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The causes and countermeasures of the mutiny in "No Regret Huaxia"

The causes and countermeasures of the mutiny in "No Regret Huaxia"

In the long history of China's feudal society, successive rulers have talked about the orthodoxy of succession, and there have been countless mutinies and rebellions in successive dynasties, although the supreme ruler of each generation of feudal society has taken the prevention of mutinies as the main task of ruling the country, and on the basis of summing up the lessons of history, it has continuously developed and improved the corresponding system. However, the mutiny never disappeared, and eventually played an important role in promoting the demise of feudal society.

The causes and countermeasures of the mutiny in "No Regret Huaxia"

In the unrepentant Huaxia game, in addition to increasing the expenditure of money and grain, the script of Xia Shang Zhou will trigger drunken dreams of badending, and in the Spring and Autumn Warring States, it is more than 80 degrees of corruption to mutiny. And why is the mutiny difficult to fight, we first analyze the mechanism, the first time to start is to challenge ourselves, the same cards, the same combat strength, the same number of people. Even if you click on new technology and celebrity skills afterwards, he will point out. Theoretically, mirror battle. So at this time, it is necessary to get stuck in the terrain, such as infantry and archers shrinking into the mountains to hit the plains, or standing on the plains to hit the river. Try to hit the inferior terrain in the advantageous terrain. If it is a skill country such as the Korean Wei state Zhao Guoshan Rong can not be grouped to play, the new version of the extended skill front shake so the mobile card at least one. The stormtroopers had to use their guns and stops to fend off the charge. If it is a buff country such as the State of Qi and the State of Wu, whoever uses the buff first wins. Overall, the first wave was easy to play.

But the second wave was in big trouble. The enemy army defaults to a few thousand more than you, and the lineup is the same as yours, so this is the time to look at the terrain and class, the gunner country is easy to fight because the ultimate skill is the gun array, and there is a chance to release it first. The archer state can pull to the opposite side of the group and then fight a salvo and arrow rain. The Cavalry Congress Trouble Point can only look at the operation and terrain. If the second wave does not pursue, there is a probability that it will be able to avoid the battle and have a chance to lose the city, so if it is troublesome, don't point out the incident.

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