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"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

Frankly speaking, in recent years, domestic SLG mobile games have not left me with any good impression, the same Three Kingdoms theme, the "arms race" promoted by Krypton will be replenished with resources, and the forced work socialization around local tycoons, all of which make me resentful of this category, and I also refuse to regard SLG mobile games as real SLGs in my heart. Because of this, when I first came into contact with "No Regret Huaxia", I still had a slight prejudice against the category in my heart.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

But when I first entered the game and entered the era script selection interface, its difference was revealed. Looking at the scripts of the era from the Three Emperors and Five Emperors, Xia Shang Zhou, the Spring and Autumn Warring States to the Qing Dynasty, I found that this game covers the 5,000 years of history of the Chinese nation in terms of theme. This different and impressive choice of subject matter also made me let go of my prejudices and concentrate on this historical journey.

Dynasties have changed over the past five thousand years

The most heartwarming thing about "No Regrets Huaxia" is the historical theme taken from the Land of China at your feet.

Just as Total War: Three Kingdoms uses DLC to divide different timelines into battles in the context of the Three Kingdoms, "No Regrets Huaxia" also constructs a unique epic chapter in the same way with the era as the boundary. It's just that the stage they focus on is not a refined branch of a certain dynasty, but the long river of China's five-thousand-year history.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

"No Regret Huaxia" has a total of 14 era branches in the script, although the current version only opens the three emperors and five emperors, Xia Shang Zhou, Spring and Autumn Warring States and Qin Chu Han four era scripts, but from the overall list can be seen that the Great Han, the Three Kingdoms, the Two Jins until the Daming, the Great Qing are all follow-up scripts that can be selected, and the content covers almost all the dynasties of Chinese civilization.

Not only that, each era also has its own unique play, the Three Emperors and Five Emperors period advocated the worship of gods, Xia Shang Zhou believed more in the turtle armor to occupy the Mandate of Heaven, and in the Spring and Autumn Warring States that did not talk about martial virtue, various schemes also came into being, becoming the protagonists of war and diplomacy in this era.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

These characteristics of the times that were born with the development and change of civilization not only became the core mechanism of the campaign in each era, but also allowed players to examine history more clearly and intuitively through corresponding gameplay, making it easier for people to immerse themselves in this historical atmosphere.

At the same time, the various factions in the campaign will also have very different fighting styles, which in addition to the differences in classes and skill characteristics according to the regional style and historical characteristics, will also show different effects in the technology tree and combat methods. The novel battle mode of real-time combat + card assistance adopted by the game also maximizes the tactical differences between the various factions.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

What is even more valuable is that these camps of forces are not limited to local powers, but cover almost all the large and small forces that have appeared in the history books of this period. In the Spring and Autumn Script alone, there are a total of 22 forces for players to choose from, including not only many big countries such as Jin, Chu, and Qi, but also remote nomads such as Yiqu and Shanrong that have not heard much about. The corresponding gameplay system associated with these many forces allows players to feel the fresh experience brought by tactical changes in each game.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

Of course, the restoration of history and the freedom given to players in the script of "No Regrets" are far more than this, and a large number of random events in the game not only retain the style of the historical era, but also provide a novel and interesting experience to a certain extent. It's just that some events inadvertently add a little "serendipity" to the player's ending.

I still remember the first time I experienced the script of "Three Emperors and Five Emperors", the Jiuli tribe led by me attacked Shennong in the west, conquered Northern Di, and united with Dongyi to approach the last Xuanyuan capital. Just as I was gathering around to prepare to unify the land of China, a few rounds ago, I sent out the Houyi who destroyed Jin Wu to suddenly pass the "Victory Report", and all ten suns were shot down by him. Therefore, the human world instantly ushered in boundless darkness, and I also ushered in the extinction of mankind one step ahead of me when the great cause of unification was about to succeed.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

Therefore, although the results of the taste will make people wonder, doubt, or cry and laugh in a short period of time, they will become endless fun after this. And this eye-catching and bizarre ending is also an interesting extension of the game's serious history and legends, which is a highlight of the game's interestingness.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

Not perfect, but just right

Putting aside the advantages of historical themes, compared with the same type of mobile games on the market that pay more attention to long-term operation, the gameplay experience of "No Regret Huaxia" gives people a simplified version of the stand-alone SLG feeling.

Its simplification of gameplay is mainly reflected in two aspects, one of which is "de-hero" combat. In the battle of "No Regret Huaxia", the player mainly formulates the battle plan around the restraint of the troops, terrain differences, card real-time strategy and other parts, although the game has a card drawing on the "famous courtiers", they can not lead the soldiers to fight, and can only provide simple and limited assistance for internal affairs.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

This combat simplification not only does not make the game boring, but instead places a limit on kryptonian earnings, making the campaign experience more balanced.

But on the other hand, the simplification of the internal affairs dimensions such as diplomacy, trade, and urban development makes the game's diplomatic means look a little too shallow, and basically only the hypocritical gifts are left, which cannot play any practical role. And due to the low intelligence of AI diplomacy, the enemy will not easily reach an alliance, and often encounter more than a dozen forces fighting for each other, fighting around without results.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

Obviously, "No Regret Huaxia" put more emphasis on the characteristics of war and the times when designing the campaign script, while the internal affairs parts such as diplomacy, resource planning, and urban governance did not dig too deeply, and the operation gameplay was almost all shallow. These imperfections based on the internal dimension make the game itself appear less "deep" and hardcore.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

The weak means of operation keep the game in the stage of fighting and preparing for war, which has a taste of berserker ecstasy, and this continuous war does bring more excitement to people, but also compress the length of the battle. Therefore, no matter in which era the script, players can rely on troop strength and combat skills to achieve push charts, and the time to pass each game will basically not exceed 6-10 hours.

If it is in a hardcore war SLG, these will be the fatal flaws of the game, but looking at the mobile game field, the strategic focus is shifted to a more refreshing war gameplay, but also in line with the experience demands of mobile users.

"No Regrets Huaxia" Review: Experience the 5,000-year history of the Land of China

Although from the overall point of view, "No Regret Huaxia" still has some details, but whether it is for the sake of theme or the form of gameplay, it is also the most scarce and potential work in the field of domestic SLG and even the entire SLG mobile game field.

epilogue

As a work based on the 5,000-year-old historical civilization of China, "No Regrets Huaxia" brings players many creative gameplay methods through the unique historical characteristics of each era, and also allows people to experience high-quality SLG mobile games with historical atmosphere on mobile. Even though there is still a lot of room for improvement in the game, for players who want to experience Chinese history through games, this may be the best choice on mobile.

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