege mode", marked in red
Engine power: 610 hp (420 hp)
Work-to-weight ratio: 21.79 hp/ton (15 hp/ton)
Top speed/reversing speed: 65 / -23 km/h (30/-17 km/h)
DPM:2624(1984)
Single shot loading time: 8.92 seconds (11.79 seconds)
100 meters accuracy: .40(.29)
Aiming time: 2.59 sec (1.73 sec)
Pitch angle: -10° / +15° (-15°/+20°)
Expansion factor when the turret is rotating: 0.08 (0.10)
Expansion factor when the vehicle is driving: 0.14 (0.24)
Expansion coefficient when the vehicle is rotating: 0.14 (0.24)
After siege mode is turned on
Pitch angle increased to -15°/+20°
The liquid suspension effect of the Kunze Test Vehicle is not as silky as that of the STB-1, and its effect is more similar to that of the Swedish Mid-Tanker - there is a "delay" when the crosshair is raised/pressed up/down, and the speed is slower, and it can only pitch back and forth. Its three expansion coefficient, don't think it is strange, because when it does not open the siege mode, the basic accuracy is extremely poor, and if you do not give a good three expansion, the feel of the gun will be the same as the ISU-152K. After opening the siege mode, its basic accuracy becomes .29, at this time, it is very reasonable to give a little bit of three expansions, which is "balanced".
The siege mode has a large expansion circle, but high accuracy
In actual combat, with the blessing of accessories, skills, etc., the accuracy of the "Kunze Test Vehicle" without opening the siege mode is also about .38, but the aiming time is slower, and it can still hit when dealing with targets at a distance of 300 meters, but it will fly further away. After entering the "siege mode", the accuracy and aiming time have been qualitatively improved, but the shells will occasionally fly randomly. The switching time of the "siege mode" and the change of tank data require the player to adapt for a period of time.
Switching between siege modes will change the sight division, and the accuracy can also be seen
To summarize the attribute changes of the "Kunze Test Vehicle" after switching to siege mode:
Do not open siege DPM, high mobility, but the accuracy of the artillery becomes poor, long-distance black gun can not be guaranteed, at this time it is like a broken gun leopard 1hara
The siege terrain adaptability and long-range black gun are extremely accurate, but the DPM is bad and the mobility is poor, at this time it is like a leopard 1yuan with a dead driver and a broken ammunition rack
Trying to increase the behavior of DPM by "switching siege mode" is impossible (WG is unlikely to let everyone exploit this loophole)
Mobility and survivability
Kunze's speed is quite fast
The maneuverability of the "Kunze Test Vehicle" is still satisfactory, although its track resistance value is relatively average, but its extreme speed and power-to-weight ratio can support it to frequently make long-distance transitions or swim away from the black gun and light up. In order to make the most of the strengths and avoid the shortcomings, I also deliberately installed a turbine in 1 slot, which can reach a speed of 70, which is still very good with a relatively small volume (it is about the same size as 59). But it is still a medium tank, and it cannot replace the light tank.
Paper carts
The "Kunze Test Vehicle" has no defensive power at all, and it has no armor on its body, so the commander who hopes to "sell his head" after turning on the siege mode can give up this idea. Moreover, the blood volume of the "Kunze Test Vehicle" is only 1600 points, which is considered to be "anemia" in all levels 9, and the so-called "Fourth Advanced Garage" has 1750 blood.
Overall: There is no change, you can change
If you don't attack the city, you can fight, but at close range
Personally, I think that the "Kunze Test Vehicle" can be regarded as a qualified Level 9 Zhongtan in terms of combat performance alone. However, the "Kunze Test Car" is not as pure and black as the same brother "Leopard 1 Prototype Car" to play - in the case of similar attributes such as mobility and defense, the "Kunze Test Car" that needs to constantly switch modes according to the battle situation is a bit embarrassing, and the "Leopard 1 Prototype Car" The 420-wound high-wear high-speed version of the special L7 is obviously more powerful and more comfortable to play, after all, it is more powerful to play, there is no need to cut and cut, and the "Kunze Test Car" needs more overall situation to judge the situation.
There seems to be nothing to change
In the case of last year, I did not recommend changing it, but in the 7th season that starts in 2022, in theory, if you want to read my articles every day and listen to my advice, the two most "safe" cars of AE Phase I and Iv should have arrived. Then I think compared to the K-91 PT and 777 Project II, the Kunze test vehicle is still worth changing, 12 coins is its normal price, and one more, there is really nothing to change. And if you spend 12 coins to change it, to a certain extent, you can also experience the taste of the D series high-level black gun in the Tan, which is also good. I am Anabel, Caddo, always thinking about the vital interests of our players. If you like my car reviews, please also forward and share the promotion to let more captains go home.